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Klaus Lyngeled

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Nintendo has made a big deal early on about how third-party development tools are very compatible with Switch. This is a big contrast to previous Nintendo hardware, as some engines and technology weren’t supported until later on. And when they were, such as with Unity on Wii U, they weren’t in the best of shape. Nintendo made sure to rectify this with Switch.

Speaking with GamesIndustry, Zoink CEO and creative director Klaus Lyngeled talked about how Unity is well supported on the new console:

“When we tried to do Zombie Vikings for Wii U – when I got Unity I could see it just wasn’t going to work, it was too slow an engine; then we got Unity for Switch and we saw directly, ‘wow it’s actually working’ and the tools are much better. So that part is very important for most indies. Most indies are using Unity and that makes a huge difference. It feels like they are pushing Unity more to make it good from the beginning.”

On a similar note, Image & Form CEO Brjann Sigurgeirsson spoke about how developing for Switch is easy thanks to its straightforward nature and power.

“We’ve made games for the 3DS, the DSi, for the Wii U and they all had some issues – the 3DS and DSi were just weak. Since we were developing for them specifically it wasn’t like we were watering down our games, but all the time through development we had to think about how not to overtax the system. With the Wii U there was more power but you had the gamepad where you could use the [screen] and TV at the same time and so you had to show different things and take that into consideration. This is straightforward, period. What you see on the big screen is what you’re going to see on the handheld as well. It’s very simple and powerful, and ingenious – it’s a home console and a portable unit. Everybody’s wanted to say that in the past but here it is now. It’s powerful and really easy to develop for. There’s not very much wrong with the system.”


Zoink already has a couple of games lined up for Switch. We can look forward to the just-announced Flipping Death as well as Zombie Vikings.

Aside from those two projects, Zoink is also working on Fe in partnership with EA. When asked about a Switch version, Zoink CEO and creative director Klaus Lyngeled said, “We are talking about a Switch version and looking into it, but it’s a little too early to say.”


Zoink has discussed the decision to bring Zombie Vikings to Wii U – and hinted at possible New 3DS port.

In a recent interview, founder Klaus Lyngeled said that interest from Nintendo fans as a big reason why the studio will be releasing its new game on the eShop. He additionally mentioned interest in releasing Zombie Vikings on New 3DS along with Stick it to the Man.

Lyngeled’s comments in full:

“Every time we’re out on the social media, and we mention Nintendo, there’s a huge following and they’re so devoted. I feel like we have to do a Nintendo console too, they’re supporting the game community and care about gameplay. With this game, since we’re doing hardcore gameplay, I want to make sure these guys try it and see if they like it since they know their s**t. That’s why I’m releasing it on Wii U, but I’d like to release it on the 3DS as well, but unfortunately our engine doesn’t support the 3DS yet. Now that the New 3DS supports Unity, we might be able to do something in the future, we’ve talked about Stick It To The Man for the New 3DS which I’d love to do. We’d love to release it this year in December, and we want to focus on playing it on the normal Wii Remote so four people can play it simultaneously. I’m not sure we’re going to support the GamePad because it may not make sense, it’s more important to play it with four players.”


A couple of weeks ago, Stick it to the Man was confirmed for Wii U. We caught up with Zoink founder Klaus Lyngeled following publisher Ripstone’s announcement to find out more about the game. We also asked about WeeWaa, interest in the 3DS, and more.

You’ll find our full interview with Lyngeled after the break.

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