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Wii U

This week’s UK software sales are as follows:

Individual formats

LWTWTitleFormatLabelPublisher
1TOMB RAIDER: DEFINITIVE EDITIONPS4SQUARE ENIXSQUARE ENIX EUROPE
12FIFA 14PS4EA SPORTSELECTRONIC ARTS
23MINECRAFT: XBOX 360 EDITIONXB360MICROSOFTMICROSOFT
4TOMB RAIDER: DEFINITIVE EDITIONXB ONESQUARE ENIXSQUARE ENIX EUROPE
75CALL OF DUTY: GHOSTSXB360ACTIVISIONACTIVISION BLIZZARD
56CALL OF DUTY: GHOSTSPS4ACTIVISIONACTIVISION BLIZZARD
37KILLZONE: SHADOW FALLPS4SONY COMPUTER ENT.SONY COMPUTER ENT.
48FIFA 14XB360EA SPORTSELECTRONIC ARTS
89BATTLEFIELD 4PS4EA GAMESELECTRONIC ARTS
610FIFA 14XB ONEEA SPORTSELECTRONIC ARTS
1911CALL OF DUTY: GHOSTSPS3ACTIVISIONACTIVISION BLIZZARD
1112LEGO MARVEL SUPER HEROESXB360WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2113GRAN TURISMO 6PS3SONY COMPUTER ENT.SONY COMPUTER ENT.
1014BATTLEFIELD 4XB ONEEA GAMESELECTRONIC ARTS
915FIFA 14PS3EA SPORTSELECTRONIC ARTS
1616GRAND THEFT AUTO VXB360ROCKSTARTAKE 2
1217ASSASSIN’S CREED IV: BLACK FLAGPS4UBISOFTUBISOFT
1418CALL OF DUTY: GHOSTSXB ONEACTIVISIONACTIVISION BLIZZARD
1819FOOTBALL MANAGER 2014PCSEGASEGA
1320GRAND THEFT AUTO VPS3ROCKSTARTAKE 2
1721FORZA MOTORSPORT 5XB ONEMICROSOFTMICROSOFT
1522BATTLEFIELD 4XB360EA GAMESELECTRONIC ARTS
2323NEED FOR SPEED: RIVALSPS4EA GAMESELECTRONIC ARTS
2424LEGO MARVEL SUPER HEROESPS4WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
3025LEGO MARVEL SUPER HEROESPS3WARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2226DEAD RISING 3XB ONEMICROSOFTMICROSOFT
2027MARIO PARTY: ISLAND TOUR3DSNINTENDONINTENDO
3328WWE 2K14XB3602K SPORTSTAKE 2
2729KNACKPS4SONY COMPUTER ENT.SONY COMPUTER ENT.
2630BATTLEFIELD 4PS3EA GAMESELECTRONIC ARTS
3231RYSE: SON OF ROMEXB ONEMICROSOFTMICROSOFT
2532ASSASSIN’S CREED IV: BLACK FLAGXB360UBISOFTUBISOFT
3433ASSASSIN’S CREED IV: BLACK FLAGXB ONEUBISOFTUBISOFT
3734THE LAST OF USPS3SONY COMPUTER ENT.SONY COMPUTER ENT.
2935NEED FOR SPEED: RIVALSXB360EA GAMESELECTRONIC ARTS
36ANIMAL CROSSING: NEW LEAF3DSNINTENDONINTENDO
3537ALIENS: COLONIAL MARINESXB360SEGASEGA
3938POKEMON Y3DSNINTENDONINTENDO
39POKEMON X3DSNINTENDONINTENDO
40TOMB RAIDERXB360SQUARE ENIXSQUARE ENIX EUROPE

