Submit a news tip



Ubisoft

NDTV has a new interview up with Mario + Rabbids Kingdom Battle director Davide Soliani. Among other things, Soliani confirmed that the game won’t make use of Switch’s touchscreen, and also teased some surprises.

Find the various comments from Soliani below. You can read the full interview on NDTV here.

Ubisoft shared a new video today for Mario + Rabbids Kingdom Battle. Below, creative director Davide Soliani and lead producer Xavier Manzanares walk you through characters’ unique abilities, diverse weapons, and advanced tactics in co-op.

Just a few weeks before the start of E3, Mario + Rabbids Kingdom Battle suffered from some significant leaks. Key art was posted online as well as extensive marketing plans with quite a few details. Many were initially skeptical about Mario + Rabbids Kingdom Battle, but that all changed once we got a good look at the game at E3.

Eurogamer recently chatted with creative director Davide Soliani and composer Grant Kirkhope about the leaks. Hear what they have to say below.

Mario + Rabbids Kingdom Battle is not your typical game. It makes sense then that during early development, Ubisoft considered a few different genres for the title.

Creative director Davide Soliani told Glixel that Mario + Rabbids Kingdom Battle was initially considered as a musical, or even a first-person shooter. He said:

“We started to scratch them out, one after the other. We went through a musical game, a first-person shooter game; but really the team is composed of mainly tactical fans.”

Soliani had also mentioned that, early on, a group of five people came up with 13 ideas. Most of these are a mystery.

Source

It’s been a busy day for Mario + Rabbids Kingdom Battle interviews, and another one has surfaced from ntower. The site spoke with Andrea Babich, lead narrative designer at Ubisoft Milan.

Mario + Rabbids Kingdom Battle will be the first Switch game to make use of Ubisoft’s Snowdrop engine. Despite that, there were no issues along the way.

When asked if the team encountered any problems while developing for Switch, Babich noted:

“Actually we were really surprised about how easy the development for this system is. I don’t want to sound like a Ubisoft or Nintendo fan, but when we got the Dev-Kit and put the Snowdrop-Engine onto the Switch, these two perfectly fit together. The Snowdrop-Engine, which is our engine for almost everything and which we used for the last South Park game is so versatile that we quickly lost our worries about the development.”

Source

Not every idea developers come up with makes it into the final game. With Mario + Rabbids Kingdom Battle, this was the case as well.

One mechanic Ubisoft scrapped early on was “Fumble”. This would have players missing attacks. Rather than successfully shooting an enemy, the gun would explore in your face as well.

Ubisoft talked with Nintendo about the idea, and the feature was ultimately cut. Nintendo felt it was a bit too chaotic and random for it to be accessible.

Mario + Rabbids Kingdom Battle lead producer Xavier Manzanares told USgamer:

“We thought it was like Rabbids. Even if it sounded cool on paper, when you play it you say, ‘awww man I was about to defeat the enemy but I got this fumble.’ It’s funny one time, but not funny the second time.”

Source

Along with today’s new trailer, Ubisoft published a second video for Mario + Rabbids Kingdom Battle. It features some talk with the developers about the hidden secrets and loot in the Spooky Trails area. Watch the video below.

With Mario + Rabbids Kingdom Battle launching in about a month, a new set of previews have now been published online with details and footage. We’ve rounded up everything below.

Ubisoft has just gone live with a brand new trailer for Mario + Rabbids Kingdom Battle. We’ve included it below.

A demo for Rayman Legends Definitive Edition went up for a brief time on the European Switch eShop a few days ago. Ubisoft eventually pulled it, but you have to wonder how it went up in the first place.

A representative told Eurogamer that the demo “was an early version of the game, which doesn’t include the latest Switch developments and not a representation of the final product”. Further added is that the demo “was an error”.

The full statement reads:

“We’re aware that Rayman Legends Definitive Edition went live for a short time on the Nintendo eShop. This was an early version of the game, which doesn’t include the latest Switch developments and not a representation of the final product – this was an error which is why it has been taken down. As mentioned in yesterday’s launch announcement, a free demo will be launched this summer ahead of the game’s launch on September 12th.”

The early version of the Rayman Legends Definitive Edition demo had some issues when playing docked. When it returns, it should run much more smoothly.

Source


Manage Cookie Settings