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ARMS update out now (version 1.1.0)

Posted on 2 days ago by (@NE_Brian) in News, Switch | 8 Comments | 0 Likes

Update 2 (6/26): Bumped to the top. Added the full English patch notes below.

Update: “Arena” mode added allowing for spectators (thanks JayMart2k). LAN play is also in (hold the left stick, then press L+R on the main menu). Aside from that, there are bug fixes and a spelling mistake fix.

Original (6/25): ARMS’ first update is out now. Nintendo just made version 1.1.0 available to players a few moments ago.

We’re still waiting on Nintendo to produce the official patch notes for today’s update. There’s a good chance that Spectator Mode has been added in, but we can’t say for sure. We’ll update this post when we have more news about the patch.

The next blog post by Nintendo counting down to the release of the The Legend of Zelda: Breath of the Wild’s DLC Pack 1 is out now. In it, Iwamoto, the Assistant Director of the game, talks about the Phantom Armor and its origins.

Hello. I’m Iwamoto, Assistant Director of The Legend of Zelda: Breath of the Wild.

With DLC Pack 1, The Master Trials, you can acquire the armor of a Phantom (this DLC is only available through the purchase of the Expansion Pass).

Depending on your experience with the series, some of you may be wondering, “What’s a Phantom?” Well, Phantoms are a type of knight appearing in The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks games for the Nintendo DS™ system. In those games, the mysterious armor they wear does not take damage when attacked from the front.

The Legend of Zelda: Breath of the Wild is receiving its first round of DLC from the Expansion Pass this week. To celebrate, Nintendo intends to share five new blog posts about the game each day.

Today’s update pertains to the Korok Mask. Director Hidemaro Fujibayashi talks about the new item, and reveals that the Korok Seeds were originally stone objects.

Here’s the full post:

Hello. I’m Fujibayashi, Director of The Legend of Zelda: Breath of the Wild.

From now until June 30, we plan to update this site daily with information related to DLC Pack 1, which can only be purchased as part of the Expansion Pass. The Master Trials pack includes new armor you can acquire by finding the right chests.

In this first post, I’ll be discussing the Korok Mask.

Don’t expect Nintendo to pursue 4K gaming anytime soon. While that’s something other console manufacturers are starting to focus on, Nintendo of America president Reggie Fils-Aime believes that the audience is currently “a bit too limited.”

That’s what Reggie shared with The Verge during an interview last week. He stressed the importance of Nintendo reaching as many people as possible and having them engage and enjoy the company’s various games.

Reggie’s full comments:

“The Nintendo mission is to reach as many consumers as possible and to have them engage and have fun with our [intellectual property]. That’s what we try and do. So inherently, we go for a more mainstream audience. Inherently, we want our products to be affordable. We want our products to be easy to pick up and experience, low learning curve. We want our IP to shine as we deliver these experiences.

GungHo Online Entertainment is officially working on a new game for Switch. We don’t know what it is exactly, but the project was teased as an “action game for all ages with a lighter, comical tone.”

GungHo’s Switch title won’t just be for Japan. President and CEO Kazuki Morishita has confirmed plans for the west, and the company may have other titles for the console as well.

Morishita spoke about this and more in an interview with Nintendo Life. Aside from Switch, he touched on Puzzle & Dragons as well as working with Nintendo on Puzzle & Dragons: Super Mario Bros. Edition.

You can read some comments from Morishita below. The full interview is located here.

One of the more unexpected Nintendo-related E3 announcements took place during a third-party conference. During its presentation, Bethesda debuted a new trailer for The Elder Scrolls V: Skyrim on Switch and unveiled a special Zelda collaboration. The game will let players walk around in Link’s outfit from Breath of the Wild, sword and all.

Geoff Keighley spoke with Bethesda VP of PR / marketing Pete Hines about the collaboration at E3. He said:

“… talked to the Breath of the Wild folks, and they were big Skyrim fans themselves and loved the idea. We really wanted to kind of do an integration with them – their open world thing, our open world thing. It was a lot of fun. They were great with proividing us with all kinds of assets to make it feel like a cool, unique thing for Skyrim.”

The Elder Scrolls V: Skyrim is coming to Switch this holiday. A specific release date has not yet been announced.

It was rumored a couple of years ago that MercurySteam attempted to pitch a Metroid game for Wii U and 3DS. Then in 2016, the studio denied that report. What makes things really interesting is that, last week, Nintendo and MercurySteam announced Metroid: Samus Returns for 3DS.

So what happened here? Liam Robertson, who reported on the rumor originally, shared his latest findings in a new video.

Depending on which sales tracker you go with, Switch has now surpassed one million units sold in Japan. Media Create has it just under that amount for the week ending June 18, though it’s surely gone past that mark by now. Dengeki also officially says sales are over one million.

Switch took sixteen weeks to reach one million, according to Dengeki’s data. Sales for Wii and Wii U were at 1.85 million and 820,000 units respectively at the same point.


Yet another interview with Nintendo of America president Reggie Fils-Aime was posted today. This time, Waypoint published its own conversation with the executive. While the two sides were speaking, Reggie touched on Switch’s lineup and somewhat teased future announcements, Animal Crossing for mobile, why indies weren’t showcased at E3, shutting down AM2R, and more.

We’ve shared some of the comments from Reggie below. Waypoint has the full interview here.

GameSpot has joined other outlets with its own interview with Monolith Soft co-founder and president Tetsuya Takahashi. The discussion features talk about Xenoblade Chronicles 2, including the game’s theme and how it’s a culmination of all Takahashi has done and wanted to do in the past with previous titles. Some general industry topics are tackled here as well, including interest in working on smaller projects in the future if there’s an opportunity.

Continue on below for some notable excerpts from the interview. Head on over to GameSpot for the full discussion.

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