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It was just last week that Circle Entertainment confirmed that the Kutar games would be localized in English. Interestingly enough, we already have a release date for the series. The North American date is locked for November 10.

Here’s the news from Circle’s Twitter page:


Circle Entertainment did not post any news about the European status, though it’s probably not too far behind.

Source

F-Zero X made it out on the Wii U Virtual Console in both Europe and Japan this week. Unfortunately, there seems to be significant issues here.

Many users who purchased F-Zero X on the eShop are encountering severe problems with the controls. The issues are significant enough that some are saying that the game is unplayable. It all comes down to how you maneuver your vehicle, or more specifically, the control stick sensitivity. You really need to push the analog stick far before anything happens, and there’s a deadzone of maybe 25 to 30 percent.

In case you’re curious, F-Zero X on Wii is completely fine. That version of the racer does not have these same issues.

You can read up on some of the comments players have been writing on Miiverse and Twitter below.

Harvest Moon: Skytree Village will be available in just a few days, and now some new off-screen footage has emerged. View the gameplay below.

DeNA held its Q2 financial results briefing today. With its close partnership with Nintendo, a number of tidbits were shared about mobile plans, and the company clarified its approach to Switch.

First, in general terms, DeNA is reallocating resources to the Nintendo partnership. That would suggest the two sides will continue working together beyond 2017. Additionally, DeNA views the joint development of Nintendo apps as its “highest priority”. The company would like to become profitable outside Japan as well.

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13AM Games recently came out and said that Runbow Pocket won’t include local multiplayer or StreetPass support. Instead, the team opted to focus on online multiplayer.

Nintendo Life has now received an explanation from 13AM Games as to why local multiplayer features won’t be included. Here’s what the studio had to say:

The way multiplayer options work on the 3DS and New 3DS can go one of two ways… “local multiplayer features” and “online multiplayer.” Local multiplayer features like StreetPass and Local Play use Nintendo’s NEX servers and API and online multiplayer servers work the way we have things in Runbow.

We’re one of the first teams to bring a Unity title to New 3DS. We already faced a few challenges scaling down the game to fit the full Runbow experience, single player and all, into a smaller machine, and on top of that adding different types of networking to our already complex netcode was a risk that we were not comfortable taking. We were left with a choice: Use the online system we already have in place, something that we know works and is fun, or uproot the code and build it for local features instead, while these features were still being added to the Unity engine. The latter option produced an unknowable: how long would this take us? Will it work? How many New 3DS owners are friends with New 3DS owners in the same square mile? Unity has done a great job in helping us with whatever direction we wanted to go, but at the end of the day we thought it was of greater value to our players to give them an online experience where they can play with anyone, anywhere in the world, just like the original Runbow.

Instead of having to find other New 3DS owners, you and your friends can jump into an online game of Runbow anywhere there is a wi-fi connection. Because of this, we also had to forgo the StreetPass features. We know this comes as a bit of a bummer to our fans, but at the end of the day it was important to us to preserve as much of the original Runbow experience as possible. From our massive single player campaign to those wild online matches with anyone in the world.

Source

The latest episode of the Play Nintendo Show has gone live. View the new video below, which focuses on Mario Party: Star Rush.

The latest episode of Pokemon Generations is now live on the official Pokemon YouTube channel. We’ve gone ahead and attached it below.

Pokemon Generations revisits each generation of the Pokemon games and sheds new light on some timeless moments. New episodes will be available weekly through December 23.

Cypronia’s sandbox title Cube Life: Island Survival is being revitalized on new platforms. Originally made for the Wii U eShop, the company announced today that the game is now heading to Switch and other non-Nintendo systems.

Cypronia hasn’t said how the new version of Cube Life: Island Survival will play. The indie developer is only calling it an “HD version” – despite the fact that it did originally output in HD on Wii U.

View the first screenshots from Cube Life: Island Survival HD below.

Source: Cypronia PR

In Japan, the standalone release of 3D Power Drift is now available, with the main hook allowing players to control various SEGA characters. View a few minutes of footage below.

For the launch of Pokemon Sun and Pokemon Moon later this month, Nintendo UK will be hosting an event at The Old Truman Brewery from 5 PM to 10 PM local time. Fans can look forward to different activities, competitions in Battle Royal, an appearance by battle designer Shigeki Morimoto, and more.

If that wasn’t enough, those who have the classic Pokemon games on the 3DS Virtual Console can partake in a Mew distribution. It’ll be available in Pokemon Yellow, Red, and Blue.

Tickets for the event are said to be limited. Read about more details on Nintendo UK’s site here.


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