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Mario Kart 8

Ever wondered what would happen if you took the Mute City from Mario Kart 8’s latest DLC and tried to run it in actual an F-Zero engine? Apparently you don’t need to look any further because it now exists thanks to the track editor in F-Zero X. What do you think, is this a faithful recreation of the recreation?

Another interview with Mario Kart 8 director Kosuke Yabuki has popped up online – this time from GameSpot. Yabuki was asked about how the team decided on the Nintendo franchises for DLC tracks, revealed a small tweak made to improve the lightweight racers for collisions, and more.

Read on below for some excerpts from GameSpot’s interview. You can find the full thing here.

IGN passed along a few questions to Mario Kart 8 director Yasuke Kabuki as part of a new interview. Kabuki talked all about the racer’s DLC, and a tiny bit about amiibo.

Read on below for IGN’s full Q&A. Be sure to check out the site’s full article here.

Some music samples have made their way online for the courses released in Mario Kart 8’s first DLC pack. There are quite a few so we’ve placed them after the jump


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