Author Archive

NicoNico Chokaigi 2015 – The Great Ace Attorney live stream recordings

great-ace-attorney-8 Posted 32 minutes ago
By (@NE_Brian)
0 Comments

The Great Ace Attorney was among the lineup of games featured at NicoNico Chokaigi thanks to a pair of live streams. Videos containing new footage – including a couple of new characters – can be found below.

For those who are curious, here’s the lineup of voice actors who are now confirmed for The Great Ace Attorney:

Ryuunosuke: Hiro Shimono
Susato: Kana Hanazawa
Holmes: Shinji Kawada
Iris: Misaki Kuno
Asougi: Yuichi Nakamura
Baroque: Kenjiro Tsuda
Narrator: Takayuki Sugou

Source

 

Petite Games cancels Micro Racers

micro-racers Posted 52 minutes ago
By (@NE_Brian)
1 Comments

Petite Games is no longer working on Micro Racers, a game that was originally slated for the Wii U eShop. Writing on Twitter last night, the studio explained that the game simply “wasn’t fun enough to release.”

Petite Games also teased an unrelated announcement that will be made later today.

The full tweet is as follows:



Thanks to Jake for the tip.

Source

 

Xenoblade Chronicles X executive director on HD development and more

x-8-1 Posted 5 hours ago
By (@NE_Brian)
2 Comments

Xenoblade Chronicles X is finally coming to Japan next week. With the game’s release so close, Joshin Web was able to ask director Tetsuya Takahashi about the Wii U game. We’ve now translated a few notable quotes.

One question has Takahashi being asked about Xenoblade Chronicles X’s development. In turn, he discusses the challenges working on an HD title for the first time.

He said:

An open world is a single phrase, but it wasn’t a simple thing to realize. As you know, it was our first HD title. The environment for development was drastically different compared to anything we had done before when it comes to distributing resources or formulating workloads. You can’t expect things to get done in a day and it finally took form as a result of many adjustments. There were many hardships, but it was worth the trouble as the gameplay turned out to be pleasant, even if I say so myself!

(more…)

 

[Let’s Talk] Your thoughts on Mario Kart 8’s new DLC

Let's Talk Mario Kart 8 Posted 12 hours ago
By (@NE_Brian)
5 Comments

Let’s Talk #5: Your thoughts on Mario Kart 8’s new DLC and 200cc mode

Mario Kart 8’s second wave of DLC has finally arrived. Players now have access to eight additional courses, three new characters, and four more vehicles. Plus, let’s not forget the new 200cc mode that can be obtained through the latest update! Given all of the new content that Mario Kart 8 has added, it seems like the perfect topic for this week’s Let’s Talk.


Unlike previous Let’s Talks, I don’t have much to say about this one… yet! That’s largely in part because I just haven’t had any time to give the new DLC a go yet. I’m hoping to change that sometime this weekend. That being said, I absolutely love the courses in this latest DLC batch. Ribbon Road might be my favorite based on what I’ve seen due to all of the little details.

How many of you have gone hands-on with the new DLC? What’s your favorite track? How are you liking the new characters? Have you tried out 200cc yet? Would you be interested in seeing even more Mario Kart 8 DLC? Sound off in the comments below!


Last week’s topic: The future of 3D Mario games (highlights)

Vigilante_blade

I personally want a Super Mario 64 more open game. While I think there is some merit in Super Mario Galaxy, (apart from the Wiimote controls), I quickly grew bored of the extremely linear level design. Besides, I think it’s been a while since we had a 64-style Mario game.

sonicfan1373

I think we need a balance between linearity and exploration. I think that is one of the things Super Mario Sunshine did well, at least conceptually. Much of the shine collecting occurred in a walled garden setting, whereas there were also linear courses (albeit they were somewhat dull).

I would not mind something like that in future Mario games, having exploration based worlds where you collect stars by completing missions, collection red coins, searching for hidden coins or star parts, and competing in races but also having these worlds connect to more linear courses that really test your platforming, though unlike Sunshine’s somewhat dull courses these could be more like courses from Super Mario 3D Land/World or Galaxy.

FrostedFireFly

I don’t want another Galaxy game because I think the Galaxy mechanic would lose it’s wonder after a 3rd game. I’d still buy it if they made one though, but I’d prefer they didn’t.

I don’t want another 3D World either though… The games felt fun, but extremely underwhelming, making it not really feel like a main Mario game in the series. A sequel to Sunshine would be nice but if possible, I want a completely new Single Player experience using a newer mechanic for the overall game perhaps.

I doubt it’d happen, but I’d like a new 3D Mario game that mixes it’s elements with the Super Mario RPG game back on the Snes… Yeah I guess you could say I just want a new Super Mario RPG but imagine jumping around like you can in Galaxy in actual inhabited Mario places. Have you seen the villages used in the background for Mario Kart 8 tracks!? Why can’t we explore a world like THAT in video games???

 

Forgotten Memories: Alternate Realities to have improved visuals and extra content on Wii U

forgotten-memories Posted 13 hours ago
By (@NE_Brian)
2 Comments

Forgotten Memories: Alternate Realities is already out on iOS. However, it’s still slated for a couple of platforms including Wii U.

Speaking with Siliconera, producer and art director Wilfried Marcadet explained what this version of Forgotten Memories will offer:

That’s the idea, we are improving graphics on consoles and they will probably get some extra content. Vita and Wii U already support physical buttons and touch controls (simultaneously).

There’s still no specific release date for Forgotten Memories on Wii U. For now, check out the game’s original launch trailer below.