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Indivisible is a new action-RPG from Lab Zero Games, the creator of Skullgirls. Nintendo fans might be interested to hear that a Switch release may happen.

On Twitter, the official Indivisible mentioned that the team is “investigating the possibility of a Switch release” with publisher 505 Games:


We heard something similar back in December 2015. At the time, the game’s Twitter account said Switch would be considered when more information surfaced. Nothing is set, but it looks like the team is now actively looking into the possibility.

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GameStop is offering a pre-order bonus for Zelda: Breath of the Wild. If you reserve the game, you’ll be able to receive an exclusive poster.

The offer works for both versions – Switch and Wii U. Additionally, you can pre-order the game either in-store online. Those going with the latter option will need to print their order confirmation page and bring it to their local store. GameStop advises calling your local store ahead of time to ensure that the poster is available.

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Word came in a few days ago that forma.8 is slated for February 23 on the European Wii U eShop. Fortunately, North America will also be getting it on the same day as well. Have a look at the official launch trailer below.

Many indie developers have been shifting plans from Wii U to Switch over the past few weeks. However, AckkStudios is remaining steadfast in bringing previously-announced titles to the console.

YIIK and Chromophore: The Two Brothers Director’s Cut are both still planned for Wii U. Even though AckkStudios hasn’t had much to say about either game as of late, it doesn’t look like anything has changed.

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aeiowu announced TumbleSeed for Switch earlier this week. This spring, the eShop will be adding a “rolly roguelike” game.

One of the developers shared information on how TumbleSeed will use Switch’s HD Rumble feature earlier today. Although aeiowu is still working on it, the functionality “allows you to feel where the seed is on the screen (left or right) and how fast you’re rolling.” And “if you’re rolling fast at all in our game, you’re usually outta control so it sorta provides a 6th sense that allows you to feel your inertia.”

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Update: IGN also has some comments from Kojima. They’re mostly the same, but here’s what he said:

“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”

“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”


Original: Plenty of Japanese developers have shared thoughts about Switch. But what about Hideo Kojima, who previously led the Metal Gear Solid series?

Glixel asked Kojima about how he feels regarding Switch in a new interview. Regarding Nintendo’s new console, he stated:

“You might be familiar with a thing we created called ‘Transfarring’ which let you transfer data between a PS Vita game and a PS3 game. I see the Switch as an evolution of that idea, where you can play something at home and play it to go. This is the main attraction of this system. For example, movies and TV, you can watch them on basically any device. You can watch them at home, you can watch them on the go. Games will become the same way. The cloud technology is behind the curve in that regard, but that’s the correct line of thought, and this is where Nintendo’s taking it.”

Kojima actually went hands-on with Switch this week, and his experience was recorded on camera. You can see him playing 1-2-Switch right here.

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Yet another Zelda: Breath of the Wild interview has surfaced with Shigeru Miyamoto and series producer Eiji Aonuma. YouTube ZackScottGames was able to interview both developers following the Nintendo Switch Presentation 2017 last month. There’s lots of talk about Link (including what he’s like in Breath of the Wild and in general), climbing and freedom, and more. View the full interview below.

Capcom revealed yet another collaboration for Monster Hunter XX this week. The Japanese 3DS game is teaming up with Kingdom, a manga series in Japan.

The collaboration comes in the form of a sword and shield weapon called Xin’s Sword. The sword is inherited by Xin from his friend, and the shield depicts a hot-blooded general.

Thanks to Jake for the tip.

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Last month, new Mario toys were distributed in McDonald’s Happy Meals in both the UK and Japan. Get a closer look at all of the new offerings below.

In January, Trine developer Frozenbyte announced a brand new project. Has-Been Heroes, a new roguelike title, will be on Switch – and very soon. A release date of March 28 has already been determined.

We caught up with Kai Tuovinen from Frozenbyte this week to learn a bit more about Has-Been Heroes. Tuovinen spoke about the game itself, how it’s using HD Rumble, and more. We were also able to receive some comments about what it’s like developing for Switch, among other subjects.

Our full Has-Been Heroes interview with Frozenbyte is below.


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