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World to the West, the next game from Teslagrad developer Rain Games, is playable this week at Gamescom. See some off-screen footage below.

Earlier this year, Rain Games revealed World to the West. It’s the newest project from the same team behind Teslagrad, and this one’s actually set in the same universe.

World to the West has players going on an adventure as they assume the role of four characters: “Lumina the Teslamancer, Knaus the orphan, Miss Teri the mind bender and the gloriously mustachioed strongman, Lord Clonington”. You’ll explore various environments such as jungles, tundras, and the mysteries of an ancient prophecy.

We weren’t sure at the time which platforms World to the West would be on, but Wii U is on the developer’s radar. In fact, Nintendo will be showing an early build of the title at Gamescom 2016 in just a couple of weeks. That bit of news was hidden within the big N’s plans for the expo.

Here’s a teaser:

Rain Games on the reception of Teslagrad as part of an interview with Nintendo-Okie. According to the developer, they’re “very happy with Teslagrad‘s performance, the vast majority of reviews were very positive and the audience reception has been great.” It was also mentioned that the game is sitting at roughly 1.6 million copies in total, and it “sold surprisingly well” on Wii U “considering the smaller install base”.

Next up for Rain Games is the company’s brand new project World to the West. Regarding potential platforms, the studio would only tease the following:

We’re definitely aiming for a multi-platform release and it will definitely be released in the future- We’re keeping a bit mum on the subject of which platforms it will launch on first- there’s some new hardware coming up, too, so that’s exciting. who knows, maybe it’ll even release on that (sly look)


Teslagrad just received an update a couple of days ago that adds several new features. The game now supports screenshots, the Pro Controller, and the Classic Controller. Other improvements have been made as well.

Rain Games passed along the news on Miiverse:


Rain Games is finalizing a patch for Teslagrad, which will add one new feature. Once the update comes in, players will be able to use screenshot functionality.

Rain Games is currently waiting on approval for the patch. We’ll let you know when it goes live.

Rain Games and SOEDESCO have shared a slightly more specific release window for Teslagrad’s retail release on Wii U. In North America and Europe, it will be arriving in early 2015. A final release date will be announced in the future.

Source: Rain Games PR

System: Nintendo Wii U
Release Date: September 11th, 2014
Developer: Rain Games
Publisher: Rain Games

Author: Vincent

“Magnetizing and satisfying”

In a market filled to the brim with 2D platformers, it’s hard to stand out from the crowd; it seems as if, unless your character is sporting some overly familiar overalls and a fancy brown mustache, you’ll never be noticed. Those odds didn’t stop newly-made studio Rain Games from taking a shot in the dark with Teslagrad, a platformer that uses unique storytelling and gameplay to rise above the rest. But does this all blend together to create an experience worth checking out, or is it better left alone?

As soon as you start up the game, you’re presented with the opening menu showing the main character’s father carrying a baby walking through a dark town. Once you hit Start Game, it makes the seamless transition into gameplay where he hands off the baby to the mother. Time goes by and the town you live in becomes overrun, forcing your mother to let you out the back door as you take control over the now grown up young boy. You run through the town amidst a rainstorm as soldiers chase you down, and you climb atop buildings and through alleyways to escape, all leading up to the young protagonist taking shelter in an abandoned tower, which he then discovers has more than meets the eye.

Now, this isn’t all spoon-fed to you with numerous boxes of texts or someone yelling in your ear telling you what the soldiers names are. The game instead chose to feature no text or full on voice acting throughout the five hour adventure. All you have is the ambient soundtrack and character grunts to accompany you throughout your journey as you have the world around you unfold and tell the story little by little.

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