interview Archives - Nintendo Everything

Submit a news tip

interview

Last week, Famitsu published the first entry in its series of interviews with Nintendo about the NES Classic Edition / Famicom Mini (and SNES Classic Edition / Super Famicom Mini). The second section was put online a few days ago. Just like the previous entry, some interesting tidbits were shared.

Similar to what was said in the last interview, Nintendo again noted that very few staff believed that NES Classic Edition / Famicom Mini would be a hit initially. Since Switch wasn’t too far down the road, most staff at the company weren’t really paying attention to the classic hardware. However, Yamato – a former developer and now a manager of the sales department – said that it would make fans happy. He also strongly suggested to make a TV commercial. But since the product itself was met with stock shortages, they could barely air ads.

Back during the summer, French website Jeuxvideo interviewed Zelda series producer Eiji Aonuma. Although it had some interesting comments, the discussion largely went unnoticed. We decided to follow up with a full translation since we felt that it was a pretty worthwhile interview.

Zelda series producer Eiji Aonuma and art director Satoru Takizawa were the participants this time around. The two were asked about the game’s difficulty in relation to The Master Trials, why Hero’s Path Mode wasn’t in place originally and was instead added as DLC, timeline talk, and even the possibility of Zelda II remake – plus more.

Continue on below for our full translation.

IGN recently spoke with Nintendo of America senior product marketing manager Bill Trinen and senior VP of sales & marketing Doug Bowser. The two had plenty to say about the Nintendo World Championships. Between the two, we’re able to hear about how the games tend to be a surprise, how the titles are chosen in the first place, and the types of participants brought in this year.

Read about these responses below. You can find the full article on IGN with more comments here.

Ubisoft hasn’t said much about the Switch version of Steep since it was announced for the console back in January. Even with the silence, we apparently shouldn’t be too concerned, as it’s said to still be happening.

Nerd Report interviewed Steep director Arnaud Ragot in preparation of a new expansion releasing on other platforms soon. The publication also managed to ask a question about the Switch edition. Ragot said that it’s “still planned, still something we have in our mind.” The current focus is that expansion, though.


IGN France reported in June that Ubisoft was having some trouble getting Steep to run properly on Switch. But development was apparently ongoing at the time, and Nintendo was even lending its assistance.

The Super NES Classic Edition and the Super Famicom Mini are fairly similar in the games they offer. However, there are some differences. On the Super Famicom Mini for example, EarthBound (Mother 2) isn’t included.

Nintendo’s Kazuyoshi Nishi explained the omission in an interview with Famitsu. Nishi spoke with the site about wanting to balance out the games according between various genres and titles people loved.

Square Enix’s new Secret of Mana remake isn’t currently planned for Switch. That’s somewhat surprising given the company’s support of the console thus far. We also can’t forget that Seiken Densetsu Collection also came out in Japan earlier this year.

Redbull recently spoke with producer Masaru Oyamada, and managed to ask why the remake isn’t in the works for Switch. His answer was fairly sound, in which it was explained that development started before Switch was announced. Though Square Enix can’t immediately say that the game will be on Switch, the company would like “to continue listening to the various requests from our fans.”

At the Brazil Game Show, GameSpot caught up with NetherRealm Studios creative director Ed Boon. Boon was asked about potentially supporting Switch in the future.

Boon, known for his work on the Mortal Kombat series, directed Injustice 2 earlier this year. He indicated that the game could theoretically run on Switch, but adjustments would need to be made in order for it to happen.

Boon said:

In the latest issue of GamesMaster, the magazine shares some choice words with Super Mario Odyssey producer Yoshiaki Koizumi. Koizumi weighed in on how the Switch game encompasses previous 3D Marios, the theme of travel, and wanting to take advantage of the Joy-Con.

Below is a roundup of the various comments:

Nintendo closed out its series of interviews for the Super NES Classic Edition with a bang. Masahiro Sakurai spoke about Kirby Super Star in depth, which is a game he directed 25 years ago.

One notable part of the interview touches on how a request from Shigeru Miyamoto led to the inclusion of two-player co-op. Sakurai also goes over how Donkey Kong Country’s visuals influenced Kirby Super Star, a planned game that was cut, and the development name.

You can read about these topics and more below from the full interview with Sakurai.

Leading up to the launch of Switch, we often heard about how Nintendo was trying to learn from its mistakes during the Wii U era and applying that knowledge for its new console. With the system having been available for several months, Nintendo of America senior product marketing manager Bill Trinen and Nintendo of America senior VP of sales and marketing Doug Bowser reflected on this subject once again.

Trinen fist weighed in on one important aspect Nintendo addressed: the system menu. Whereas Wii U took quite a while to start up and load a game, Switch is lighting fast in comparison.

Trinen said:

Page 1 of 16712345...102030...Last »