1-2-Switch is already out, but Nintendo is still promoting the game. A new video showing the game’s presence at a recent Washington, DC event can be found below.
Splatoon 2 Global Testfire available to download from the Switch eShop
Posted 1 week ago by Brian in News, Switch | 16 Comments
Update: Bumped to the top. Splatoon 2 Global Testfire is now up on the North American eShop as well.
Original: The Splatoon 2 Global Testfire is taking place at the end of next week. To prepare for that, it’s already available for download on the Japanese Switch eShop.
Note that you can’t actually do much with the demo currently. You’ll need to wait until next weekend for the festivities to begin.
More: Splatoon 2
Zelda: Symphony of the Goddesses 2017 worldwide tour dates announced
Posted 1 week ago by Brian in General Nintendo, News | 15 Comments
Today, Jason Michael Paul Entertainment announced 2017 tour dates for The Legend of Zelda: Symphony of the Goddesses. Events will be held across North America and around the world.
The show is planning “some big surprises, including an all new movement from The Legend of Zelda: Skyward Sword, an updated overture, and the return of a classic that might just make some wishes come true”. Fans can look forward to music featuring Zelda: Breath of the Wild, the return of Ballad of the Wind Fish from the original program, and more.
The full lineup of tour dates and ticket links are as follows:
Suodoku Party hitting the Wii U and 3DS eShops in North America this week, Europe next week
Posted 1 week ago by Brian in 3DS eShop, News, Wii U eShop | 1 Comment
Lightwood Games is bringing a new puzzler to the Wii U and 3DS eShops very soon. Suodoku Party is scheduled for this Thursday in North America in Europe, with Europe (and Australasia) following next week.
Suodoku Party features 1,000 puzzles, all of which can be tackled alone or with another person. A Party Mode is also included “to see who can think quickest” in a frantic battle.
Here’s how it works:
“Two players work together to solve the same introductory-level puzzle, but at the same time compete to see who can control the largest number of squares. Score a point for each square you complete. Once you have placed a correct answer, your opponent has just a few seconds to react and solve it too, otherwise they can no longer score that point!”
Players can use the touchscreen or buttons on Wii U to play, while the second player can join in using a Wii Remote, Wii U Pro Controller, or Classic Controller. 3DS supports Download Play and online.
Source: Lightwood Games PR
Fire Emblem Echoes receives new details about characters, systems
Posted 1 week ago by Brian in 3DS, News | 10 Comments
This week’s issue of Famitsu has a new preview on Fire Emblem Echoes: Shadows of Valentia. The magazine provides new information about characters and systems in the game. Find a roundup of early details below, courtesy of Siliconera.
Berkut (CV: Tatsuhisa Suzuki)
– Emperor Rigel’s nephew
– Aristocrat that places great importance on social status
– Guided the coup d’etat in Zofia by luring Desaix into betraying, and such
Effie (CV: Atsumi Tanezaki)
– Alm’s childhood friend
– Joins the liberation army wit the sole thought of wanting to be by Alm at all times
– Starting class: “Villager”
Silque (CV: Yuka Inokuchi)
– Was saved by Alm after being imprisoned by bandits
– Entrusts her with a royal treasure called “Mila’s Gear”
– Starting class: Sister
– Choose between “Normal” and “Hard” when first starting
– Can also choose battle rules between “Classic” that has perma-deaths after battles and “Casual” that allows any fallen characters to revive once back on the map
– Royal Treasure “Mila’s Gear”: special item for battles to rewind the movement of a unit
– Mila’s Gear has limited uses
– Since there is no weapon affinity in the game, topography effects are crucial
– Ex: if you try to hit a character in a forest, accuracy lowered by 40%
– Magic ignores topography
– Magic uses HP
Nintendo scrapped tiny people from Zelda: Breath of the Wild
Posted 1 week ago by Brian in News, Switch, Wii U | 30 Comments
It’s always interesting to see game ideas that were left on the cutting room floor during development. In the case of Zelda: Breath of the Wild, director Hidemaro Fujibayashi revealed in the game’s new “making of” video series that the team scrapped something relating to characters.
Fujibayashi and the rest of the team were hoping to include “tiny people”, complete with “tiny-sized towns” and Link himself shrinking. However, “with all these other characters that stand out, we thought it would be difficult for these little guys to be able to live out their own place in the game.”
Fujibayashi’s full explanation:
The Making of The Legend of Zelda: Breath of the Wild – full series
Posted 1 week ago by Brian in Switch, Videos, Wii U | 13 Comments
Fire Emblem Heroes – Blazing Shadows Event footage
Posted 1 week ago by Brian in Mobile, Videos | 0 comments
Pokemon Duel received a new update today. Version 3.0.4 is available for players on both iOS and Android.
Once updated, Pokemon Duel users will have access to the Dragon Gym Cup, which features new figures including Dragonite earned by reaching 35 wins. Also, trophies will be provided at the end of the event with you being able to display on your ranking screen. The event itself has all Dragon-type Movement 1 & 2 figures get an increase of 1 for movement and Fairy-types getting an Attack increase of 20 for each attack.
You’ll have until March 23 at 04:59 UTC to participate. Booster Redemptions are available until March 30.
Zelda: Breath of the Wild uses dynamic resolution scaling
Posted 1 week ago by Brian in News, Switch, Wii U | 34 Comments
Eurogamer has a new report up explaining how The Legend of Zelda: Breath of the Wild uses dynamic resolution scaling. It doesn’t mean much for the end user, but it’s still pretty interesting. The technique is used in the game to help maintain the frame rate.
When Zelda: Breath of the Wild is running Switch to the max, resolution appears to dip to 90 percent on both axes. In other words, when in portable mode, resolution drops to 1152×648 for 81 percent of native 720p in total. Breath of the Wild has a native pixel-count of 1440×810 when docked and stressed, dropping from its usual 1600×900.
Eurogamer further adds: