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Super Mario Maker

Nintendo has sent out its response to the September 2015 report.

Super Mario Maker was the big winner for the company, as it sold almost 445,000 combined units in the United States between September 11 and October 3. Lifetime sales of the game have now surpassed 500,000 units (September 11 to October 19). Additionally, Wii U hardware sales rose by nearly 110 percent over sales in August thanks to Super Mario Maker.

Nintendo highlighted a couple of other sales figures as well. 3DS hardware sales are up almost 25 percent through the first nine months of 2015 compared to the same time frame in 2014. Also, Animal Crossing: Happy Home Designer sold nearly 115,000 total units in its first week on the market.

Source: Nintendo PR

Super Mario-kun, a manga series from CoroCoro Comic, has been seeing publication since 1991. It’s now been revealed that Super Mario Maker will be adding a costume based on the series.

In Japan, Super Mario-kun author Yukio Sawada will be coming out with a Super Mario Maker course on November 6. It’s unclear when exactly the costume is joining the game.

Super Mario-Kun is the third new costume coming to Super Mario Maker. Last month, we heard about plans to add in Famitsu mascot Nekki. It was also announced a couple of weeks ago that GameCenter CX’s Shinya Arino will be receiving his own costume.

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At Japan Expo in Paris this Summer, both Shigeru Miyamoto and Takashi Tezuka were present at a panel / stage show and talked a bit about their creations during their time at Nintendo. Mario was an especially big topic, given the series 30th anniversary this year. The video below is a small excerpt from the show. Among other things, Tezuka and Miyamoto talk about level design in Super Mario Maker and give tips on how to build a great level.

We’ve seen a wide array of Super Mario Maker since its launch last month. Quite a few of the user-made levels have proven to be particularly difficult.

Takashi Tezuka, a well-known developer of the Super Mario Bros. series, told EDGE this month that he isn’t surprised that many tough courses are being made. He also mentioned that these creators don’t truly realize how difficult they are for other players since they are already aware of the design and how things will play out.

He said:

“When you design levels for a product, you need to take into consideration a wide range of users. This limits the amount of extremely difficult courses to only a fairly small part of the whole game. I expected that the users who wanted to play more of the hard courses would be attracted to Super Mario Maker, so it’s not surprising to see that a lot of difficult courses are being made.”

“There is a tendency for the courses people make to be a little harder than they think they are. The creator already knows the design, where they have placed their traps, and the best route to take. So it would generally be easier for them to play through than someone trying it for the first time. As a result, the course ends up being more difficult than the creator meant it to be.”

Tezuka also noted the following when asked if any levels have caught his eye thus far:

“I’ve been watching lots of different courses on YouTube. It was quite a surprise how much fun it was to watch the videos, without even playing myself. There are so many intriguing and inventive courses, like one which you couldn’t beat if you picked up a mushroom. It’s been a huge motivation for us developers to do better.”

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Even though “Super Mario Maker SUP-tember” has come and gone, Kit and Krysta show off some levels in the game one last time. Check out this week’s video below.

Polygon has put up the latest video in its “Devs Make Mario” series. In today’s feature, Surgeon Simulator and I Am Bread developer Luke Williams creates a level in the game. View it below.

A new glitch has been found in Super Mario Maker that makes it possible to create invisible platforms. As spotted by GameXplain, the process involves using the cloud platform, the invisible block, and a track piece that exists temporarily. The full process of making invisible platforms is in the video below.

A number of GAME customers went through a whole bunch of issues if they pre-ordered Super Mario Maker from the retailer. Most notably, some saw charges in their bank accounts up to seven times, and it wasn’t until a few days later that these problems were ironed out.

GAME is at least attempting to provide some compensation for troubling consumers. Along with sending out a formal apology, many are also being given letters with a £10 gift card.

Here’s a look at the letter:

“As you have been affected by some billing issues on Mario, we wanted to get in tough to say sorry and that we made a mistake. We know this was wrong and have been working to ensure things go smoothly in future.

We wanted to send you this goodwill voucher of £10 which you can redeem either in store or online. We know you love gaming or were buying Mario as a gift. We’re sorry if we caused you any inconvenience and please accept our sincere apologies.”

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I’m sure most of you are familiar with GameCenter CX, the Japanese show where the host, Arino, plays through various retro games. It has now been revealed that you can unlock Arino as a Mystery Mushroom costume if you beat various stages that he has designed. Further details aren’t clear at the moment, like how these stages will be distributed and if they will be available outside of Japan as well. We will keep you updated; in the meantime, check out the reveal video below.

There’s also a special GameCenter CX episode featuring Super Mario Maker:

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Polygon has put up the latest video in its “Devs Make Mario” series. This time around, Evan Jacover and Steve Heinrich from Jackbox Games create a level. View it below.

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