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Bravely Default is just a few weeks away from launching in Europe. How many blocks will you need to reserve on an SD card in order to download the game from the eShop? The game will require about 26,500 blocks of free space, which translates to over 3GB.

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Famitsu posted a new Bravely Default: For the Sequel article yesterday with new details about the game. The publication also had a few words with producer Tomoya Asano. You can find a roundup of information below.

– Lucifer, Mammon, Beelzebub are in from Final Fantasy: The 4 Heroes of Light as special bosses
– Fight each of the bosses through Wi-Fi connectivity
– The bosses appear as an invasion of Norende Village
– This is the town you’ll be working on restoring through StreetPass
– Can also acquire the monsters by StreetPassing with other players who already have them
– Producer Tomoya Asano says the idea behind the tweaked difficulty and encounter rate adjustments was to have a game that can be enjoyed while relaxing
– There are some players who feel that the game offers so many jobs and abilities, but not enough challenges
– Therefore, the dev. team wanted to meet that demand

On whether the “Adventurers” enemies will be even more powerful in For the Sequel

“Since they’re monsters you’ll be getting as content from outside the game, we’re currently thinking about how strong they should be. We’re thinking about having their strength match the current progress of the player. In the end, we plan on having monsters who are even stronger than the ‘Adventurers’.”

On the inclusion of the 4 Heroes of Light bosses

“There are many parts of the artwork that are similar, so I thought it’d be a great match. However, there won’t be any related settings between the two worlds… at least for now.”

On whether we’ll be seeing other powerful monsters similar to the ones announced

“Hmm yes, we’re currently thinking of a schedule to add more [bosses] even after the release of the game, so players will be able to continue enjoying the game afterwards. Please look forward to it!”

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The 3DS remake of Dragon Quest Monsters 2 will arrive in Japan on February 6, Square Enix announced today. Pricing is set at 5,490 yen.

Alongside the main release, a special bundle will be made available. It’ll include a copy of the game and a specially-designed 3DS XL system. This is priced at 24,390 yen.

New details have come in for Square Enix’s Dragon Quest Monsters 2 remake. You can find the latest information below.

– Three usual sizes for monsters: S, M, G
– “Super G” added for Dragon Quest Monsters 2
– Super G monsters are so big they take up all four slots on your team
– Includes monsters from Dragon Quest X such as the Queen Slime
– Can threaten monsters
– Spook a monster behind you by quickly turning around
– This startles some monsters enough to make them run away and drop an item
– Use crouching when a monster is chasing you
– Crouch the monster and it may just leave you alone
– This can be useful in avoiding battles
– Provoke out-of-reach monsters by whistling
– Can make nearby monsters dance
– Luca and Iru can jump
– Each of them has their own jumping motion
– Can fly later in the game
– Can also smash boulders to access other areas

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