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Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin

Total worldwide physical and digital sales for Sakuna: Of Rice and Ruin have surpassed 950,000 units as of March 31, publisher Marvelous and developer Edelweiss have stated. The last milestone reached was 850,000 total unit sales on January 29th. The game originally launched on Switch and other platforms back in November of last year. Check out our full review here, or see the overview of the game after the break:

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin has just hit an impressive sales mark since its November 10 release. Marvelous has announced that the game has moved over 850,000 units worldwide both digitally and physically.

The publisher did not specify how many of those sales were of Switch copies, but it was reported back in November that the Switch version pre-orders were “2-to-1 over PS4.” Either way, this is quite the feat for a game that has only been out for a few months, and hopefully the sales numbers will continue to climb.

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Sakuna: Of Rice and Ruin

While DLC is not likely on the horizon for Sakuna: Of Rice and Ruin, developer Edelweiss is hopeful for a sequel. The latest issue of Weekly Famitsu quotes Edelweiss’ Koichi as saying, “There aren’t any plans for downloadable content, but we’d like to do a sequel if the opportunity arises,” and Nal adding “While we don’t have any concrete plans for a sequel, I have nothing but gratitude for the fans. When the timing is right, I hope we can live up to their expectations.”

Player feedback was also considered by the team, with a response to the difficulty of rice planting in particular, “Despite requests from staff, we were resolute in not implementing functionality to be able to plant the rice in an orderly manner,” the developer said. “We didn’t want it to be a process that you could finish with the push of a button.”

Sakuna: Of Rice and Ruin arrived on Switch back on November 10th — are you keen for a sequel, and are you enjoying the game so far?

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Sakuna: Of Rice and Ruin

XSEED has announced the latest update for Sakuna: Of Rice and Ruin. Although it’s out on other platforms, Switch players will need to wait a bit longer for its release.

The full patch notes are as follows:

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin was a long journey to completion for Edelweiss. After five years in development, the game finally released in November. It’s out now on Switch and other platforms.

Director Nal and CG artist Koichi were kind enough to take some time to speak with us as part of a new interview about the game. We were able to learn more about Sakuna’s origins, including Nal’s desire to create an action RPG going back to his days as a student. Other discussion topics included other games that inspired the project, working with Switch, and even how much rice was consumed during development.

You can read up on our full interview for Sakuna: Of Rice and Ruin below. 

Sakuna: Of Rice and Ruin

Another update for Sakuna: Of Rice and Ruin was made available on Switch this week, and version 1.04 can be downloaded now. It comes with adjustments, improvements, and bug fixes.

Below are the full patch notes as translated by Nintendo Everything:

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin received a new patch this week, bringing the game to version 1.03. The update is mostly intended to fix a few issues.

Below are the full patch notes as translated by Nintendo Everything:

Sakuna: Of Rice and Ruin

If you want to ensure that you have the best experience possible when playing Sakuna: Of Rice and Ruin, be sure to update your game. Version 1.0.2 is available, which includes improvements, expanded end game content, and more.

Below are the full patch notes:

Sakuna: Of Rice and Ruin

To promote the launch of Sakuna: Of Rice and Ruin, the game has received a new launch trailer. Check out the video below.

Sakuna: Of Rice and Ruin is out for Switch today in North America. The European release is set for November 20.

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin wasn’t always planned for Switch. However, the decision to support the system ultimately worked out for XSEED and the team at Edelweiss.

XSEED Games executive vice president Kenji Hosoi told Siliconera that Nintendo reached out multiple times. There was some hesitation at first since it would impact the original plans and schedule, but a Switch version has paid off so far. Hosoi revealed that pre-orders on Switch are “about a 2-to-1 over PS4.”

Hosoi’s full words:


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