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With Ubisoft officially publishing the Rayman Legends Definitive Edition demo, the original version from July has been updated. You can see how the old and new releases compare below.

Mario + Rabbids Kingdom Battle creative director Davide Soliani shared a little nugget about the game’s performance on Twitter. When Switch is docked, the resolution will be 900. Like almost every other Switch game, it’s 720p in portable mode.

We’ve also pretty much known that Mario + Rabbids Kingdom Battle runs at 30 frames per second. But if you needed further confirmation, Davide has offered just that. Mario + Rabbids Kingdom Battle is 30 FPS both docked and when playing on Switch.

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Nintendo has added a listing for Rayman Legends Definitive Edition on the eShop. Thanks to that, we have the game’s file size.

Rayman Legends Definitive Edition won’t be too big of a download at 2.9GB. Still, physical will be an option as well in stores. The game launches on September 12.

Thanks to Jes T for the tip.

Source: Switch eShop

Ubisoft has now come out with a new Mario + Rabbids Kingdom Battle trailer specifically focusing on Mario. Watch it below.

Ubisoft’s Gamescom 2017 lineup is in. The publisher will be showcasing Mario + Rabbids Kingdom Battle, Just Dance 2018, Assassin’s Creed Origins, Far Cry 5, South Park: The Fractured But Whole, The Crew 2, For Honor, and Tom Clancy’s Rainbow Six Siege. The first two will be on Switch.

Mario + Rabbids Kingdom Battle will have a playable demo. As for Just Dance 2018, attendees can look forward to stage performances. Those who stop by can purchase Ubicollectibles items at the dedicated Ubisoft store located Hall 5.2 booth c-011.

Gamescom 2017 will take place between August 22 and August 26 in Cologne, Germany. Ubisoft’s booth can be found in Hall 6.1, booth B020.

Source: Ubisoft PR

The toys-to-life market currently isn’t where it used to be a few years ago. It’s been on the decline, as is evident by the lack of a new Skylanders game this year and the slowdown of LEGO Dimensions.

Given the market, it came as a surprise to many when Ubisoft announced Starlink: Battle for Atlas at E3. Players can buy and attach physical starships to controllers. The concept is risky, Ubisoft CEO Yves Guillemot has admitted, but the company believes “that there are lots of people who want this type of game.”

Guillemot told GamesIndustry:

“We thought that bringing 2.0 of that model was potentially very interesting. We’ll see. It’s a risk, but we feel that there are lots of people who want this type of game. Maybe they don’t want to say it, but they do want to buy it.”

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NDTV has a new interview up with Mario + Rabbids Kingdom Battle director Davide Soliani. Among other things, Soliani confirmed that the game won’t make use of Switch’s touchscreen, and also teased some surprises.

Find the various comments from Soliani below. You can read the full interview on NDTV here.

Ubisoft shared a new video today for Mario + Rabbids Kingdom Battle. Below, creative director Davide Soliani and lead producer Xavier Manzanares walk you through characters’ unique abilities, diverse weapons, and advanced tactics in co-op.

Just a few weeks before the start of E3, Mario + Rabbids Kingdom Battle suffered from some significant leaks. Key art was posted online as well as extensive marketing plans with quite a few details. Many were initially skeptical about Mario + Rabbids Kingdom Battle, but that all changed once we got a good look at the game at E3.

Eurogamer recently chatted with creative director Davide Soliani and composer Grant Kirkhope about the leaks. Hear what they have to say below.

Mario + Rabbids Kingdom Battle is not your typical game. It makes sense then that during early development, Ubisoft considered a few different genres for the title.

Creative director Davide Soliani told Glixel that Mario + Rabbids Kingdom Battle was initially considered as a musical, or even a first-person shooter. He said:

“We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans.”

Soliani had also mentioned that, early on, a group of five people came up with 13 ideas. Most of these are a mystery.

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