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Zelda producer Eiji Aonuma has been monitoring feedback about Hyrule Warriors on Miiverse. There’s one thing in particular that seems to have caught his eye.

Aonuma mentioned to Nintendo Life that players have been showing great enthusiasm for Hyrule Warriors’ cut-scenes. This has left him “a little conflicted”, and he wants to ensure that the new Zelda game for Wii U “can hold its own in that aspect against Hyrule Warriors”.

Aonuma’s full comments:

It’s largely thanks to Shigeru Miyamoto that Hyrule Warriors turned out the way it did.

Zelda producer Eiji Aonuma, speaking with Nintendo Life, said that the project was originally going to be “closer to a Zelda game than a Dynasty Warriors game”. But Miyamoto “up-ended the tea table” and advised the team to go in the opposite direction.

According to Aonuma:

At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Yosuke Hayashi also said the following when asked further regarding the challenge of blending the two franchises together:

This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.

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Retailers in the states have set up playable demos of Hyrule Warriors. You can head over to stores like Best Buy and GameStop to give the game a spin.

The demo allows players to try out Link, Zelda, or Midna. You’ll also fight against armies culminating in a boss battle against King Dodongo.

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Koei Tecmo is preparing a Premium Box for the release of Samurai Warriors Chronicle 3 in Japan. The package includes a copy of the game, postcards, art book, and a character soundtrack CD. Pricing is set at 8,800 yen.

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The North American Hyrule Warriors website is now open for business. You’ll find it here. Hit up the link for information, screenshots, and details about the game.

As previously mentioned, Koei Tecmo considered including a female Link character in Hyrule Warriors known as “Linkle”. This scrapped character was shown for the first time in the game’s Japanese art book.

It now sounds like Koei Tecmo is having – at least partially – second thoughts about not including Linkle in Hyrule Warriors. The company posted the following on the title’s Twitter account earlier today:

“Linkle (tentative name) was a rejected story character featured in the art book, but it looks like she got a quite lot of attention… maybe we should have included her in the main story…”

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The Japanese Hyrule Warriors Twitter account is further hinting at DLC characters for the future. A message posted earlier today asked fans, “who would you like to see?”

So how about it, guys? Which additional characters would you be interested in seeing in the game?

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Hyrule Warriors logo

Hyrule Warriors has almost arrived overseas (well, close enough)! To prepare yourself for launch, check out this video covering the title’s origins, gameplay, pre-order bonuses, several other tidbits, and more.



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