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Happy holidays!

Posted on 7 years ago by (@NE_Brian) in News | 16 Comments

Hello! With the end of 2016 in sight, I wanted to take a moment to wish everyone a happy holidays. Happy Christmas / Hanukkah / Kwanzaa / New Year! Don’t celebrate any of that? That’s totally fine! Enjoy the next few days ahead regardless.

Usually at around this time each year, we start to see the news cycle slow down. Companies take off for the holidays, and it’s the one time when North America, Europe, and Japan takes a bit of a rest at once. As always though, our schedule will be staying the same for the most part, and news will continue to go up on the site – even if it’s not quite as much as we typically see.

Plus, we’re not that far away from some very big news. The Switch event is less than three weeks away. Once that happens on January 12 / 13, you know that we’re in for a huge and constant news cycle through March.

That’s it from me. Hope everyone has a fun and safe holiday!

(P.S. – sorry about reusing last year’s image, but that’s all we had. If I tried creating something new on my own, the results would have been disastrous!)

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Nintendo has a solid stable of franchises ranging from Mario to Zelda. From time to time though, they’ll introduce something completely new. During the Wii era for example, Nintendo offered up its own take on the shooter genre with Splatoon.

Nintendo of America president Reggie Fils-Aime was interviewed during the TV documentary series
Unlocked: The World of Games, Revealed. As part of that, he was asked how Nintendo decides between using one of its iconic characters or something completely new.

Reggie explained in response:

SEGA 3D Fukkoku Archives 3: Final Stage shipped in Japan this week. To mark the game’s launch, Famitsu caught up with developers Yosuke Okunari and Kagasei Shimomura for an interview.

During the short discussion, Okunari and Shimomura explain how they settled on the games to include for the latest collection. The two also commented on the additions of Alien Syndrome and Columns as well as why the two bonus games were chosen. If that wasn’t enough, Shimomura left the door open to returning to SEGA 3D Classics in the future.

Continue on below for our full translation.

Game Freak’s Junichi Masuda recently made some comments about Pokemon and Switch during an interview with Spanish site MeriStation which gained quite a bit of attention. However, we thought the entire interview might be worth sharing, as it’s interesting in its own right. And thankfully, Nintendo Everything reader Gumbatei was up to the task of translating the comments into English.

Masuda, along with Shigeru Ohmori, talked a fair amount about Pokemon Sun/Moon and the series in general. The two talked about Alola Forms and whether they’ll return, the future of the franchise, and more. A question was also asked about potential Pokemon Diamond/Pearl remakes, but the response is about what you’d expect.

Head past the break for the translated comments from Masuda and Ohmori.

After nearly two decades, one fan has found new test levels within Bomberman 64. Skelux made the discovery and shared his findings on YouTube.

The set of stages are included in a “Test World”. They’re incomplete and lack music, but this is still incredibly interesting to see.

You can get a look at the various levels in the video below.

Kevin Bayliss left a huge mark on Rare during his nearly 20-year run at the studio. As a designer and art director, he contributed to Donkey Kong Country, Diddy Kong Racing, Star Fox Adventures, and much more.

UK magazine GamesTM spoke with Bayliss (who is now at Playtonic) this month, and asked him plenty of interesting questions about his time at Rare. The topics we’re mainly interested in focus on Nintendo specifically. Bayliss commented on the process of redesigning Donkey Kong for Donkey Kong Country, the initial changes that Star Fox Adventures went through, meeting Shigeru Miyamoto, and more.

We’ve included Bayliss’ comments below. You can pick up GamesTM now for the full interview.

Kyoto Shimbun published a new article about Nintendo’s mobile plans yesterday, which included comments from president Tatsumi Kimishima. Sankei has now followed up with its own report.

Kimishima previously mentioned to Kyoto Shimbun that the company was looking at two or three mobile titles each year starting in 2017. However, Sankei has a different quote from him in which he says that Nintendo is always considering pushing out three, and maybe even more than that per year.

Nintendo is back with more concept art from The Legend of Zelda: Breath of the Wild. This time, we have a good look at Link’s cold weather tunic. Check it out above.

Source

Super Mario Run has reached another big milestone within the past week. Just announced by Nintendo, the game has now surpassed 50 million downloads.

Today’s news is being celebrated with a special gift for players. Nintendo is handing out 10 Rally Tickets to everyone. After receiving the gift, you’ll need to restart Super Mario Run.

Source

Nintendo began its mobile efforts earlier this year with its first app Miitomo. And just last week, the company’s first true game arrived on the Apple Store – Super Mario Run.

Speaking with Kyoto Shimbun, Nintendo president Tatsumi Kimishima talked a bit more about the company’s mobile plans. He said that, starting in 2017, they hope to bring out two or three mobile games each year.


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