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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 26,502
Vita – 17,368
New 3DS LL – 17,257
Wii U – 5,392
New 3DS – 4,944
3DS – 2,694
PS3 – 1,493
3DS LL – 550
Xbox One – 60

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 29,363
Vita – 22,191
New 3DS LL – 16,533
New 3DS – 4,363
Wii U – 3,902
3DS – 2,427
PS3 – 1,665
3DS LL – 569
Xbox One – 162

And here are the software charts:

1. [PS4] Kamen Rider: Battride War Genesis – 33,195 / NEW
2. [3DS] Mega Man Legacy Collection – 23,942 / NEW
3. [PSV] Kamen Rider: Battride War Genesis – 22,303 / NEW
4. [PS3] Kamen Rider: Battride War Genesis – 22,280 / NEW
5. [PSV] Attack on Titan – 22,178 / 84,290
6. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 22,032 / 63,768
7. [PSV] Kan Colle Kai – 21,587 / 162,344
8. [PS4] Attack on Titan – 16,803 / 77,959
9. [PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.9 – 12,792 / NEW
10. [PSV] Street Fighter V – 11,206 / 53,196
11. [PSV] Ao no Kanata no Four Rhythm – 10,189 / NEW
12. [PS3] Attack on Titan – 10,013 / 37,428
13. [WIU] Splatoon – 9,378 / 1,270,149
14. [PSV] Minecraft: PlayStation Vita Edition – 8,251 / 676,254
15. [PSV] Dragon Quest Builders – 8,008 / 270,190
16. [3DS] Monster Hunter X – 7,356 / 2,698,831
17. [PSV] Yuusha Shisu – 7,018 / NEW
18. [PS4] Project Setsuna – 6,619 / 40,248
19. [3DS] Shin Megami Tensei IV Final – 6,559 / 117,316
20. [3DS] Yo-kai Watch Busters – 6,345 / 2,217,048

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A new Nintendo Direct has just been announced for tomorrow. In the presentation, Wii U and 3DS games launching through summer will be covered.


Unsurprisingly, the North American website confirms that there will be no news about NX or mobile. The European presentation is confirmed to be hosted by Nintendo of Europe president Satoru Shibata and Ed Valiente of Nintendo of Europe’s European Publisher Business department.


Tomorrow’s presentation will air at the following times:

– 2 PM PT
– 5 PM ET
– 10 PM in the UK
– 11 PM in Europe

Back in January, the Bloodstained team asked fans for their feedback about shaders. Four different background/character options were available – all of which can be seen here if you missed them. Today, the winning shader was announced.

“Background 3 / Character 3” ended up as the top selection. Interestingly, it received more than half the votes as well as twice as many as the next-most-popular option.

Main designer Koji Igarashi shared the following in a Kickstarter update:

“Like the shader poll results, we’ve decided on Character Shader 3 / Background Shader 3. Since the new character shader was so well received, we’ve also made a video of Miriam’s 3D model, reflecting some of the most recent changes we’ve made.

We thought cosplayers would especially like to see the back view of her design. The camera is the only thing that moves in the first half of the video; in the second, we’ve demonstrated the shader effect by moving the light source, as well. Please enjoy.”

And here’s the video in question:

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Nintendo has uploaded an official trailer for the Wolf Link costume in Super Mario Maker. You can take a look at the video below.

System: Wii U
Release date: March 4, 2016
Developer: Nintendo / Tantalus Media
Publisher Nintendo


Dark clouds rolled over Hyrule Field, and as I trekked down the path into my sights came a large beast with a young child tied upon his staff. Hordes of Moblins riding on boars came crashing down toward me as their leader led them my way. I quickly began shooting arrows and slashing the enemies down as they came near and tried my best to keep myself alive, and as I about to deliver what appeared to be the final blow, the beast moves us onto a bridge where our sight met at opposite ends. We charged at each other endlessly and clashed our blades together every moment we could, until after a long battle, I came out on top.

It’s moments like these that has kept The Legend of Zelda: Twilight Princess in the hearts of gamers for so many years. Iconic characters like Midna and Zant offered unique faces of the like fans have never seen before this iteration in the series, so it only seemed fair that after Wind Waker, it was Twilight Princesses’ time to receive an HD makeover. With added visual flair, quick fixes to old problems, and the removal of motion controls, is The Legend of Zelda: Twilight Princess an adventure worth taking once more?

