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Square-Enix has released more information on Dragon Quest XI, which will be coming to the 3DS and Switch.

The sections of the game will be separated into three types of areas: towns, fields, and dungeons. Towns, as you would expect, are where the player can buy equipment, gather information, and find quests. Nearby speakers will have bits of dialogue appearing next to their heads, and anyone who has a quest or trouble will have a distinct purple mark. Fields vary in type of terrain and monsters, and you can even find different things depending on the time of day and weather. You can also break certain rocks for ores and gather fruit from trees. Finally, dungeons will feature strong monsters, puzzles, and potentially treasure.

There are also two new Dragon Quest monsters: Lantern Kozuo and Mokokki. The former is an abandoned lantern that has become a monster and seeks its former owners. The latter is a fluffy creature with a giant sewing needle. There is also a new character, Silvia. They appear to be a bard character intent on making everyone in the world smile.

You can check out screenshots of the 3DS version below:

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Digital Foundry once again has a technical analysis of a Switch game. Square Enix’s RPG I Am Setsuna is the focus this time.

In its analysis, Digital Foundry points out how the visuals of I Am Setsuna are very comparable on Switch and PlayStation 4. The PS4 version has some extra lighting, but that’s pretty much it.

The main difference between the two versions is frame rate. It’s 60 frames per second on PS4, whereas the Switch edition is 30 frames per second – but it’s not a huge downgrade due to the nature of the game (being a turn-based RPG). Switch holds its frame rate well aside from a few rare instances.

View Digital Foundry’s full analysis below.

Square Enix has come out with a trailer for I Am Setsuna’s Temporal Battle Arena DLC. The content will add a new party on party colosseum battle mode. For today’s video, continue on below.

Square Enix is looking back on the Final Fantasy series in celebration of its 30th anniversary. You can check out a special “Timeless Legacy” trailer for the franchise below.

This week’s issue of Jump has another update on Dragon Quest XI. The information provides information about a new character, monsters, and systems.

Check out the new Dragon Quest XI scan above. A summary of information as translated by Gematsu is below.

Sylvia

– “It is my mission to make the people of the world smile!”
– A character who seems to be a traveler

Monsters

– Mokokkii: a monster that carries a huge needle that can fill anything with holes
– Lantern Kozou: a lantern that was thrown away and became a monster in its resentment against humans
– Some monsters such as Lanter Kozou only appear at night

Systems

– People with a purple speech bubble mark may have some sort of request
– As you approach people, you can hear their voices through the speech bubbles that appear over their head
– Can travel the world by horse
– Can make a bonfire on the field
– Bonfires will be useful when you have a long way to travel
– In addition to resting and healing, and writing in the adventure log, you can also enjoy conversations with your party
– Saving is done with the adventure log
– At camp, you can buy items at the shops opened by traveling merchants

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With Dragon Quest Heroes I+II having shipped in Japan, Digital Foundry is taking a look at the second game by comparing it to the PlayStation 4 and PS Vita versions.

Dragon Quest Heroes on Switch comes somewhat close to the PS4 edition. However, the Switch version struggles significantly on Nintendo’s platform. The frame rate takes a dip while you’re in battles, and the performance seems to be dragged down even further when playing in portable mode.

Digital Foundry’s full analysis is in the video below.

Square Enix has released some new story details and screenshots for Dragon Quest XI. There’s a bit of an overlap with the details revealed in Jump magazine last week, like the bios for new characters Veronica and Senya, so we will only be covering the new stuff here, in addition to screenshots from the 3DS version. Thanks to Gematsu for the translation.

As the reincarnation of the legendary “Hero,” the protagonist sets off on a journey through a vast world.
 
The protagonist, who grew up in the calm village of Ishi, turned 16 years old and took part in a coming-of-age ceremony as a village custom. As the reincarnation of the “Hero” that once saved the world, he understands that he is burdened with a great mission. To learn about the Hero and the Hero’s mission, he sets off on a journey from his hometown.

The destination—the continent’s biggest country, “Delcadar.” Specifically, the king.

Based on his mother’s words that all will be revealed should he go to Delcadar, the protagonist in due course heads for the king. The protagonist informs the king of Delcadar that he is the “hero,” and the king began to tell him what the “hero” means—

And then, the Hero is called the child of the devil!

What the king of Delcadar said was unbelievable. He said that the Hero is the child of the devil. In response to the king’s words, the soldiers surround the protagonist with their swords pointed at him. What is the meaning of all of this? The story of the legendary “Hero” starts off with a bang. What is the fate of the protagonist?

The story of a new “Hero” begins now.

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Square Enix hosted a stream on Friday to show off I Am Setsuna on Switch in-depth. The recording with an hour of footage can be found below.

On Switch, Square Enix is creating special DLC for I Am Setsuna. A Temporal Battle Arena is planned for the RPG where players can enjoy battles against other players parties.

I Am Setsuna’s Japanese website now confirms that the DLC is coming in April. It will be distributed for free.

The Temporal Battle Arena can be accessed by progressing through the main story and talking to a character that appears on a specific map. It will be possible for players to upload battle data (a maximum of three) for others to download. Data can be downloaded either randomly or with a specific code.

By winning a match, you can randomly obtain the spritnite stones held by your opponent. Equipment determines the result of the battle.

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Dragon Quest Heroes I-II is out now in Japan, but a demo is also available on the eShop as well. We’ve posted some footage via the following video:


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