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Julian Gollop, creator of the strategy franchise X-COM, nearly could have worked on Mario + Rabbids Kingdom Battle. Creative director Davide Soliani had interest in bringing Gollop on board during the early stages of development.

In an interview with PCGamesN, Gollop stated:

“The creative director Davide Soliani is a friend of mine from Ubisoft. When I was at Ubisoft Sofia he was, and still is, working for Ubisoft Milan and I visited him a couple of times. We had conversations about project ideas… he was a fan of my previous games, like Laser Squad [Nemesis] and stuff like that, and he was really into his strategy and turn-based ideas from the beginning.”

Three years or so ago, Soliani gave Gollop a call and asked if he wanted to work on a project with him. It never worked out because Gollop had just left Ubisoft to start working on Chaos Reborn, and he wasn’t aware that it was Mario + Rabbids Kingdom Battle. Gollop may have ended up working on the Switch title had he remained with Ubisoft.

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Ubisoft-developed Mario + Rabbids Kingdom Battle is now the top-selling, non-Nintendo game on the Switch according to physical sales tracked across North America and Australia. The sales demonstrate clear fan interest in crossover titles, and such success could potentially lead to future collaborations. 

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Mario + Rabbids Kingdom Battle creative director Davide Soliani provided a humorous look at the game’s development today. On Twitter, he shared an early animation from the team created two years ago.

Here’s the clip:


Recognize the music and poses? That’s right: this is a funny play on the Sailor Moon anime.

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Nintendo Australia sat down with a Ubisoft representative to talk in-depth about the collaborative nature of Mario + Rabbids Kingdom Battle. Check out the full video below.

Are you aware of the fact that Mario + Rabbids: Kingdom Battle isn’t actually out in Japan yet? The much-lauded game has been available in the West for a couple of weeks now, but hasn’t hit Nintendo’s home turf yet. We’ve known for a while now that Nintendo are publishing the game themselves in Japan, and that it would be released sometime next year, but in the recent Nintendo Direct, a concrete date has finally been revealed. Turns out that Japanese fans won’t have to endure too much of 2018 without Mario + Rabbids as the game is launching on January 18th.

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Ubisoft has published another new trailer to celebrate the launch of Rayman Legends Definitive Edition. View a video focusing on Kung Foot below.

Ubisoft published a launch trailer for Rayman Legends Definitive Edition, out today on Switch. View the video below.

Ubisoft published a new Mario + Rabbids Kingdom Battle video today that delves into the story of Mario + Rabbids Kingdom Battle. Associate producer Cristina Nava, narrative designer Andrea Babich, art director Mauro Perini, and creative director Davide Soliani all speak. Watch the full video below.

Digital Foundry published yet another technical analysis today. With Rayman Legends Definitive Edition releasing on Switch today, the outlet has taken a look at how the game performs. There are some surprising finds here.

To begin, Rayman Legends Definitive Edition runs at 1080p while docked. It mostly runs at 60 frames per second, but a few dips may pop up occasionally. Strangely, the frame rate issues seem to be sorted out after you’ve died once in a level.

Yesterday, Ubisoft held a special stream for Rayman Legends Definitive Edition. Finn Wolfhard from the Netflix show Stranger Things was brought in to try the game. Watch the full recording below.

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