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If you live in the UK, you can now “express your interest” in Xenoblade Chronicles X at Nintendo’s online store. Visiting this link, you can answer a short question about which aspect of the game you’re looking forward to the most and sign up for news about pre-order details and store offers with your e-mail address.

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Siliconera caught up with Project X Zone 2 series producer Kensuke Tsukanaka at E3. The story and selection of certain characters were among the topics discussed.

We’ve posted a few of the interview excerpts below. For the full interview, head on over to Siliconera.

Nintendo and Monolith Soft have prepared a patch for Xenoblade Chronicles X in Japan. As of today, version 1.0.1 is available for download.

The update does a few things, although none of them are major. Here’s a brief summary:

– Adjusted equipment / doll equipment sorting so its easier to use
– Calculation for the union grams have been adjusted so that it is not effected by the amount of players in a union.
– Other fixes & adjustments

Xenoblade Chronicles X came to Japan on April 29. The North American and European launch is scheduled for December.

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Famitsu held a reader poll for Xenoblade Chronicles X in one of its most recent issues. 1,257 people participated in the survey, and voted on topics such as the game’s difficulty, amount of content, and more.

Kotaku translated a number of questions several days back, but we’ve gone ahead and gathered up additional data – largely because the results were quite interesting! Continue on below to see what players thought of the Skells, squads, overall rating, and more.

before-playing

after-playing

Q1: [Respondents chose from pre-determined categories for elements they expected from the game and what things they liked after playing. Multiple choices were allowed.] Many players expected “World setting/Story” from the game, but “Exploration on the field” received the most votes for being good after respondents had played the game. Players were dissatisfied with the position of the main character and the degree of emotionalism of the story, so “World setting/Story” received harsh numbers in the latter question. [Note: respondents were able to choose multiple points and Famitsu expressed the results in a weird way. For example, it doesn’t mean 8% of the respondents thought the story was good. It means story had 8 percent of all votes when a single respondent may give 0-10 different votes. The percentage doesn’t tell how much players like each element. Rather, it shows how much they like each element in comparison to other elements.]

hints-collecting-items

high-enemy-levels

Q9: Collectopedia items are important for completing quests. It is intended that players share information of collectible items, so there are basically no hints for getting the items. More than 40 percent of the respondents thought that having few hints wasn’t much fun.

In last week’s issue of Famitsu, the magazine published a report on feedback for Xenoblade Chronicles X. Players shared thoughts on game length and difficulty, branching story, amount of content, size of the world, land variations, favorite Skell, and online concept.

Kotaku has since compiled the different results into various graphs. You can check them out in the gallery below.

Note that 1,257 people participated in the survey. Results were collected between May 29th and June 5th.

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Last week, it was confirmed via a new trailer that Project X Zone 2 was delayed to early 2016 in Europe. Now, Bandai Namco Entertainment America have uploaded that same trailer to their Youtube channel, essentially confirming the delay for North America as well.

Watch the trailer below:

Bandai Namco is creating a 3DS theme based in Project X Zone 2. In Japan, it will be distributed as a first-print bonus. I’d say it’s very likely that the 3DS theme will be coming to both North America and Europe as well.

Bandai Namco shared new screenshots and art from Project X Zone 2 today. Take a look at the latest images below.

Bandai Namco have released a lengthy new trailer for Monolith Soft’s upcoming RPG, Project X Zone 2: Brave New World. Unfortunately this trailer doesn’t reveal any unannounced characters, but it should satisfy those who wanted to see some of the newcomers and new systems in action. It also gives a brief look at the bonuses included with the limited “Original Game Sound Edition” like the new version of Legend of the Valkyrie starring Namco X Capcom’s Xiaomu.

Project X Zone 2 details

Posted on 8 years ago by (@NE_Brian) in 3DS, News | 3 Comments

Siliconera posted a new preview of Project X Zone 2 today based on the game’s E3 2015 demo. Find some details roundup below, and the full piece here.

– E3 demo was a fight outside of what seems to be Kogoro’s headquarters in Shibuya
– Juri Han (Street Fighter) and V-Dural (Virtua Fighter) appear
– The characters repreise their roles as rival units in Brave New World
– Sigma (Mega Man X) makes his debut
– Juri has a newly animated special attack with her known as Kaisen Dankairaku
– Sigma has his scythe and eye lasers
– Kage-Maru replaces Pai Chan to make a new pair unit with Akira Yuki
– Akira excelled at launching enemies upward in the first game
– In this one, his side combos launch an enemy horizontally
– Only his neutral attack seems to launch enemies up
– On the Tekken side, Kazuya Mishima replaces Ling Xiaoyu to make a pair unit with Jin Kazuma
– Their neutral move is Leaping Side Kick & Rising Uppercut
– Left attack is Spinning Flare Kick & Hell Lancer
– Right combo is Savage Sword & Roundhouse to Triple Kick Spin
– Their moves launch the opponent horizontally and excel at keeping the enemy at mid-height in combat
– New to this game: Yakuza: Dead Souls pair Majima and Kiryu
– Their neutral move is Double Yakuza Kick
– Right attack is Backbreaker & Knife Combo
– Left attack is Anti-Materiel Rifle & Shotgun
– These two hit fewer times, but do a lot of damag
– Left attack keeps the enemy floating at mid-height just before the last hit, if you want to use a solo unit to deal cross damage
– X and Zero are together and seemingly playable from the beginning
– Their neutral move is X-Buster and Z-Saber
– Right attack is Triad Thunder and Ryuenjin
– This can be followed up by their left attack, which is Frost Tower & Hadangeki
– Neutral move keeps launches an enemy horizontally
– Directional attacks send enemies straight into the air
– Bandai Namco nods heavily toward Mega Man X3 here, as the pair unit gets a remixed version of the game’s introductory stage as one of their themes
– Get a “Charge Bonus” at the end of every fight scene in the demo
– This seems to power up one, two, or even three of a pair unit’s attacks the next time they fought in battle
– To the bottom right of the XP gauge on the battle screen is a turn counter
– Even if it’s only by a little, the battle system has been sped up
– In the first game, if the player K.O.’s an enemy, they’ll be stuck in the combo until they touch the ground
– This time around, when lethal damage is dealt to an enemy, they will simply disappear in a puff of smoke soon afterward
– Clearing the scenario yielded no second wave of enemies, which suggests that there isn’t wave after wave of enemies

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