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Mario Kart 8

Mario Kart 8 is finally available around the world. How are you all enjoying the game thus far? We want to know!

Austin and I plan on putting up a little feature about Mario Kart 8 in the near future, and we’d love to receive some feedback from you guys. Simply fill out our little form here and you’ll be good to go! If you have any additional comments, you can send them in via email or in the comments section below.

Thanks all!

Thanks to Jake for the tip.

EDGE has put up its full interview with Mario Kart 8 director Kosuke Yabuki. We’ve already covered the most important bits, but additional comments regarding the game’s anti-gravity feature, updates for classic courses, and d-pad controls are now in as well. Head past the break for Yabuki’s words.

It was nearly a couple of months ago that Nintendo’s Hideki Konno commented on why Mario Kart 8 lacks a track editor. Now the game’s director has weighed in as well.

While speaking with STACK, Kosuke Yabuki said:

You are referring to the tool that users can design the course freely, right? If so, we have decided to give it a pass this time. There are so many elements and features in Mario Kart 8 – in addition to ground, water and sky sections, there is now anti-gravity and it is required to design the tracks to utilise three dimensions. If we added a simple course editor, it wouldn’t be a very user friendly tool. When we develop a tool like this, we want to make sure it is easy to use for everyone, but in order to do so for a project like this, we would need many more innovations. It may come one day in the future.


IGN has put up some new comments from Nintendo producer Hideki Konno and Mario Kart 8 director Kosuke Yabuki. The two ended up sharing interesting bits about Mario Kart’s origins, the difficulty in implementing anti-gravity for Mario Kart 8, and how the racer’s Sunshine Airport course came about from a previous entry’s development.

Continue on below for a roundup of what’s included in IGN’s report, which you can find in full here.

REDMOND, Wash.–(BUSINESS WIRE)–3 … 2 … 1 … GO! Whether playing with family members in the living room, fellow students in the dorm, coworkers in an office or even online with friends around the world, there is nothing that elicits the same fun, camaraderie and healthy competition like a rousing round of Mario Kart. The Mario Kart series is one of the most recognizable and loved video game series of all time. Tomorrow, Mario Kart 8 will race into stores nationwide and the Nintendo eShop on Wii U, bringing with it anti-gravity racing that finds players speeding upside down and along walls using karts and motorbikes, a variety of single- and multiplayer features and stunning high-definition graphics that make every detail pop off the screen.

“Ever since the launch of the original Super Mario Kart game on the Super NES more than 20 years ago, the words ‘Mario Kart’ have come to represent the gold standard for unpredictable and competitive racing fun,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Mario Kart 8 is an experience only available on Wii U, and the anti-gravity racing makes it unlike anything the series has seen before.”