Nintendo on how Mario Wonder characters were decided, scrapped Yoshi mechanic
Posted on 10 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Super Mario Bros. Wonder have commented on how the game’s characters were decided and also revealed a mechanic for Yoshi that was ultimately scrapped.
Super Mario Bros. Wonder has the most amount of playable characters for the series yet. When asked by Famitsu in last week’s issue how they were selected, director Shiro Mouri said:
Super Mario Bros. Wonder devs discuss taking out the series’ timer
Posted on 11 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
In this week’s issue of Famitsu, a couple of developers behind Super Mario Bros. Wonder discussed the decision to remove the timer. Producer Takashi Tezuka and director Shiro Mouri chimed in.
The time limit has been a staple of the side-scrolling series since the very original game. However, Super Mario Bros. Wonder mixed up a number of aspects to the classic formula, and taking that out was one of those changes.
Video: Super Mario Bros. Wonder devs play the game
Posted on 1 year ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo UK posted a new video in which Super Mario Bros. Wonder producer Takashi Tezuka and director Shiro Mouri play one of the game’s courses. It’s not overly special or long, but it’s rare to see this type of content from the company.
Nintendo says 2D Mario is in “a new phase” with Super Mario Bros. Wonder, but unsure what will come next
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder is a big milestone for a number of reasons. For one thing, it’s the first side-scrolling entry in the series in over a decade. And after four New Super Mario Bros. titles, Nintendo is finally going in a new direction.
Game Informer recently asked Super Mario Bros. Wonder producer Takashi Tezuka about the future, though he was noncommittal on the game leading to more releases like it in the future similar to what we saw from New Super Mario Bros. At the same time, he mentioned how it’s “a new phase”.
Nintendo on giving Super Mario Bros. Wonder devs more freedom
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the big concepts we’ve been hearing about with Super Mario Bros. Wonder is player freedom. However, it turns out that this applied to the actual development as well.
Speaking with Rolling Stone, producer Takashi Tezuka said that this time around, they “really wanted to give the designers more freedom than we would have in the past.”
Super Mario Bros. Wonder producer says game launching near Sonic Superstars is “an interesting coincidence”
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder producer Takashi Tezuka has commented on the game’s launch falling very close to the release of Sonic Superstars. Both are new 2D side-scrollers, and as many fans know, the franchises used to go head-to-head.
Nintendo’s new title will launch on October 20. But only three days before that, SEGA will be shipping out Sonic Superstars. Tezuka said that it’s “an interesting coincidence”.
Miyamoto on abandoning playable Luigi in Super Mario 64, Tezuka on how the title screen came to be
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nintendo fans that have kept up with the history of Mario know that at one point, Luigi was going to be playable in Super Mario 64. The team originally hoped to make multiplayer possible, but it just wasn’t technically feasible in the end.
Shigeru Miyamoto opened up a bit about Super Mario 64’s development in an interview with The Guardian. Regarding limitations the team faced, Miyamoto said:
More: interview, Shigeru Miyamoto, Super Mario 64, Takashi Tezuka, top
Mario devs on F.L.U.D.D. in Super Mario Sunshine, importance of “function” in character design, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 0 comments
The Washington Post recently spoke with four key developers behind the Mario franchise. Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi, and Kenta Motokura spoke about the different entries and series in general.
Here’s a roundup for some of their comments:
Nintendo on story in Mario games, considered at the very end of development
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
According to well-known Nintendo developer Yoshiaki Koizumi, story is added to the Mario titles “at the very end of the game development process”. As a franchise that is much more known for its gameplay, that shouldn’t come as much of a surprise.
Koizumi told The Washington Post in a recent interview:
More: interview, Mario, Takashi Tezuka, top, Yoshiaki Koizumi
Sonic Team boss says SEGA wants to take “good care” of both 2D and 3D Sonic
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Sonic the Hedgehog has two very different types of gameplay styles. There’s the classic 2D titles that have been around since the franchise’s early days, but a bunch of 3D entries have also been put out over the years. Fortunately, both versions of Sonic will be considered carefully going forward.
During a recent interview with Otaquest, Sonic Team head Takashi Iizuka was asked if the popularity of Sonic Mania has affected the way in which the studio approaches the handling of the franchise. Iizuka said in response: