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[Review] I Am Setsuna

Posted on 1 day ago by (@LyonHart_) in Reviews, Switch | 38 Comments | 0 Likes

System: Switch (eShop)
Release date: March 3, 2017
Developer: Tokyo RPG Factory
Publisher Square Enix


Sometimes nostalgia gets the best of us. We look back on the vast history of video games and how far we’ve come, what’s changed and what hasn’t, for better or for worse. There are certain mechanics that evolve so much over time throughout all genres that we tend to forget how things once were when they became innovative for their time. The RPG genre has come a long way, stepping away from the linearity and turn-based tradition and heading more towards an open-world and free-form combat in a flashy hack-n-slash fashion. Sometimes, however, you want to go back to basics and back to a time that makes you fall in love with the genre all over again and elicits strong feelings of nostalgia and purity that may have faded over time as we’ve grown. I Am Setsuna brings us back to the 90’s at a time when Final Fantasy, Chrono Trigger, Parasite Eve, and a slew of other Square titles were pushing a new wave of gameplay with their Active Time Battle systems – ATB for short – where you could attack at any given point once a meter was filled rather than wait your turn in a chess-like fashion like traditional RPGs. I Am Setsuna not only brings us back to a time where RPGs were at their best thanks to their deep worlds, battle systems, and innocent art styles, but brings with it a reimagining to a forgotten style of gameplay that feels fantastic to have back in a modern take.

More footage from Has-Been Heroes has surfaced, now specifically from the Switch version. Take a look at 21 minutes of gameplay below.

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

* Save 20 percent on pre-orders with Amazon Prime or Best Buy’s GCU. 20 percent off pre-orders on Amazon Canada as well. On Amazon UK, it’s £2 off.

United States

Switch

Has Been Heroes – GameStop
LEGO City Undercover – Amazon, Best Buy, GameStop
Mario Kart 8 Deluxe – Amazon, Best Buy, GameStop
Puyo Puyo Tetris – Amazon, Best Buy, GameStop
Disgaea 5 Complete – Amazon, Best Buy
Ultra Street Fighter II – Amazon, Best Buy, GameStop
Arms – Amazon, Best Buy, GameStop
Sonic Mania Collector’s Edition – GameStop
Splatoon 2 – Amazon, Best Buy, GameStop
NBA 2K18 – Amazon, Best Buy
The Elder Scrolls V: Skyrim – Amazon, Best Buy
Fire Emblem Warriors – Amazon, Best Buy, GameStop
Super Mario Odyssey – Amazon, Best Buy, GameStop
Xenoblade Chronicles 2 – Amazon, Best Buy, GameStop
FIFA – Amazon, Best Buy
Minecraft: Switch Edition – Amazon, Best Buy
Redout – Amazon, Best Buy, GameStop
Dragon Ball Xenoverse 2 – Amazon, Best Buy
Minecraft: Story Mode – The Complete Adventure – Amazon (new), GameStop
Troll & I – Amazon

Wii U

Darksiders Warmastered Edition – Amazon

3DS

Runbow Pocket Deluxe Edition – New 3DS only – Amazon, GameStop, Best Buy
Fire Emblem Echoes: Shadows of Valentia – Amazon, GameStop
Farming Simulator 18 – Amazon
RPG Maker Fes – Amazon
Culdcept Revolt – Amazon
Fire Emblem Warriors – Amazon, GameStop

amiibo

Fire Emblem Echoes – Alm & Celica – Best Buy

Accessories

Joy-Con Wheel (set of two) – Amazon
Retro Fighters Pro NES Controller to NES Classic Edition Adapter – Amazon

Books

The Legend of Zelda: Legendary Edition, Vol. 4 – Amazon
The Art of Splatoon – Amazon
The Legend of Zelda: Legendary Edition, Vol. 5 Amazon

Other

Zelda: Breath of the Wild: Link Nendoroid (Deluxe Version) – Amazon
Zelda: Breath of the Wild: Link Nendoroid – Amazon

Canada

Switch

LEGO City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe
Disgaea 5 Complete
Arms
Splatoon 2
The Elder Scrolls V: Skyrim
Fire Emblem Warriors
Super Mario Odyssey
Xenoblade Chronicles 2
FIFA
Redout

Wii U

Darksiders Warmastered Edition

3DS

Runbow Pocket Deluxe Edition – New 3DS only
Fire Emblem Echoes
Farming Simulator 18
RPG Maker Fes
Culdcept Revolt

Books

The Legend of Zelda: Legendary Edition, Vol. 4
Art of Splatoon
The Legend of Zelda: Legendary Edition, Vol. 5

