CI Games will consider supporting Switch in the future
It won’t come as much of a surprise, but CI Games says there are no plans to have Sniper: Ghost Warrior 3 on Switch. However, level designer Tomasz Pruski told finder.com.au that the company is “definitely looking at it for future products.”
“So we will not be releasing Sniper: Ghost Warrior 3 on Nintendo Switch, but we are definitely looking at it for future products. We met with them [Nintendo] and talked about the possibilities. Sniper is not our only IP, so we’re looking to put different games on there. But nothing is official as of now.”
Yacht Club Games says next project will likely be “very different than Shovel Knight”, Shovel Knight 2 possible
Posted on 1 day ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments | 0 Likes
NextN recently interviewed Sean Velasco from Yacht Club Games. Some of the more interesting comments came about while discussing the company’s future.
First, when asked about Yacht Club Games’ next title, Velasco said that the project “will probably be something that is very different than Shovel Knight”. He said:
“It will probably be something that is very different than Shovel Knight, but still retains our distinctive Yacht Club Flavor. Nintendo made Mario, Zelda, and Metroid, but they are all distinctly Nintendo. I’d love to make another franchise that people love even more than Shovel Knight!”
Don’t think that returning to Shovel Knight is completely off the table. Regarding the possibilities of Shovel Knight 2, Velasco noted,
“Yes, but it would also be really amazing to work on something fresh and new. For now, start thinking about what the next 8 knights could be like!”
Yooka-Laylee will see a Switch release “as soon as possible”, Playtonic wants to focus on developing own IP
Posted on 1 day ago by Zack in Switch eShop | 104 Comments | 0 Likes
Playtonic’s Andy Robinson, the writer and comms director for the studio, recently answered some questions about Yooka-Laylee during an interview with Game Reactor. Some of the topics covered include the release of the game on the Switch eShop and whether or not Playtonic would be interesting in creating games with already established characters, such as Banjo-Kazooie or Donkey Kong.
On the Switch release for Yooka-Laylee:
“It’s a bit too early to go into specifics with this version, but rest assured we’re working directly with Nintendo to get it out as soon as possible for our many fans and Kickstarter backers on that platform. We’re big Nintendo fans here, so it’s very exciting to be working on Nintendo Switch.”
On how Playtonic would feel about developing a game for older, legendary characters like Banjo-Kazooie:
“The most important thing for the team at Playtonic is that we maintain the autonomy and culture that allows us to create the kind of games we want to make. When working with another company’s IP, you inherently lose some of that independence, so right now we’re focusing on expanding the Playtonic Universe of stories across many different game genres.”
With an answer like that, one has to be curious as to what Playtonic has planned for the future of their universe. You can read the full interview here.
Zelda: Breath of the Wild devs on starting out with 10 people, showing Miyamoto the 2D prototype, Great Plateau made first, more
IGN caught up with Zelda: Breath of the Wild director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to discuss the game’s creation in greater depth. Some interesting comments were shared about the game’s development. Fujibayashi, Dohta, and Takizawa talked about starting out with a small team, the 2D prototype, making The Great Plateau first, and more.
You can find a summary we’ve done below. For the full piece, head on over to IGN here.
Reggie says Nintendo will “have a big E3 this year”, showcasing games for both Switch and 3DS
You never quite know what you’ll get out of Nintendo from E3. A few years ago, the big N ditched conferences on stage in favor of Digital Events. In 2016, they scrapped its usual pre-recorded presentation entirely and had Zelda: Breath of the Wild as its only playable game.
So what’s in store for this year? Going off of a new statement from Nintendo of America president Reggie Fils-Aime, who recently spoke with Fox News, fans can expect “a big E3”. In addition to games for Switch, Nintendo will be showing what it has in store for 3DS.
Reggie’s full words:
Reggie on being a Nintendo fan, gaming industry’s unpredictable nature, reaction to Switch, more
Posted on 3 days ago by Brian(@NE_Brian) in 3DS, General Nintendo, Switch, Videos | 3 Comments | 0 Likes
Fox News has a new interview up with Reggie Fils-Aime, president of Nintendo of America. Reggie spoke about his early days of playing Nintendo games starting with the SNES, how the gaming industry can be unpredictable, the early reaction to Switch, and more. View the full interview below.
