Live A Live dev on how long the remake has been in the works and more
Posted on 2 years ago by Jarop(@gamrah) in News, Switch | 0 comments
In a recent interview with Japanese magazine Famitsu, original Live A Live director Takashi Tokita spoke about how the team made the upcoming Switch release a reality.
In addition to explaining how the remake ended up in HD-2D, Tokita spoke about the game’s short development cycle, which began at the beginning of 2019 and continued through the pandemic.
Our translation of his full comments can be found below.
More: highlight, interview, live a live, Square Enix, Takashi Tokita, top
Live A Live dev on remake’s origins, why it’s HD-2D
Posted on 2 years ago by Jarop(@gamrah) in News, Switch | 0 comments
Following the announcement of Live A Live’s HD-2D remake, Japanese magazine Famitsu sat down with original director Takashi Tokita, to talk about the game’s development.
The new Switch version served as the perfect opportunity to re-release the game, something the team tried to do many times over the years. Tokita dove into a number of other topics as well including why the team settled on the HD-2D art style.
Here’s our translation of the excerpt from Famitsu:
More: highlight, interview, live a live, Square Enix, Takashi Tokita, top
Oninaki devs on action-RPG origins, story length, visual style, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Japanese outlet 4Gamer recently had a chance to speak with a few members of the Oninaki development team. Atsushi Hashimoto, Takashi Tokita, and Ryutaro Sasaki participated in the discussion. The three developers talked about why the game is an action-RPG rather than turn-based, how long the story will be, the decision to mix up the art style following I Am Setsuna and Lost Sphear, and more.
We’ve now prepared a full translation of the interview. If you’re interested in learning more about Square Enix’s Switch RPG, continue on below.
Chrono Trigger director Takashi Tokita shares his code for I Am Setsuna’s Temporal Battle Arena
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 1 Comment
A little while back, Square Enix prepared a new update for I Am Setsuna on Switch that added the Temporal Battle Arena. Players can upload their battle data here for others to download and battle.
Chrono Trigger director Takashi Tokita, who also worked on classics such as Final Fantasy IV and Final Fantasy VII, shared a short message this week and offered up his own user code for the Temporal Battle Arena. View the video below for his full message and the code (make sure you have captions enabled).
More: I Am Setsuna, Square Enix, Takashi Tokita
Takashi Tokita (Square Enix) teases Switch game
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch | 13 Comments
Yesterday, we reported on Square Enix and its increased focus on the Switch. It seems like that was not just marketing speak – today, Takashi Tokita, who works at Square Enix, posted a photo of the Switch on his Twitter account with the caption “Top-secret mission starts!”. While not exactly an official announcement, it does seem pretty likely that he has started work on a Switch game. Whether it’s a brand-new game or a port is impossible to say at this point.
Tokita has been with Square Enix since 1985 and as such has been involved with numerous projects in a variety of roles. Some of his most notable achievements include being one of the directors of Chrono Trigger and directing Parasite Eve. He has also been heavily involved with the various Final Fantasy IV spin-offs and re-releases over the years.
More: rumor, Square Enix, Takashi Tokita
Director interested in seeing a new version of Chrono Trigger
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
Takashi Tokita, one of the directors on Chrono Trigger, “would love” to see a new version of the game in one form or another. Speaking with Game Informer, Tokita mentioned:
“Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger. Or a movie production, or something of the sort.”
Tokita also spoke more generally about Chrono Trigger. One notable aspect of the game is how it brought together two RPG developers. At the time, there were separate Square and Enix entities, who made Final Fantasy and Dragon Quest respectively. It’s partially because of the collaboration that makes Chrono Trigger extra special.
Tokita said: