Nintendo says inspiration from Hyrule Warriors: Age of Imprisonment could influence the future of Zelda
Posted on 3 days ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Nintendo Switch 2 doesn’t have its own proper Zelda game yet, but Hyrule Warriors: Age of Imprisonment could offer a glimpse of what’s to come.
Series producer Eiji Aonuma – and a few others – were speaking about Age of Imprisonment in an interview with 4Gamer this week. To close out the discussion, Aonuma shared a few general words. He noted (via machine translation) that “the inspiration we’ve gained from this collaboration with Koei Tecmo might be reflected in the Zelda games we create in the future.”
Aonuma said during the discussion:
Dragon Quest creator on differences between Dragon Quest and Final Fantasy
Posted on 3 weeks ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Yuji Horii, the creator of Dragon Quest, has spoken about the differences between his series and Final Fantasy.
Both IPs are juggernauts when it comes to the JRPG space. They’re now owned by Square Enix, but way back in the day, they were with separate companies. Square had Final Fantasy why Dragon Quest was with Enix.
More: Dragon Quest, Final Fantasy, interview, Square Enix, Yuji Horii
Shigeru Miyamoto discusses his current involvement with Mario games and more
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Casa Brutus, a Japanese magazine focused on design and architecture, recently spoke with Nintendo’s Shigeru Miyamoto in celebration of Super Mario’s 40th anniversary.
As we know, Miyamoto isn’t as involved with game development these days. Still, he plays roughly the first 30 minutes of each title to ensure that Nintendo is still capturing that Mario feel.
Miyamoto said:
More: interview, The Super Mario Galaxy Movie, top
Everybody’s Golf Hot Shots almost had a romance system
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to the developers behind Everybody’s Golf Hot Shots, a romance system with the caddy was almost included.
This comes from a recent interview with Japanese magazine Famitsu. During the discussion, chief producer Tomokazu Fukazawa revealed that at some point, “your caddy would have confessed to you on the greens”. However, this was not implemented due to a lack of time and money.
Our full translation of the excerpt with Fukazawa and producer Takafumi Takemoto is as follows:
Tales of Xillia 2 Remastered confirmed, new remaster announcement coming “fairly soon”
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tales of Xillia 2 doesn’t have a remaster yet, but that’ll be changing in the future. Bandai Namco has reaffirmed that such a project is underway.
Tales of producer Yusuke Tomizawa spoke about the status of the series’ remasters in an interview with Famitsu this week. To start off, he was asked how many games are in the pipeline:
Square Enix explains why Final Fantasy 7 Rebirth didn’t have DLC, could happen for Remake Part 3
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Final Fantasy 7 Rebirth never received DLC, but it was considered. Naoki Hamaguchi shared that nugget in a recent interview.
With Final Fantasy 7 Remake, Square Enix did end up creating DLC. This was Episode Intermission, which was highlighted by new playable character Yuffie Kisaragi. Some may have thought that Rebirth would end up receiving the same treatment, but it didn’t happen.
Nintendo talks about why Donkey Kong Bananza wouldn’t have been possible on Switch 1
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
In a previous interview, Nintendo confirmed that Donkey Kong Bananza was initially in development for Switch 1 before it was moved to Switch 2. In fact, we even got a screenshot showing how things looked on the older hardware. But now in another interview, we get to hear more about why Donkey Kong Bananza really wouldn’t have been possible on Nintendo Switch 1 at the end of the day – especially in its final state.
Donkey Kong Bananza generally runs at 60 frames per second on Nintendo Switch 2. On Switch 1, 30 FPS would have been the target – but it sounds like the team was having a tough time even reaching stable performance at that level. Even more interesting though, back when development was happening on Switch 1, Nintendo hadn’t made the lower layers yet and according to co-director Wataru Tanaka, “if we continued making the game like this all the way down it may not be possible.”
Below is our full translation of the Nintendo Dream interview excerpt with Tanaka, artist Daisuke Watanabe, and producer Kenta Motokura:
Yakuza team initially wondered if it’d be OK for Ichiban to be in Sonic Racing: CrossWorlds
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
One of the highlights for Sonic Racing: CrossWorlds is its various collaborations, and one of these is for Yakuza’s Ichiban Kasuga. Creative director Masaru Kobayakawa recently shared a bit of backstory about the character’s inclusion in a recent interview with Famitsu.
Kobayakawa told the Japanese magazine that there was some initial hesitation from the Yakuza team about the collaboration. He said:
Everybody’s Golf Hot Shots dev on decision to bring the series back, initially considered a port
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Everybody’s Golf Hot Shots have spoken about the decision to bring back the franchise.
This was a milestone release for a couple of reasons. First, it’s been several years since the franchise has seen a new entry – and even longer if you don’t count the 2019 VR game. Additionally, this is the first time that Everybody’s Golf has gone multiplatform, meaning it’s on a Nintendo system for the first time.
When asked by Japanese magazine Famitsu how Bandai Namco ended up working on Everybody’s Golf, which was originally a PlayStation-published series, producer Tomokazu Fukazawa said:
Deltarune creator on why he expanded his team and his wrist issues
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch, Switch 2 | 0 comments
Back in 2024, Toby Fox told fans that he was bringing in more talent to help work on his next game, Deltarune. He planned to still very much be involved in the creation process, but it meant taking a slight step back.
In a recent interview, Fox explained that decision. He also commented on his physical condition for wrist issues – something we’ve heard about before – which is thankfully is a bit better these days.









