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Eiji Aonuma

Aside from asking Zelda producer Eiji Aonuma about his thoughts on VR, French site Gameblog posed two more questions that were more about Nintendo in general.

First, Aonuma was asked about what makes Nintendo games recognizable. He (roughly) said the following:

“I do not know if it fits perfectly, but I will say that … it’s difficult to answer, because I never created video games other than Nintendo. On the other hand, I play a lot of other games, other than Nintendo. The specificity (essence) of Nintendo, although it is not valid for 100% of our games, but compared to other games, we go directly into the heart of the matter … It is true that our games do not take long to start, not full of cinematic intros, explanations that drag on and that we are told ‘well, we play when?’ And which give us rather want to turn off the console.”

Aonuma next commented on the gaming industry and how it’s changed. He (roughly) shared the following on that subject:


The Switch version of Rime isn’t being handled by Tequila Works directly. While the original team is involved in how it progresses, Tantalus is behind the actual development. Tantalus is also working on Sonic Mania for Switch.

Tequila Works told IGN:

“The Nintendo Switch version is being developed by Tantalus, the studio behind the HD version of The Legend of Zelda: Twilight Princess. We worked side by side with them to ensure the Nintendo Switch version is absolutely true to the original vision we have for RiME, and they are doing a terrific work indeed! We are really enthusiastic about Nintendo Switch and we are immensely happy about releasing RiME on that console, but it’s too early to discuss future developments. Let’s finish RiME first! :)”

Tequila Works also mentioned that “There is still a lot of development to take into consideration, but we’re working hard to get the Nintendo Switch version ready for release at the same time as the PlayStation 4, Xbox One and Windows PC versions in May.” A physical release could happen, as the studio is “working with Grey Box to check on the production pricing for cartridge Switch releases. We’ll ideally have additional information before long.”

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Gameblog was recently given the opportunity to interview Eiji Aonuma, the producer of Zelda. At one point, Aonuma was asked about his thoughts regarding Zelda and virtual reality.

At least for the time being, the two aren’t a match. VR allows the player to see the world from their own point of view. With Zelda, however, the purpose is to watch Link grow.

Aonuma’s words are roughly translated as follows.

“You know, one of the interests of the Zelda games is to evolve Link and therefore see him grow. In VR, you would no longer see Link, you would see the world from your personal point of view, so I think it would not be very ‘Zelda'”.

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European Wii U owners will soon have access to Koi DX. According to a listing on the eShop, it’s due out next week – specifically February 2.

Here’s a look at the eShop listing:


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It’s well known at this point that The Legend of Zelda: Breath of the Wild begins with Link not having memories. In the game world, 100 years have passed by the time you’re able to control the character.

Link’s memory loss appears to have a greater importance to the overall gameplay than some would have initially thought. Since some folks may consider the next bit of information to be spoiler-related, head past the break if you’d like to learn more.

A new Mario Sports Superstars trailer has just been published, which focuses on baseball – one of the five included sports. Watch it below.

Shadow Archer has already been out in North America, but it was added to the European Wii U eShop today. The game’s file size is in for those that are curious. To download the game, 79 MB of free space is needed.

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As part of the latest SEGA Raw episode, gameplay footage from Sonic Mania was shown. The official recording can be seen below.

Shovel Knight: Specter of Torment is a little over a month away from launch, meaning footage continues to appear. Find a few more minutes of gameplay below.

Thanks to Jake for the tip.

Landon Podbielski, creator of Duck Game, has expressed significant interest in bringing the game to Switch. In fact, he’s currently looking into obtaining a dev unit at the moment.

Podbielski told one fan on Twitter:


Duck Game may not be a name that you’re familiar with, yet it’s been looked upon favorably since debuting in 2015. We’ve included an overview and trailer below so that you can get a feel for what the title has to offer.

Enter the futuristic year of 1984, an age where ducks run wild in a frantic battle for glory. Win over the crowd and gain a following by blasting your feathered friends with Shotguns, Net Guns, Mind Control Rays, Saxophones, Magnet Guns, and pretty much anything else a duck could use as a weapon. One hit and you’re roasted. This is DUCK GAME. Don’t blink.

2 to 4 PLAYERS in either Local Multiplayer Couch Combat, or NEW Online Play!
Single Player challenge mode
Easy to pick up, emphasizing strategy over twitch reaction
50+ Levels, 50+ Weapons
Level Editor

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