All formats

LWTWTitleDeveloperLabelPublisher
1TOMB RAIDER: DEFINITIVE EDITIONCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
12FIFA 14EA CANADAEA SPORTSELECTRONIC ARTS
23CALL OF DUTY: GHOSTSINFINITY WARDACTIVISIONACTIVISION BLIZZARD
34BATTLEFIELD 4DIGITAL ILLUSIONSEA GAMESELECTRONIC ARTS
45LEGO MARVEL SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
56ASSASSIN’S CREED IV: BLACK FLAGUBISOFT (MONTREAL)UBISOFTUBISOFT
67MINECRAFT: XBOX 360 EDITION4J STUDIOSMICROSOFTMICROSOFT
88GRAND THEFT AUTO VROCKSTAR NORTHROCKSTARTAKE 2
99NEED FOR SPEED: RIVALSGHOST GAMESEA GAMESELECTRONIC ARTS
710KILLZONE: SHADOW FALLGUERRILLA GAMESSONY COMPUTER ENT.SONY COMPUTER ENT.
1811GRAN TURISMO 6POLYPHONY DIGITALSONY COMPUTER ENT.SONY COMPUTER ENT.
1112NBA 2K14VISUAL CONCEPTS2K SPORTSTAKE 2
1513WWE 2K14YUKE’S2K SPORTSTAKE 2
1314FOOTBALL MANAGER 2014SPORTS INTERACTIVESEGASEGA
1215FORZA MOTORSPORT 5TURN 10 STUDIOSMICROSOFTMICROSOFT
1416ALIENS: COLONIAL MARINESGEARBOX SOFTWARESEGASEGA
1917LEGO BATMAN 2: DC SUPER HEROESTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2418DISNEY INFINITYAVALANCHE SOFTWAREDISNEY INFINITYDISNEY INTERACTIVE STUDIOS
2019BATMAN: ARKHAM ORIGINSWB GAMES MONTREALWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
1020DRAGON BALL Z: BATTLE OF ZARTDINKNAMCO BANDAI GAMESNAMCO BANDAI GAMES
2121DEAD RISING 3CAPCOM VANCOUVERMICROSOFTMICROSOFT
2622SKYLANDERS SWAP FORCEVICARIOUS VISIONSSKYLANDERSACTIVISION BLIZZARD
2923TOMB RAIDERCRYSTAL DYNAMICSSQUARE ENIXSQUARE ENIX EUROPE
1624JUST DANCE 2014UBISOFT (FRANCE)UBISOFTUBISOFT
1725MARIO PARTY: ISLAND TOURND CUBENINTENDONINTENDO
2326SAINTS ROW IVDEEP SILVER VOLITIONDEEP SILVERKOCH MEDIA
3127MADDEN NFL 25EA TIBURONEA SPORTSELECTRONIC ARTS
2228LEGO THE LORD OF THE RINGSTRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
2529KNACKSONY COMPUTER ENT.SONY COMPUTER ENT.SONY COMPUTER ENT.
2730RYSE: SON OF ROMECRYTEKMICROSOFTMICROSOFT
3031THE LAST OF USNAUGHTY DOGSONY COMPUTER ENT.SONY COMPUTER ENT.
2832MAX PAYNE 3ROCKSTAR VANCOUVERROCKSTARTAKE 2
3933RAYMAN LEGENDSUBISOFT (FRANCE)UBISOFTUBISOFT
3834ANIMAL CROSSING: NEW LEAFNINTENDONINTENDONINTENDO
3235POKEMON YGAME FREAKNINTENDONINTENDO
4036LEGO STAR WARS: THE COMPLETE SAGATRAVELLER’S TALESXBOX 360 CLASSICSDISNEY INTERACTIVE STUDIOS
3337POKEMON XGAME FREAKNINTENDONINTENDO
38SONIC GENERATIONSSONIC TEAMXBOX 360 CLASSICSSEGA
3439SONIC & ALL STARS RACING TRANSFORMEDSUMO DIGITALXBOX 360 CLASSICSSEGA
40TOM CLANCY’S SPLINTER CELL: BLACKLISTUBISOFT (TORONTO)UBISOFTUBISOFT

Source 1, Source 2

Capcom has interest in releasing Monster Hunter Frontier G outside of Japan.

Capcom’s Yoshinori Ono said during a recent developer interview published on the company’s website:

We do. The letter “G” in the title implies it’s compatible with a wide range of platforms, including PlayStation3, Wii U, Xbox 360, and PC. We’re also planning to extend this support to PlayStation Vita. The reason why we have increased our support for so many hardware platforms is because we have our sights set on distributing services for this game in the future outside Japan. We simply can’t release a game as it is, but need to adapt all the necessary services to the unique characteristics of each region. In preparation for that, we’ve broadened our scope and started launching individual titles across multiple hardware platforms.

Now, what does this mean exactly? Monster Hunter Frontier G could very well be heading into other regions of Asia. Naturally, we’re also hoping that the game is being considered for the west.

Source

Nintendo president Satoru Iwata discussed two important topics for Wii U and how they apply to Japan versus overseas territories last week.

When it comes to promotion for the system, Iwata explained that more resources were devoted to Wii U as opposed to 3DS because Monster Hunter 4 and Pokemon X/Y were able to carry the handheld to a certain extent. Because Nintendo was in a position to properly “focus our energy on communicating Wii U in the year-end sales season”, sales in Japan rose to roughly 100,000 units per week.

Overseas, Nintendo was looking “to boost Nintendo 3DS sales to an explosive level”. The company also needed to provide resources towards Wii U at the same time. “As a result, we were not able to fully focus on promoting either of them,” he admitted. Nintendo originally hoped to “achieve sold sales” for 3DS by the time Pokemon X/Y had arrived and then shift towards Wii U, but “this plan did not work and we had to spread our resources over two platforms.” Additionally, “neither of them achieved explosive sales, a point we need to deeply reflect on.”

On the topic of “consumers’ attention,” Iwata said “there is a difference between the overseas markets in which other companies launched new home consoles, and the Japanese market in which their launches have been held off until this year.”

He continued:

I believe not many consumers wavered between Wii U and those new consoles from other companies because I believe that our user demographics are different to a certain degree. We tried to create a buzz in the overseas markets with Wii U that would encourage many people to look for information about Wii U, making it easier to get our messages across, but this proved to be more difficult than we had expected. I truly need to reflect on the outcome of this year-end sales season, which, in my opinion, was the worst year-end sales season in the overseas markets since I became president, and I would like to bring them back on the right track as soon as possible.

