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Renegade Kid’s newest 3DS project, “Xeodrifter”, has been revealed tonight.

Here’s what we know:

– Renegade Kid co-founder Jools Watsham “got a bee in my bonnet to make a metroidvania game”
– Treasurenauts is still happening
– Renegade Kid not working on Cult County or the previously-announced Razor game
– Xeodrifter started out when Watsham mocked up a 2D demake of Moon Chronicles for fun
– He liked the results, but sat on the mock-up for a few months
– The idea of the 2D space game came back to him one day and he wanted to act on his interest
– This is how Xeodrifter was born
– Separate from Moon Chronicles, not related to it at all
– Xeodrifter is a separate character/story
– Renegade Kid will return to Treasurenauts once Xeodrifter is done
– Game tells the story of an interstellar drifter traveling the stars on a mission of exploration
– Players join the nomad as he embarks on the exploration of small cluster of four planets in the omega sector, after a collision with a rogue asteroid damages his warp drive
– A scan of the neighboring planets reveals a number of energy signatures on the planets that may provide the special material needed to fix his warp drive and get back to cruising through the cosmos
– Xeodrifter is intended to be a small, bite-sized experience, much like Ikachan in terms of scope
– There will be secret goodies located off the main path to keep the thorough gamers among us busy for a little longer
– Layout of the levels finished as of July 1 to provide a playthrough of the entire game from beginning to end, in rough format
– No enemies are functional yet
– The player can traverse from level to level at the moment
– The foreground layers are scaled up 200% so each pixel is larger than the default 1:1 pixel size
– The layers in background are at 100% scale
– This gives a great sense of depth and also allows the player to exist in the background without having to be scaled or redrawn to “look” smaller
– When in the background, he “is” actually smaller
– Renegade Kid is going for a NEO-NES look with the limited color usage
– Also using the NES palette to give it that familiar aesthetic

Source

LEGO Ninjago: Nindroids launched in North America this past Tuesday. To celebrate, we’re holding a giveaway on Nintendo Everything.

Here’s how it works: we want you to mention your favorite LEGO game in the comments section below with a tiny (or large if you prefer) explanation about your choice. I know I’m partial to LEGO Island myself having played the game for countless hours during the late ’90s!

So long as you’re based in the US, you’re eligible to participate in the giveaway. We’ll pick a random winner to receive LEGO Ninjago: Nindroids in a week’s time and then send out a copy.

And while we’re on the topic of giveaways, we have five European codes to hand out for Ice Cream Surfer (see here). Winners for will be chosen tomorrow afternoon and announced on Twitter.

That’s all for now. I hope to see some of you getting involved with these giveaways!

There was a report earlier this year that Spike Chunsoft was looking for a partner to bring Attack on Titan: The Last Wings of Mankind to the west. ShonenGameZ writes that Bandai Namco was actually pitched this very idea, but the deal was ultimately dropped. What happened between the two sides is unknown.

ShonenGameZ spoke with Bandai Namco about Project X Zone’s overseas sales as well. The site reports, “they told me that it sold ten times better than what they expected.” Bandai Namco also said they would love to see a sequel.

Source, Via

A report published on Japanese website Business Journal details alleged turmoil within management at Nintendo.

The article claims that there’s a shared recognition of Iwata being the culprit among management. While there is a strong desire to bring games/franchises like Mario to smartphones, Iwata is strongly vetoing the idea. Iwata reiterates that “Nintendo’s strength is in unified development of game hardware and software”, stubbornly rejects the “net” (seems to reference how smartphones don’t use physical media since they download games), and fixates over “game consoles” – perhaps in light of his pride as a former developer.

Italian website NintendOn caught up with Rika Suzuki, who was once the vice president of Cing. Suzuki spoke about what it’s like making games with a narrative focus, the studio’s closure, and interest in continuing Kyle Hyde’s story (Hotel Dusk).

Head past the break for Suzuki’s comments. The full interview can be found here.

Today Sakurai gives us a look at the 3DS Home-Run Contest… sort of:

Now this concept looks familiar:

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…It goes BOOOOOM! Not only will the blast destroy targets, but it’ll also cause a chain reaction by using shattered walls and bomb blocks–all of which contributes to you getting a high score!! This is a new activity that combines the concepts of Target Smash and the Home-run Contest–it’s called Target Blast! Your final score is the total you rack up over two rounds. Of course, your Target Blast scores contribute to your Global Smash Power, too.


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