UK

Switch

LEGO City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe
Disgaea 5 Complete
Arms
Splatoon 2
The Elder Scrolls V: Skyrim
Super Mario Odyssey
Fire Emblem Warriors
Xenoblade Chronicles 2
FIFA
Troll & I

Wii U

Darksiders Warmastered Edition

3DS

Yo-kai Watch 2: Bony Spirits
Yo-kai Watch 2: Fleshy Souls
Fire Emblem Echoes (new)
Harvest Moon: Skytree Village (new)
Faming Simulator 18 (new)
RPG Maker Fes
Culdcept Revolt

Books

Zelda: Breath of the Wild Deluxe Edition guide
The Legend of Zelda: Legendary Edition, Vol. 4
Art of Splatoon
Super Mario Encyclopedia
The Legend of Zelda: Legendary Edition, Vol. 5

At the end of the Atlus New Title Announcement Special Spring 2017 live stream, the same Shin Megami Tensei trailer from January was shown. However, one extremely brief scene was added with the image above.

Atlus didn’t have anything new to say about the Shin Megami Tensei Switch project otherwise. Since development is still fairly on, don’t expect to see it until 2018 (in Japan) at the earliest.

IGN caught up with Zelda: Breath of the Wild director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to discuss the game’s creation in greater depth. Some interesting comments were shared about the game’s development. Fujibayashi, Dohta, and Takizawa talked about starting out with a small team, the 2D prototype, making The Great Plateau first, and more.

You can find a summary we’ve done below. For the full piece, head on over to IGN here.

You never quite know what you’ll get out of Nintendo from E3. A few years ago, the big N ditched conferences on stage in favor of Digital Events. In 2016, they scrapped its usual pre-recorded presentation entirely and had Zelda: Breath of the Wild as its only playable game.

So what’s in store for this year? Going off of a new statement from Nintendo of America president Reggie Fils-Aime, who recently spoke with Fox News, fans can expect “a big E3”. In addition to games for Switch, Nintendo will be showing what it has in store for 3DS.

Reggie’s full words:

Fox News has a new interview up with Reggie Fils-Aime, president of Nintendo of America. Reggie spoke about his early days of playing Nintendo games starting with the SNES, how the gaming industry can be unpredictable, the early reaction to Switch, and more. View the full interview below.


Thanks to Jake for the tip.

Splatoon 2 will be ready sometime this summer. However, Nintendo has been giving fans an early taste of the game with Splatoon 2 Global Testfire. Hour-long sessions have been taking place since yesterday, allowing players to battle against others online.

How many of you have had a chance to give Splatoon 2 Global Testfire a go? What do you think of the controls and new Muscle Musselforge Fitness stage? Did any of you skip the first title and might be willing to give this one a shot? Share your thoughts with us in the comments below.

Highlights from last week’s topic: Which indie games are you looking forward to on Switch?

A new interview with Nintendo’s Shinya Takahashi has appeared from a recently-published Japanese magazine. In it, Takahashi talked a bit about software for Switch.

Takahashi said that Nintendo is preparing new IP one after another. There is / are title(s) in development that take advantage of the Joy-Con.

The interviewer asked if there are revolutionary out-of-the-box titles like Brain Age on the way. To that, Takahashi said he can’t discuss any details, but of course they are planning it. He also stressed the importance of indie games like Snipperclips for Nintendo.

Note that Takahashi isn’t saying Nintendo is working on a Brain Age successor or sequel. Rather, there is something out-of-the-box (unconventional) planned.

Source

Switch is “very easy to work with and developer-friendly,” Inti Creates CEO Takuya Aizu has said. Aizu spoke about developing for the new system as part of an interview with DualShockers. Inti Creates was at Switch’s launch this month with Blaster Master Zero.

When asked about working on the new hardware, Aizu said:

“When we started to develop Blaster Master, we were using our own in-house engine because we originally planned to release the game on Nintendo 3DS. Once we decided that we were going to do a Nintendo Switch version, getting the stuff from the in house engine over to Switch only took a few months. In terms of just a general feeling, the Switch is very easy to work with and developer-friendly from our experience. Then you have the ability to use the Switch functionality for your game, such as the Joy-Cons or the multiplayer feature we added to the Switch version of Master Blaster.”

Aizu also mentioned in the interview that Inti Creates has “two big projects coming up”. However, it’s unclear whether or not these will be on Nintendo platforms. The first will be announced in early summer while the other “will be closer to the end of the year.”

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