More: ,

Nintendo Life recently had the opportunity to speak with Zelda series producer Eiji Aonuma about Twilight Princess HD. When asked about what makes the game an important entry in the franchise and resonating with players, Aonuma decided to refer to the experiences his wife and son had with the game.

Here’s what he shared:

This is a very difficult question. There’s lots of different things that make Twilight Princess an important title, and I don’t have a single conclusive answer for you. However, there was one thing rather personal to me that stands out. Until the original version was released, my wife had never shown any interest in playing any of the games I’d made. But all of a sudden, without any encouragement from me at all, she played through the whole of Twilight Princess together with our son, who was just three at the time.

I asked her why she decided to play and she replied that she thought the game would be too difficult for our son to play by himself, so at first she wanted to help him by playing through the first part of the game for him. Before she realized it though, she found that she wanted to play through to the end herself. I think that maybe the setting of the game somehow appeals to the kind of people who wouldn’t normally be interested in this type of game.

Even my son, who at the time was too scared of the Imp Poes to play the game has recently played through the Wii version. I didn’t have to encourage him to either, he said that he just thought that maybe now he’d be able to play though to the end. I think that maybe this game has something to it that means you can play it even now without the game feeling too dated. And I think that is even more true with this HD version where you can experience the setting much more vividly. I hope that both people who played the original and those who didn’t will be able to really enjoy delving into the game’s world in this new version. (I’m quite sad that I wasn’t able to tell my son that if he waited a little bit longer then he’d be able to play an HD version, haha).

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Today, GamesBeat published a new interview with Disney Infinity vice president of production John Vignocchi and Avalanche Software founder John Blackburn about the toys-to-life game. There were a bunch of topics discussed, including the possibility of a Captain EO (Michael Jackson film shown at Disney theme parks) figure, the best-selling characters, why a 4.0 release isn’t happening this year, and more.

We’ve picked out some excerpts from the interview below. You can find a ton more on GamesBeat here.

Jotun, previously released on PC last September, is now making its way to consoles. A Wii U version is scheduled for this summer for $15.

Jotun is a hand-drawn exploration game set in a world of Norse mythology. Players take on the role of Thora, “a Viking warrior who died an inglorious death.” Thora will need to “prove herself to the Gods” if she hopes to enter Valhalla, the great hall of the afterlife in Norse mythology.

The console version will carry the full name “Jotun: Valhalla Edition” and features a “boss rush mode with even fiercer versions of the already challenging jotun,” or “Norse elementals.” The new Valhalla Mode has a higher difficulty thanks to fiercer jotun.

Here’s a trailer for Jotun: Valhalla Edition:


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Nintendo has continued its new retrospective video series for The Legend of Zelda: Twilight Princess HD. Check out the third episode below, which has a few staff members reflecting on the gameplay and dungeons.

The first scans of Etrian Odyssey V have emerged from Famitsu. We should have better images tomorrow, but this does provide us with a look at the game. View them below, along with more details.

etrian-odyssey-v-1

– Fencer ? Skillfully wield pointed swords
– Dragoon ? Boast of defense as tough as a dragon
– Cestus ? Clear through battles with their tempered fists
– Reaper ? Fell enemies with sickles that bring death
– Necromancer ? Summoners that command the spirits of the dead
– Warlock ? Sages skilled in elemental attacks
– Herbalist ? Masters of healing with herbs
– Shaman ? Use mysterious powers to save their allies
– Masurao ? Warriors that weld four swords
– Hound ? Hunters that command falcons and dogs
– New FOEs – Hyppogriph, Hyppogriph, Momonga, Oumu, some sort of millipede
– New character creation system
– Character creation is race-based
– Choose eye, skin and hair color regardless of your portrait design
– Class and race-specific skills
– Similar to how Common skills were handled in Etrian Odyssey III, skills that are universal for your character’s race are accessed via a separate tab in the Custom menu
– Customize the icon sets that appear on your map menu
– Party members can use team up to use Union Skills
– At least four portrait options per class
– There’s a mute option that spans two buttons
– There isn’t a single race skill; it’s an entire set of racial passives, some tiered, and most of which are single-level skills
– Fencer skill set also seems based around elemental chain and prediction/vision skills
– Summoning also doesn’t seem to use the sixth party slot, as one screen shows two aids in their own separate sections
– Both have HP bars, though no TP
– Aslan skill set includes fishing, analyze, double attack, magic heal, something about full power, and something about earth (ground)

Source 1, Source 2


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