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XSEED Games

Story of Seasons ended up being XSEED’s fastest-selling game. In an interview with Nintendo World Report, the publisher’s Tom Lipschultz commented on why he believes it sold so well despite no longer carrying the Harvest Moon name.

He said:

“Because Bokujo Monogatari fans know that STORY OF SEASONS is the new name for the series they’ve grown up with, and they’re very dedicated to that series. It could’ve been called anything in English (my suggestion was “Cornutopia,” though that got vetoed pretty quickly!), and fans would still know right off the bat that regardless of what it says on the cover, the game they’re playing is Bokujo Monogatari. With all the good will this series has built up over the years, and the consistent level of quality seen in the games that bear its name, it only stands to reason it would sell well. After all, when you buy a Bokujo Monogatari title, you know exactly what you’re getting, and you know before your system even powers on whether or not you’re going to like it.”

XSEED announced last July that Story of Seasons had sold 100,000 copies. It beat out Rune Factory 4 as the previous record holder as the company’s fastest-selling game.

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Return to PopoloCrois: A Story of Seasons Fairytale will take up 12,108 blocks on your SD card. For those that are curious, that’s nearly 1.5GB.

Return to PopoloCrois: A Story of Seasons Fairytale will be available at retail and on the eShop in North America. In Europe, it’s a digital-only game.

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XSEED has another trailer up for Return to PopoloCrois: A Story of Seasons Fairytale, separate from the features one we posted a few days ago. You can see it below.

XSEED also published a new blog about Return to PopoloCrois, accessible here. It goes over some interesting features, including ones not in the Japanese release like an encounter rate toggle and quick save (instead of temporary save).

Return to PopoloCrois: A Story of Seasons Fairytale will launch in North America on March 1, XSEED Games announced today. It will be sold physically and digitally for $39.99. The game’s website can be found here.

For those that missed it, a new trailer can be seen here.Continue on below for an overview of the game.

XSEED Games has readied a new Return to PopoloCrois: A Story of Seasons Fairytale trailer showing the game’s various features. You can view it below.

Update: Stream is over. Archive has been added!


XSEED is just now starting a new live stream featuring Return to PopoloCrois: A Story of Seasons Fairytale. Since it’s a Twitch embed with auto-play, we’ve posted it after the break. An archived version should be up eventually!

XSEED prepared new screenshots from Return to PopoloCrois: A Story of Seasons Fairytale for its second localization blog. Find them in the gallery below. And speaking of the blog, you can read it in full right here.

XSEED noted thagt that the plan is to have Popo ready around the same time as the European version. If the publisher is still sticking with its winter window, it should be ready no later than the middle/end of March.

Return to PopoloCrois: A Story of Seasons Fairytale will likely feature dual audio, according to XSEED localization specialist Thomas Lipschultz. Players should able to choose either English or Japanese voices in the game. The news should be made final once all of the official business has been finalized.

Actually, PopoloCrois will feature three options once the paperwork is all settled. Selecting the English track is possible, but there are also two Japanese language versions that feature different actors for Pietro and Narcia.

As explained by Lipschultz:

“Currently we’re shooting for dual audio. It’s in the game already, but we don’t have all the final signatures and paperwork in yet, so we can’t officially say yes — but it’s 90% right now. I’ve been joking that it’s actually “trual” audio, since there are actually two Japanese language tracks. They’re exactly the same for most characters, but for Pietro and Narcia, they recorded two separate tracks, with two actors for each character. They went with a more classic-styled, 90’s era track for one of them, and a modern anime moé style for the other. So you get to pick which type of Japanese voice you’d prefer: something a little more in line with the classic feel of the game, or something a little more modern – or you get to choose English! Assuming we have the Japanese options in, of course, which it’s looking like we will.”

Lipschultz also commented on the English track:

“The English track is based off of the more classic style, and I think it turned out great. We can’t reveal the actors’ names or anything, but there’s a character who joins your party, the Blue Wolf, and we actually got a pretty big-name actress to bark and growl and howl for the part! It was just a fantastic process in general, and a lot of fun, and I think the voices turned out great – I’m really looking forward to hearing what people think of them when they hear them in context.”

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Rune Factory 4 came out in Japan back in 2012, and a year later in North America. That was the final game developed by Neverland before the studio closed its doors – though some members of the team were absorbed into Marvelous for Lord of Magna: Maiden Heaven’s creation.

Although there hasn’t been any sort of news about a new Rune Factory entry over the past couple of years, XSEED Games executive VP Ken Berry told Destructoid that there have been discussions about how to keep the franchise alive. Parent company Marvelous is also aware that “fans are clamoring for a sequel and are looking for ways to make it happen.”

Berry said:

“There are continuing discussions on how to keep the Rune Factory series going, despite Neverland, the original developers, no longer being around. Hopefully, something will come of that in the not too distant future, because Rune Factory 4 was the best-selling title in the series, I believe, and it’s a series that’s been growing and growing over the years. Marvelous knows fans are clamoring for a sequel and are looking for ways to make it happen.”

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XSEED Games is handling the localization of Return to PopoloCrois: A Story of Seasons Fairytale. For the western release, the company decided to name one of the various cows in the game after PlatinumGames’ Hideki Kamiya. We’re not really sure how or why that happened, but XSEED apparently has some sort of story about the naming process. Maybe they’ll share it with us one day!

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