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Continuing on from his comments yesterday, Yves Guillemot has again spoken about NX. IGN put up more comments from the Ubisoft CEO, most notably of which has him saying that “Nintendo has learned from the Wii U” with its new system.

Guillemot said the following when asked if he views the NX as a step back towards the Wii’s more inclusive approach:

“It’s difficult to answer that [before NX is revealed]. What we see is that Nintendo has learned from the Wii U. All publishers learn from what they do, and then come with something new and more attractive, which I think is the case here.”

Guillemot went on to praise NX’s interface and how the system “will be easy to use for all gamers”:

Ubisoft is one of the few third-party publishers out there that has commented on NX fairly regularly, despite not saying too much. We do know that the company is bringing Just Dance 2017 to the platform as well as other games.

At a Ubisoft presentation held today, CEO Yves Guillemot once again weighed in on NX, stating:

“The new Nintendo [console] is a fantastic machine. It’s really a new approach, it’s really Nintendo, [which is] coming with something new again. We love it.”

Guillemot was later asked why Ubisoft has such faith in Nintendo. To this, he responded:

Pokemon GO is available in a ton of different countries, but Niantic still hopes to expand the game to new regions. Speaking with the Wall Street Journal, The Pokemon Company CEO Tsunekazu Ishihara said China and South Korea are targets. However, issues would need to be addressed with Google Maps, as its use is limited in both territories.

Ishihara also commented on the overall response to Pokemon GO. “I feel like the reaction we saw was 10 times or even 100 times bigger than we expected,” he said.

The Wall Street Journal reports that additional features were planned for Pokemon GO, such as player-to-player battles and character trades. These elements are now being saved for a later date.

Pokemon CEO Tsunekazu Ishihara has been quoted as saying that the company will create games for Nintendo’s next platform, the NX.

“The NX is trying to change the concept of what it means to be a home console device or a hand-held device,” he said. “We will make games for the NX.”

Ishihara shared those brief remarks as part of an interview with the Wall Street Journal. Unfortunately, he did not say when the first Pokemon NX games would be made available.

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After Nintendo revealed Super Mario Run last week, a bunch of outlets were able to speak with designer Shigeru Miyamoto about the game. Yahoo is one such outlet that now has an interview up.

During the discussion, Miyamoto talked a bit about Super Mario Run’s origins and the opportunity of Mario impacting a bigger audience. He also shared a comment about the continued importance of consoles to Nintendo.

Continue on below for notable excerpts from the interview. To read the full talk between Miyamoto and Yahoo, head on over here.

In a recent issue of Famitsu, the magazine had a massive interview with Level-5 CEO Akihiro Hino. The discussion covered the company’s Level-5 Vision 2016 event, plus specific games: The Snack World, Lady Layton, Megaton Musashi, and Inazuma Eleven Ares.

It starts out with Famitsu talking about how there’s a theme each time a Level-5 Vision is held. This time around, it’s “New Heroes”. Hino notes that it’s probably just the company’s usual practice of deciding themes and holding announcement events.

In a recent issue of Japanese magazine Nintendo Dream, producer Yosuke Hayashi was asked about the inclusion of Marin in Hyrule Warriors and Hyrule Warriors Legends. The character made it in as part of the Link’s Awakening DLC Pack.

Hayashi touched on why Marin uses a bell, her appearance, and movements. Head past the break for our full translation.

EA once had plans to create a Pokemon competitor for DS, according to Nic Watt. Watt is currently at Nnooo, but previously worked at EA as a creative director.

In a recent episode of the GameHugs podcast, Watt stated:

“Working with EA was a completely different experience [to working with a small studio] as we had the longest prototyping period I’ve had for any game I’ve worked on: it was amazing. EA wanted this game where the idea and it was going to be their Pokémon game. They didn’t have an RPG in the handheld space and they really wanted one. We did a lot of paper-based prototyping for the battle mechanics and even made a whole card game. Then we got the people from Criterion – who worked on Burnout and with the studio – in [to test it]. That’s the good thing when you have a company of 300 people, you can just ask ‘do you guys want to come in and play our game for the afternoon.’ The team did find it hard because the prototyping was so long, and a lot of things got reset from time to time. But by the time I left, it still had not hit full production and I know that was really tough for a lot of people.”

Even though EA put quite a number of development resources into the mystery project, it never saw the day of light. It’d be interesting to see what it looks like!

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In an interview with Nintendo Life, Dragon Quest VII producer Noriyoshi Fujimoto spoke about the decision to remake the game. On the decision to bring it to the handheld rather than Sony platforms, Fujimoto explained:

“There are two reasons. One is that Nintendo 3DS is a portable system and I thought it was a really good fit for DQVII. The second one is that, in Japan, Nintendo 3DS is the most popular hardware, so I thought it would be a really good opportunity to get DQVII to more fans.”

Fujimoto was also asked about Nintendo’s involvement. Regarding this, he said:

“The sheer translation volume of Dragon Quest VII is more than 2 times Dragon Quest V, so it’s a gigantic game. It was really hard to make the business decision to localize the game. With Nintendo, we were able to work it out and work hand-in-hand and make it happen together. To be completely blunt, it’s like Nintendo took half of the bill!”

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Next week, DrinkBox’s Severed will land on the Wii U eShop. It’ll be the second release on Nintendo platforms from the indie developer. Guacamelee! Super Turbo Championship Edition previously released on the Wii U eShop.

Regarding Guacamelee’s sales on Wii U, DrinkBox told NintendOn:

“We were very satisfied with the performance of Guacamelee! Super Turbo Championship Edition on the Wii U so are excited to be bringing Severed to the Wii U/3DS. I’m not sure if cross buy will boost the game’s sales but we really just wanted to give the Nintendo player base the option to decide how they wanted to enjoy Severed.”

DrinkBox was also asked about the possibility of Severed on NX or something new entirely. There’s nothing to announce, but the company does hope to work with the platform in the future.

“Maybe? We don’t even know what the NX is so it is impossible for us to say. What I can say is that we’ve been happy to work on the Wii U and 3DS so hopefully can continue that relationship with Nintendo’s NX – whatever it is!”

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