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Check out this exchange between Kotaku and Nintendo’s Shigeru Miyamoto/Shinya Takahashi…

Stephen Totilo, Kotaku: I can’t ask you what’s going on with Pikmin, because you’ve answered that for the last couple of years in a row. I can’t ask you what’s going on with Star Fox, because you answered that this year. So… what is going on with Metroid?

[everyone laughs]

Shigeru Miyamoto, Nintendo: The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you’ll have to ask him.

Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.

YouTube is FINALLY nearly done processing the first Code Name: S.T.E.A.M video from earlier today. We now have both demos in this post.


This information comes from Nordic general manager Klemens Kruezer…

– Nordic has acquired the THQ copyright
– Will be publishing games under the THQ name
– This was negotiated outside of the 2013 bankruptcy auctions where Nordic acquired numerous parts of the THQ catalog including the Darksiders series
– Nordic can publish titles with the THQ branding

“It was kind of surprise to some industry veterans and players that we were the winner of the auction of the THQ titles. The challenging fact is nobody has ever heard about Nordic Games before [the THQ auction]. There were so many articles with the headlines ‘Who the f*** is Nordic Games?’ We said, okay they were right. We have seen an uplift in the name of Nordic Games, and what we have also done is we have made a second deal with THQ where we bought the THQ trademark.”

– Nordic currently has the credentials of the THQ Facebook page

“We are small team. The expectations from outside regarding the IPs of THQ are really high. We see it everyday on our Facebook sites. If we post something new to a project the first comments are, ‘Oh, nice. But what about Darksiders 3?’ This where we need some more patience from the fans, because we want to be able to do it right. The owner of Nordic Games has given [interviews] where he has said that he doesn’t want to make a s***y sequel.”

Source

Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…

IGN: What are some high level applications for that you both have in mind for amiibo?

Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.

To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.

When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”


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