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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

“If it’s just a missile, a sword can slice it right up. Of course, you could also just use your bare hands.”


The first details concerning the latest Harvest Moon title – Harvest Moon: Connect to the New Land – have been revealed. Information leaked out of Famitsu overnight, with Siliconera picking up the translation.

Here are the first round of details:

– Pick between a male or female protagonist similar to A New Beginning
– Farming will be made to be a little more simple
– Overall flow of the game will be similar to previous Harvest Moon titles
– Will be able to visit a safari
– Encounter and take care of wild animals
– There will be an increase of wild animals over time
– Game has about twice the variety of animals compared to previous Harvest Moon titles
– “Trade Station” feature: trade crops and dairy products to other countries
– Over time, the amount of countries which you’ll be trading items with will increase
– Will get to visit them on vacations or to deliver items they might need
– Game will have other ranchers who’ll serve as tutorial purpose characters
– Each has a unique personality and guides you through different elements
– Fighting returns
– Other features involve playing in rivers
– StreetPass functionality lets you share personal data with other players

Read more at http://www.siliconera.com/2013/10/08/harvest-moon-connect-new-land-announced-nintendo-3ds/#24p41hTVgOJKwmd4.99


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A new Harvest Moon has been announced in this week’s Famitsu. We’re still waiting for details to leak, but we do know that the game is heading to Japan next February for 5,040 yen.

Yoshifumi Hashimoto will be producing. Matsuyama (presumably Igusa Matsuyama) is working on character designs.


This week’s Famitsu review scores are as follows:

Pokemon X/Y (3DS) – 10/10/10/9
Beyond: Two Souls (PS3) – 10/9/10/9
Rayman Legends (Wii U) – 9/8/8/9
F1 2013 (PS3/360) – 9/8/8/9
Saint Seiya: Brave Soldiers (PS3) – 8/8/7/7
Sentouchu: Densetsu no Shinobi no Survival Battle! (3DS) – 8/8/7/7
J-League Pro Soccer Club o Tsukurou! 8 Euro Plus (PSP) – 8/7/8/7


VD-Dev has shared the first bit of information about its new 3DS eShop game, “IronFall”.

The studio confirmed to us that Iron Fall is a third-person shooter. It’s VD-Dev’s first independent project, and has been in development for two years.

Additionally, VD-Dev tells us that the team is “pushing the 3DS to its limits.”

That’s all for now. New details will be shared in about two weeks.


Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Shin Megami Tensei if… and Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame will be out on October 16. Pricing is set at 900 yen and 800 yen respectively.

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Two Sonic Lost World demos are now available in Japan – one for Wii U and another for 3DS.

On Wii U, players can go through Windy Hill Zone 1. The 3DS demo contains the Window Hill Tutorial and Window Hill Zone 1 levels.

It’s possible to bring some data over to the final version, such as scores.

Hopefully we’ll be seeing the same demos in North America and Europe in the near future.


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Bubble Bobble will be hitting the Japanese eShop as a Famicom download on October 16 for 500 yen. Screenshots of the game can be found above.

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Working with a publisher isn’t something that Comcept is forced to consider. Thanks to generous donations received on Kickstarter, the game can be released independently.

But let’s talk hypotheticals. Say Capcom were to approach creator Keiji Inafune and the team at Comcept about handling publishing duties. Is this something Inafune would be open to? To put it simply: yes.

Inafune told Game Informer this month:

“I would hear their terms. If they had the best terms, I would go with Capcom. There is no reason not to publish with Capcom, and I certainly don’t feel like there’s a reason that I have to publish with Capcom. Literally, it would be a very cut-and-dried business negotiation. If they had the best terms, the logical businessman in me would say, ‘Yes, let’s go with them.'”

What would make Capcom publishing Mighty No. 9 particularly interesting is how Inafune would be returning to the company he started out with (and eventually left), in a sense. But again, the game could very well end up without a publisher – and no one would really mind that.



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