Thanks to Jake for the tip.
Nintendo planning unconventional software for Switch
Posted on 3 days ago by Brian(@NE_Brian) in News, Switch | 155 Comments | 0 Likes
A new interview with Nintendo’s Shinya Takahashi has appeared from a recently-published Japanese magazine. In it, Takahashi talked a bit about software for Switch.
Takahashi said that Nintendo is preparing new IP one after another. There is / are title(s) in development that take advantage of the Joy-Con.
The interviewer asked if there are revolutionary out-of-the-box titles like Brain Age on the way. To that, Takahashi said he can’t discuss any details, but of course they are planning it. He also stressed the importance of indie games like Snipperclips for Nintendo.
Note that Takahashi isn’t saying Nintendo is working on a Brain Age successor or sequel. Rather, there is something out-of-the-box (unconventional) planned.
Inti Creates: Switch is “very easy to work with and developer-friendly”
Posted on 4 days ago by Brian(@NE_Brian) in News, Switch | 5 Comments | 0 Likes
Switch is “very easy to work with and developer-friendly,” Inti Creates CEO Takuya Aizu has said. Aizu spoke about developing for the new system as part of an interview with DualShockers. Inti Creates was at Switch’s launch this month with Blaster Master Zero.
When asked about working on the new hardware, Aizu said:
“When we started to develop Blaster Master, we were using our own in-house engine because we originally planned to release the game on Nintendo 3DS. Once we decided that we were going to do a Nintendo Switch version, getting the stuff from the in house engine over to Switch only took a few months. In terms of just a general feeling, the Switch is very easy to work with and developer-friendly from our experience. Then you have the ability to use the Switch functionality for your game, such as the Joy-Cons or the multiplayer feature we added to the Switch version of Master Blaster.”
Aizu also mentioned in the interview that Inti Creates has “two big projects coming up”. However, it’s unclear whether or not these will be on Nintendo platforms. The first will be announced in early summer while the other “will be closer to the end of the year.”
GameStop: Breath of the Wild “reinvigorated” Wii U sales – many pre-owned systems and new Zelda copies
Posted on 5 days ago by Brian(@NE_Brian) in News, Switch | 33 Comments | 0 Likes
Switch isn’t the easiest thing to find at retail right now. Due to that as well as the strong response to Zelda: Breath of the Wild, pre-owned Wii U sales have been “reinvigorated,” according to GameStop senior director of merchandising Eric Bright.
Bright told GameRant that GameStop has been moving many pre-owned Wii U systems and new copies of Zelda. The situation overall “completely racked up the Wii U market.”
“With The Legend of Zelda: Breath of the Wild coming out, we’re seeing great results in our pre-owned Wii U sales. We’re selling a lot of pre-owned Wii U consoles along with brand new Wii U copies of Zelda. Breath of the Wild has reinvigorated sales of the Wii U with Nintendo Switch being sold out at so many retailers. The Switch launching and Zelda launching completely racked up the Wii U market.”
Former SEGA America CEO on Japan headquarters resenting original changes to Sonic
Posted on 6 days ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments | 0 Likes
Sonic the Hedgehog wasn’t always the character that we know of today. Originally, series artist Naoto Ohshima came up with a design and concept that was more dark and aggressive.
SEGA America ended up pushing for a change over concerns about Sonic being unable to connect with a global audience. Because of this, Sonic lost his fangs, his girlfriend Madonna, and his band. However, SEGA Japan was apparently dissatisfied with Sonic’s updated design and pushed back when possible.
Speaking with Polygon,
“[I] think they resented the fact that we changed him from being aggressive, and having fangs and [a] very sharp personality – and to some degree a menacing personality – to being soft and friendly. I think they resented that. But I don’t know [if] I’d carry it so far as to why they didn’t do the things that should have been done. I think it might have been part of it, however.”