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Miitomo has been updated with more content. Users will find returning stages with more items.

“Dress to impurress! Cat Style” is the returning theme. The stages provide the following:

– Tiny kitty cap
– Cat-ear headband
– Striped kitty muffler
– Cat-faced stockings
– Cat hood w/ muffler
– Cat-paw dress shirt
– Hoodie w/ wraparound kitty
– Shorts w/ calico-cat print
– Cat companion
– Silly-kitty sweater
– Kitty miniskirt
– Cat-faced pumps

The returning stages will be available until March 7 at 6 PM PT / 9 PM ET.

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Square Enix hosted a stream on Friday to show off I Am Setsuna on Switch in-depth. The recording with an hour of footage can be found below.

Yacht Club Games is at Switch’s launch with Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment. But how’d the studio find out about the new console anyway?

In a recent interview, lead programmer and studio co-founder David D’Angelo said:

“Nintendo first came to us. They said, ‘We have something coming. No we can’t tell you what it is, but if you have something around this time then that would be great.’ They do a pretty good job of keeping us in the loop in case our projects line up.”

D’Angelo also mentioned that “Switch is light years ahead of the Wii U. It’s an incredibly easy system to develop for, even compared to other consoles.”

With Shovel Knight, Yacht Club Games had it running “within a week”. In D’Angelo’s experience, developing for Switch is very close to the PlayStation 4. “I’ve been very impressed with how put together it is,” he said.

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Within the past week or so, new 1-2-Switch interviews with producer Kouichi Kawamoto appeared in both in Famitsu and on Japanese website 4Gamer. While nothing too major was mentioned, there were a few excerpts we thought were worth highlighting.

First, on 4Gamer, the site started out by talking about how 1-2-Switch feels reminiscent of WarioWare. Kawamoto responded to this and later directly commented on why the game isn’t pre-installed.

Below is the relevant exchange between the two sides:

The first game I created after joining Nintendo was the Sound Bomber mini-game included in 64DD title Mario Artist: Polygon Studio. Sound Bomber became foundation for WarioWare, so I am credited as being responsible for coming up with it.

Does that mean 1-2-Switch is based on WarioWare?

No, it doesn’t (laughs). I happened to come up with something completely new this time. […]

Did you ever consider making a game like 1-2-Switch as part of the WarioWare series?

WarioWare throws new games with different rules at you one after another, and they are fairly difficult games. If you played them without looking at screen, they would be extremely difficult. Furthermore, the players themselves are the characters in 1-2-Switch, performing on their ‘stage’ in front of the screen, so there isn’t really any room for the Wario characters. Because of that, I decided not to use Warioware from the outset. I made something new.

At GDC a few days ago, several Zelda: Breath of the Wild developers were on hand for a special session. Team members discussed how they approached creating the game and shared some very interesting things in the process. A 2D prototype was shown as well as some pretty crazy concepts.

Nintendo of America passed along some of the news and images on Twitter as the panel happened, but a substantial amount of additional photos were shown at the event. For a look at what else was shared, take a look at the gallery below.

Thanks to Zack C foe the tip.

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It’s almost tough to believe that Switch and The Legend of Zelda: Breath of the Wild are finally here. With Switch, we’ve been waiting on it ever since late Nintendo president Satoru Iwata teased it as NX two years ago. The wait for Zelda has been even longer as it was first mentioned in a January 2013 Nintendo Direct.

It may only be around two days, but we’d love to hear about what everyone thinks of Switch and Zelda: Breath of the Wild. Have they lived up to your expectations? Are they disappointing you in any way? Let us know in the comments below.

Highlights from last week’s topic: Will you play Switch more as a console or a portable?

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First 4 Figures has a video up on its YouTube page discussing the creation of the new Zelda: Breath of the Wild Link statue in-depth. The documentary, clocking in at an hour, can be seen below.

By the way, Best Buy has once again shifted the release date for the statue. It’s now planned for March 13.

Skylanders Imaginators is one of the launch games for Switch, and Activision has a new trailer up for the game. You can check it out below.

Glixel recently published an interview with Bethesda Game Studios’ executive producer Todd Howard. During the chat, Howard was able to comment a bit more on The Elder Scrolls V: Skyrim for Switch.

First, Howard was asked about how Skyrim for Switch came about. He shared the following:

“When it comes to the Switch, Nintendo’s the only company that can do that, right? When you hear that Nintendo’s going to do a new platform, there’s a lot of ways that can go. If you look at handheld gaming, they’re still the best at it. If they say ‘we’re going to make the best handheld ever and you can plug it into your TV’, well that’s just really, really smart. I hope they do well and it’s a unique opportunity for us.”

Glixel also asked if Bethesda was talking with Nintendo for awhile:

The Legend of Zelda: Breath of the Wild finally introduces voice acting. Link doesn’t speak, but other characters do – including Zelda herself.

Patricia Summersett announced on Twitter that she’s behind the role of Zelda. It doesn’t seem as though she has a ton of experience with games, though she’s worked with Ubisoft on a few titles over the past few years. Summersett was also involved with Suikoden: Tierkreis.


Of course, this news only applies to the English version of Breath of the Wild. Other actors were brought in to handle the game in different languages.

Thanks to TDude73 for the tip.

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