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Inti Creates made two announcements last week. The first is that the Azure Striker Gunvolt: Striker Pack is coming to Switch, while Mighty Gunvolt Burst is in the works for both Switch and 3DS.

USgamer spoke with Inti Creates CEO Takuya Aizu following the news. For Azure Striker Gunvolt, Aizu spoke about how the Striker Pack came to be on Switch and confirmed that they’re trying to release a physical version in the west. Aizu also confirmed that Mighty Gunvolt Burst will be adding more characters and spoke about how Mighty No. 9 isn’t a direct influence on the game.

Read up on these comments from Aizu below. You can find USgamer’s full piece here.

Fire Emblem Echoes: Shadows of Valentia, a remake of Fire Emblem Gaiden, takes on a completely new name. In an interview with The Verge, director Kenta Nakanishi explained the change.

Nakanishi told the site:

“Because it wasn’t released outside of Japan, and gaiden means side story, people would think ‘What is the side story for?’ So we thought we’d come up with a new title.”

Nakanishi also commented on the Fire Emblem game he would remake if he had to choose. His selection? Fire Emblem: The Binding Blade, a Japan-exclusive GBA title. Nakanishi said that Roy’s story “has never been told, so it would be great if we could release a remake of his story.”

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Kotaro Uchikoshi is best known for the Zero Escape franchise. Across three different games, he acted as series director.

Uchikoshi could choose to support Nintendo’s newest platform in the future. When asked about Switch, he said the following:

“I think it’s a very interesting piece of hardware. If the opportunity presents itself, I’d love to put out something on the Switch.”

Uchikoshi is in the very early stages of a new game tenatively known as Project Psync. It remains to be seen if it will end up on a Nintendo platform.

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In a new interview with Polygon, Fire Emblem Echoes: Shadows of Valentia director Kenta Nakanishi spoke about the newly released remake.

Nakanishi told the site that Intelligent Systems wanted “to integrate things that we couldn’t do with Fire Emblem Fates on the 3DS platform.” That caused the team to look back on the past. Fire Emblem Gaiden was a game that resonated with Intelligent Systems and Nakanishi in particular since his father – who died when he was a child – had passed the game on to him.

GameReactor recently chatted with Rime creative director Raúl Rubio and game designer Kevin Cerdá. The two developers were able to comment specifically about the game’s version on Switch.

Rubio started out by saying that Tequila Works was “glad that Nintendo was interested in Rime, but as you can guess it’s still a lot of work.”

Cerdá followed up on Rubio’s words by weighing in on the challenges with bringing Rime to Switch:

Activision and Bungie have no plans to make a Switch version of Destiny 2.

IGN asked project lead Mark Noseworthy about the possibility, who initially said Bungie has “no announcements to make about the Switch at this time”. IGN then pressed further and asked if the franchise could eventually end up on Switch.

Noseworthy said in response:

Game Informer was recently able to speak with Snipperclips developer SFB Games. During the chat, the team touched on how it was originally assumed that the project would be made for Wii U, scrapping a story idea to cut down on story, how much Nintendo was involved, and more.

Read up on SFB’s comments below. For the full interview, visit Game Informer’s site here.

In Game Informer’s latest episode of the GI Show, the voice actor behind Princess Zelda from Breath of the Wild, Patricia Summersett, is interviewed about her experience voicing the character.

While nothing new related to the game is revealed, it’s nonetheless worth listening to if you’re interested in hearing how the voice of the current incarnation of Princess Zelda was chosen. The segment featuring the interview starts at 1:30:45 in the video below.

Gamer.ne.jp recently conducted an interview with Kenichiro Takaki, the producer of the Senran Kagura series, and a famous Japanese video game collector known as Sakekan. Among other things, they talked about their experience with the Switch so far, playing it in public places as well as the upcoming Switch title Shinobi Refle: Senran Kagura. The folks at Siliconera translated the interview; below are a few choice quotes:

One of the standout features of Switch is HD Rumble. When developers use the functionality, the vibration feedback can feel more realistic.

HD Rumble has been used in several Switch titles thus far, and it’ll also be included in tomorrow’s new eShop game TumbleSeed. Polygon caught up with programmer David Laskey and composer / sound designer Joel Corelitz

To begin, the two discussed how HD Rumble separates itself from regular rumble:

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