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Even more interview quotes from the Super Mario 3D World team have appeared, this time from IGN. There are more comments from Shigeru Miyamoto, producer Yoshiaki Koizumi and co-director Kenta Motokura on the game’s design and name, cat suit, multiplayer, and new/old elements. Head past the break for the full roundup.

The Legend of Zelda: The Wind Waker HD proves remakes can go a long way on Wii U. So that begs the question: how about a Mario remake? Wouldn’t it be fantastic seeing something like Super Mario Sunshine updated in HD?

Shigeru Miyamoto is certainly open to the possibility. Nintendo’s own developers are concentrating “on new stuff”, but he says HD releases could “be a good project for a development partner of ours, so that’s something I hope we have the opportunity to introduce in the future.”

Miyamoto told GamesRadar:

As for remaking previous games in HD, that’s certainly possible, but currently most of our devs are working on new stuff, and we like to have them working on new stuff. HD remakes might, however, be a good project for a development partner of ours, so that’s something I hope we have the opportunity to introduce in the future.

But the main thing that’s always going to be on our minds are, “What new elements of gameplay can we use with the GamePad as applied to some of these older games?” We want to find some way to bring a new experience to this than simply update the visuals and leave it at that.

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Shigeru Miyamoto has previously spoken about Nintendo’s desire to lessen the gap between 2D and 3D Mario players. This is something he reiterated during a recent media session.

He said:

“The joy of a 3D Mario game for me is really that you’re able to move freely in any direction and use lots of different fun actions while exploring a world. The joy of a 2D Mario game for me is that anyone can play these games and have a good time, even if it’s their first time playing a game. There’s a certain kind of simplicity to the concept of simply proceeding in one direction and reaching the goal.”

“The first time I think that we brought all of these disparate elements from these two different series together was in Super Mario 3D Land. But in the case of Super Mario 3D World, I think that we’ve found a way to evolve further in incorporating all of these elements, or have reached another goal, if you will.”

“Now that’s not to say that we may not make more games in the vein of Super Mario Galaxy in the future. I’d certainly like to consider that possibility. But our goal right now is to expose as many people as possible to this type of gameplay in a 3D world. And I think what we’ve come up with here is the most balanced system in which to do this.”

Polygon has posted new interview bits with Shigeru Miyamoto and Kenta Motokura. You can find the roundup below.

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Update: IGN has reinstated its article. We have this extra quote about The Adventures of Captain Toad…

“For example, there’s an enemy that is very simple, called a Bitty Bug. It just crawls around on the ground and gets stomped on. But suddenly, when you can’t jump, it’s the most terrifying thing. You have to think of a way to get around it. You can control the camera using the gyro function on the GamePad by moving it around, and also the circle pad. That allows you to see the course from various angles, and by using those camera controls, you’re able to find the five stars you have to find there in order to complete the puzzle.”

And commentary on Mystery House…

“The model that we used for the Mystery House in this game was the Mystery Box from Super Mario 3D Land. That’s a little puzzle that ends within 10 seconds, basically. In 3D Land, you basically just had the one box, but in this game you have various boxes connected in a course, maybe five or 10 or something like that. At first, it seems pretty easy, but you have to complete one after the other. As you go through it, things get kind of tense and you might end up messing up.”

“It’s a little bit more difficult than it looks. We’ve designed it in such a way that it’s pretty obvious, when you fail or when you die in the game, where you messed up. It’s really easy to tell where you went wrong. So it gets you motivated to try it over and over again until you complete it.”

Original: A now-pulled IGN article has revealed two brand new game modes for Super Mario 3D World.

“The Adventures of Captain Toad” has players navigating environments with gyrosensor controls. Your goal is to collect five green stars while being tactful when encountering enemeis. Jumping appears to be disabled in this mode, making it much more difficult to take down foes. IGN says the experience “feels a lot more like a puzzle game.”

IGN also got the following quote out of Super Mario 3D World co-director Kenta Motokura:

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All things considered, Super Mario 3D World is a fairly small download. You’ll only need 1702MB of free space on your console or hard drive. That’s quite a bit less than another recent Wii U title, Sonic Lost World, which was 8475MB.

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This month’s issue has a listing of the top 20 games of our lifetime, as chosen by the magazine’s readers. Here’s how the results panned out:

20 – World of Warcraft
19 – Majora’s Mask
18 – Vice City
17 – Chrono Trigger
16 – Portal
15 – Red Dead Redemption
14 – Bioshock
13 – Ico
12 – The Last of Us
11- Dark Souls
10 – Super Mario Galaxy
9 – Metal Gear Solid
8 – Shadow of the Colossus
7 – Goldeneye
6 – Halo
5 – Resident Evil 4
4 – Final Fantasy VII
3 – Half Life 2
2 – Super Mario 64
1 – The Legend of Zelda: Ocarina of Time

What are your thoughts? Do you agree with the list?

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