Satoru Iwata delivered some incredibly insightful comments as to what Nintendo has planned for its future hardware during an investor briefing Q&A last week.

As many of you know, Nintendo combined its console and handheld teams in 2013. Thanks to “vast technological advances, it became possible to achieve a fair degree of architectural integration.”

Iwata says that the integration of the two teams can help overcome some technical difficulties. He mentioned, as an example, that it currently takes “a huge amount of effort” to port Wii games to 3DS, and 3DS titles to Wii U. “If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms,” he said.

Integrating the console and handheld teams will also allow Nintendo to avoid situations in which it previously “ended up developing a system that was completely different from its predecessor.” Aside from the transition from GameCube to Wii, “all the other systems required ground-up effort.”

Iwata left a tease as for what’s to come, stating:

In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Be sure to head past the break for Iwata’s comments in full, as there’s quite a bit more he shared that would be silly to summarize further.

Nintendo president Satoru Iwata addressed the topic of third-party support – for both 3DS and Wii U – during the company’s investor briefing last week.

Regarding 3DS, Iwata says the platform has become “the number one dedicated video game system that Japanese third-party publishers are focusing on” due to its “overwhelmingly strong presence in the hardware as well as software markets”. Nintendo will continue to distribute and publish some Japanese titles “this year and the next.”

The situation is different in the west, as publishers tend to focus more on consoles as opposed to handhelds. However, Iwata noted: “the fact that Nintendo 3DS has now sold over 10 million units in both the U.S. and Europe seems to be news for third-party publishers, and we have recently been receiving more proposals from third-party publishers.”

When it comes to Wii U, “opinions significantly differ among third-party publishers.” There are still some publishers – particular those “that has great affinity with audiences that Nintendo has historically been strong with” – who continue to support the console and even look to assist Nintendo in getting people to upgrade from Wii to Wii U. “On the other hand, software publishers are not necessarily keen on making games in genres that have weaker affinity with audiences that Nintendo has not been as strong with, where making a huge investment does not guarantee a sufficient return,” Iwata explained. Ultimately, Iwata believes Nintendo must “create a strong foundation in areas Nintendo excels at and achieve a sufficient sales volume,” which is the first step for the company.

Nintendo has always been coy when it comes to technical specs. We rarely see spec sheets from the company, and we often don’t see comments about what Nintendo’s systems can do from a technical perspective.

Last week, Nintendo senior managing director Genyo Takeda spoke with investors about how “Nintendo tries not to emphasize the raw technical specifications”, instead opting to place the focus “on how we can use technology to amplify the value of our entertainment offerings”.

Takeda said, “Whether a machine is powerful or not only has meaning in the context of whether that can express itself in terms of gameplay to consumers.”

One investor asked Nintendo how it will address the lack of software available for its systems at launch during the company’s investor briefing last week. Shigeru Miyamoto addressed the question, suggesting that the situation had been improved with Wii U. New Super Mario Bros. U and Nintendo Land were available at launch, followed by Pikmin 3 “after a long interval”, and Supre Mario 3D World at the end of last year. Mario Kart 8 and Super Smash Bros. are also on the way.

“Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U,” he said.

Miyamoto later addressed what Nintendo believes was Nintendo’s biggest issues last year: “we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them, and failed to offer products that parents could not resist.” He stated that, as a result, Nintendo “will need to put more focus on creating experiences that utilize the GamePad that can also be fully enjoyed when playing alone.”

Miyamoto’s final comments were about developing for Wii U. Due to the huge evolution in technology between Wii and Wii U, just using a technique such as shaders “has significantly changed our development environment as well as our developers themselves and the time to develop games, all of which are areas toward which we have been making significant reinforcements.” Miyamoto said Nintendo is now looking to work with “many outside developers” so that “past games” can be reborn on Wii U.

Satoru Iwata

Momentum is something that we often hear Nintendo discussing. The 3DS, for example, saw a tough start, but Nintendo turned things around with a price drop and steady stream of software. This provided a momentum boost for the system.

Unfortunately, Wii U has yet to see any sort of momentum. This is something that Nintendo president Satoru Iwata reaffirmed to investors last week.

In spite of the Wii U’s struggles though, Iwata says he “never thought of resignation as an option, and I believe that my job is to do whatever I can do to deliver results, and I am as passionate about this responsibility as ever.”

Read Iwata’s full comments on momentum below.

Thanks to the 3DS’ install base, Nintendo now feels that it can turn a profit with the system’s software. President Satoru Iwata mentioned to investors last week that the company has “many key titles to be released in this calendar year and we will strive to drive profits from these titles.” 3DS overall is expected to be “the key profit-driver for the next fiscal year”.

With Wii U, on the other hand, Iwata admitted that “it is not easy to make a significant profit with the current units sold.” But with Mario Kart 8 and Super Smash Bros. acting “as our main drivers”, Nintendo “would like to make sure that the markets will thoroughly acknowledge the value of Wii U, including the titles that we have released to date.”


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