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Final Fantasy VI Remake

A remake of Final Fantasy VI doesn’t appear to be happening anytime soon, with Square Enix indicating that it would take a significantly long time to develop.

Yoshinori Kitase, a longtime director and producer of the series, recently participated in an interview with French YouTuber Julien Chièze. During that discussion, Kitase revealed that if Square Enix were to remake Final Fantasy VI, he believes it would take double the amount of time than the Final Fantasy VII Remake project. This is because he anticipates it being bigger and it already has so many characters in it.

One could say that the Ace Attorney series has seen a slight resurgence over the past few years. Capcom shipped Phoenix Wright: Ace Attorney Trilogy on Switch in 2019, followed by The Great Ace Attorney Chronicles in 2021 (which were localized for the first time). Apollo Justice: Ace Attorney Trilogy is also coming out very soon.

The good news is that Capcom won’t be abandoning the Ace Attorney series anytime soon. In an interview with 4Gamer, Kenichi Hashimoto – who most recently served as producer for the Apollo Justice re-release – said that the franchise “won’t be stopping”.

Apollo Justice: Ace Attorney Trilogy was developed with the RE Engine, the game’s producer has revealed.

Kenichi Hashimoto was speaking about challenges of the re-release in an interview with 4Gamer. RE Engine is Capcom’s proprietary engine, but the games were originally built with other technology. Capcom also hasn’t done much with the RE Engine when it comes to adventure games.

Super Mario Bros. Wonder Yoshi

The developers behind Super Mario Bros. Wonder have commented on how the game’s characters were decided and also revealed a mechanic for Yoshi that was ultimately scrapped.

Super Mario Bros. Wonder has the most amount of playable characters for the series yet. When asked by Famitsu in last week’s issue how they were selected, director Shiro Mouri said:

Talking Pokemon

As many fans know, Meowth is the primary Pokemon that talks like a person in the anime. However, there was actually a time when the same thing was considered for other creatures.

The Pokemon Company president Tsunekazu Ishihara spoke about this in a recent interview of Famitsu while discussing Detective Pikachu Returns. Here’s what was shared about that subject which we’ve translated:

Super Mario Bros. Wonder timer

In this week’s issue of Famitsu, a couple of developers behind Super Mario Bros. Wonder discussed the decision to remove the timer. Producer Takashi Tezuka and director Shiro Mouri chimed in.

The time limit has been a staple of the side-scrolling series since the very original game. However, Super Mario Bros. Wonder mixed up a number of aspects to the classic formula, and taking that out was one of those changes.

Epic Mickey director Warren Spector

Warren Spector acted as director on Epic Mickey – as well as its sequel. As a huge Disney fan, it was a big passion project for him.

Spector reflected on Epic Mickey and its initial reception while speaking with Venturebeat. As someone who worked on immersive sims before like Deus Ex, this was a big change in terms of what fans came to know him for. Specter said “gamers didn’t get it”, but he’s still “proud of Epic Mickey”.

Detective Pikachu origins

In a recent Famitsu interview, key developers behind Detective Pikachu spoke about the franchise’s origins.

Executive producer Tsunekazu Ishihara, along with original producer and writer of the sequel Hiroyuki Jinnai, chatted with the magazine. Jinnai mentioned how company wanted to pursue an adventure game as that’s something that hadn’t really been done previously with the Pokemon spin-offs.

Zelda Maker Aonuma

Super Mario Maker has had two successful games, and some fans have wanted Nintendo to explore something similar for The Legend of Zelda. However, don’t expect anything on that front in the near future.

Zelda series producer Eiji Aonuma spoke about the possibility in an interview with Polygon, but seemed to rule it out. While Breath of the Wild and Tears of the Kingdom have allowed for creativity through its different gameplay systems, Aonuma doesn’t feel that the actual concept of Zelda Maker would be a good fit for the franchise.

Why Hideki Kamiya left PlatinumGames

Hideki Kamiya has finally opened up as to why he left PlatinumGames.

Kamiya announced his departure at the end of September with his official exit happening in October. He spoke about the move a bit in a recent video on his YouTube channel, but provided more insight in an interview with IGN.


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