Virtuos talks about its approach to Switch ports
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
There are a few go-to studios for Switch ports these days, including Virtuos. The company has been around since the console released with new versions of games like L.A. Noire, and has continued to support the console since then. Some of its recent work, including Dying Light and NieR: Automata, are said to be among the more impressive ports on Switch.
Virtuos CEO Gilles Langourieux opened up about the team’s approach to Switch ports in a recent issue of Famitsu. Here’s what was shared on that subject:
Virtuos hints at new Switch projects for “this summer and beyond”
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Virtuos, the studio behind several Switch ports and Switch versions of multiplatform titles, has hinted at more support to come later this year.
In an interview with Nintendo Life, managing director of games Christophe Gandon mentioned that the company is “excited about new projects on the horizon for this summer and beyond”. That came about while discussing how Switch has now outsold the 3DS and is Nintendo’s fifth best-selling console of all time.
He said:
More: Christophe Gandon, interview, Virtuos
Virtuos on how it ported BioShock and XCOM 2 to Switch, difficulties, development length
Posted on 3 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Update: After looking at Automaton Media piece again, we’ve verified that our translation is correct. However, the publication may have mixed up its transcript. The site should have written “GPU” instead of “CPU” for the line: “The CPU’s performance can be changed rather quickly by reducing the resolution and graphics settings, so CPU optimization is usually the priority.”
Last year, new collections from 2K made their way to Switch. BioShock: The Collection, XCOM 2 Collection, and Borderlands Legendary Collection ended up on the platform.
Aside from Borderlands, Virtuos was responsible for everything else. And during an interview with Automaton Media, the studio’s Andy Fong and Lukas Codr shared interesting details about the Switch ports of the BioShock games and XCOM 2. The two spoke about the actual porting process, difficulties encountered along the way, and how long it took to complete development.
You can read our full translation below by Nintendo Everything’s Oni Dino.
Virtuos says it has a dedicated Switch team, talks developing for TV / handheld modes and company’s porting strengths
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a previous interview with Automaton Media, key developers from Virtuos (Andy Fong and Lukas Codr) sat down to detail their porting process for Switch games. Keen readers might recognize the studio’s name from the likes of Dark Souls: Remastered, BioShock: The Collection, XCOM 2 Collection, and more.
During the interview, Virtuos confirmed that the studio has a dedicated team to work on Switch projects. The developers also spoke about developing for TV / handheld modes and where the company’s strengths lie when it comes to handling Switch ports.
Check below the break for the full translation of the excerpt by Nintendo Everything’s Oni Dino.
XCOM 2 Collection handheld footage (off-camera)
Posted on 4 years ago by Bryce(@brodee922) in Switch eShop, Videos | 0 comments
XCOM 2 Collection has received a gameplay video of roughly 15 minutes via Gaming Boulevard on YouTube. This video is taken from a Switch in handheld mode and goes through a battle and some cutscenes.
Feel free to check out the video below to see how it runs.
XCOM 2 Collection releases for Switch on May 29, 2020.
Video: XCOM 2 Switch vs. PC graphics comparison
Posted on 4 years ago by Bryce(@brodee922) in Switch eShop, Videos | 0 comments
Nintendo World Report TV has put up a video comparing the graphics of XCOM 2 on the Switch and a PC. This 6 minute video shows a few battles, some cutscenes, and the loading times of each.
Feel free to check out the full video below.
XCOM 2 Collection releases for Switch on May 29, 2020.
More: Take-Two Interactive, Virtuos, XCOM 2
Virtuos intends to port PS5 and Xbox Series X games to Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Virtuos has helped bring a number of games both past and present to Switch over the past few years. The company’s efforts include Final Fantasy XII: The Zodiac Age, Dark Souls: Remastered, Starlink: Battle for Atlas, and The Outer Worlds. With new consoles arriving later in 2020, Virtuos’ porting efforts will expand.
Speaking with Maxi-Geek, the studio’s Elijah Freeman said that Virtuos is in a position to bring Xbox Series X and PlayStation 5 games to Switch. He told the site:
More: Elijah Freeman, interview, top, Virtuos
The Outer Worlds – first three screenshots of the Switch version
Posted on 4 years ago by Matt(@OnePunchMaz) in Screenshots, Switch | 0 comments
We are quickly approaching the release date of the Nintendo Switch version of The Outer Worlds on March 6. However, so far we haven’t actually seen any footage of the Switch version yet. Today, Nintendo UK updated their page on the game and actually released three screenshots which (presumably) show the Switch version:
The Outer Worlds launches for Switch on March 6
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Publisher Private Division and developers Obsidian Entertainment and Virtuos today announced the release date for The Outer Worlds on Switch. The single-player sci-fi RPG will be available on March 6.
The Outer Worlds will be sold on the eShop as well as in stores. However, the retail edition will not include a physical game card and only comes with a digital download code.
Here’s an overview of The Outer Worlds, along with a trailer:
Virtuos clarifies plans for “bespoke” versions of games on Switch, pushing hardware limits with The Outer Worlds
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You may recall that, not too long ago, Virtuos vice president of games Elijah Freeman said the company was working on “bespoke Switch titles for some of the most beloved IPs in the industry.” In an interview with GamesIndustry, Freeman clarified what was actually meant by this.
Speaking with the site, he said: