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Super Crush KO

Hello my beautiful Mario and Luigi makers! Super Mario Maker 2 is out this week so let’s chat! Takashi Tezuka has given us some pearls of info to muse on. Galen and Oni have a running argument on autorunner levels. The gang also discusses what Nintendo does with the future of Mario 2D side-scroller platformers as stand alone titles. Oni thinks they need to go a totally new direction, and he has THE BEST ideas. Nintendo, please check these out. They’re free. Oni and Galen have basically acted as creative producer on this and workshopped ‘em.

Oni and Galen then blab on about some new info on an upgraded Switch model, and consider things not only from a consumer standpoint, but from a developer’s burden point of view, as well. We muse on the big questions like, “Is the inevitable Switch model going to be a small bump or a huge leap so it can at least hold its own against the PS5 and Xbox Scarlett?” Galen brings up marketing and aiming at different markets, while Oni fights back with discussions of the slippery slope effect that the Switch could lose 3rd party support.

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Super Crush KO, the newest project from Graceful Explosion Machine developer Super Crush KO, was playable at E3 2019 this week. View some off-screen gameplay below.

Graceful Explosion Machine developer Vertex Pop has posted a new E3 2019 trailer for its upcoming kinetic, fast-paced brawler Super Crush KO. View it below.

Vertex Pop, developer of the addictive shooter Graceful Explosion Machine, unveiled its next project today. Super Crush KO is in development and is planned for Switch.

Super Crush KO is a stylish brawler / shooter hybrid that takes place in a vibrant, near-future city. Players will control a neon-wearing, robot-stomping hero as they attempt to save humanity from an AI apocalypse. Online leaderboards and ranking systems will be included.