XSEED registers Lord of Magna domain
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
XSEED has acquired the domain name “LordOfMagna.com”. It was registered on December 11.
Lord of Magna could very well be the localized name of Marvelous’ 3DS title Forbidden Magna. Given that XSEED is a subsidiary of Marvelous, I’d say it’s very likely that the game will be brought over to North America sometime this year.
More: Lord of Magna, XSEED
Video showing the 8-Bit NES Bowser 3DS theme
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: 3DS themes
Sakurai talks Smash Bros. patches, thoughts on competitive play
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 71 Comments
More excerpts from Nintendo Dream’s interview with Smash Bros. director Masahiro Sakurai are now available.
In these latest translations, Sakurai talks about patches – such as the timeframe for the latest patch, and the possibility of future updates. He also shares some thoughts regarding competitive Smash Bros. play.
Head past the break for all of Sakurai’s comments.
Yet another Hero Bank 2 commercial
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Hero Bank 2, Japan, SEGA
SEGA has no plans to release retail version of SEGA 3D Reprints Archives in North America
Posted on 10 years ago by Vincent Ward in 3DS, 3DS eShop, General Gaming, News | 1 Comment
SEGA has no plans to bring SEGA 3D Reprints Archives to North America, as the company has stated on Twitter.
@KevinLarrabee @NintendoAmerica hard to say, 'no chance' as the future is a strange and unpredictable place. Nothing planned at the moment.
— SEGA (@SEGA) December 30, 2014
It appears us in North America won’t be able to get these classics in a physical form anytime soon. Keep in mind that you can still purchase some of these games on the eShop with digital downloads, and more are on the way in 2015.
More: SEGA, SEGA 3D Reprints Archives
Homebrew allows for custom 3DS themes
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
The latest development in the 3DS homebrew scene has led to the creation of custom themes. Those who have taken advantage of the Ninjhax/Cubic Ninja homebrew exploits can now use a new custom menu tool, among other homemade releases.
In other news, Cubic Ninja exploit creator Smealum has managed to run run unsigned code on a DS through Bangai-O Spirits’ Sound Load feature. Check it out below:
More: homebrew
GameStop ad (12/31 – 1/6)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images, Wii, Wii U | 0 comments
One newcomer was almost cut from Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 8 Comments
In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster.
Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.” As production continues, the team decides which characters to cut from the proposal given their priority.
Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point.
Head past the break for the character in question plus the full excerpt from Nintendo Dream.
Sakurai explains why Bandai Namco was brought in for Smash Bros. development
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Super Smash Bros. for Wii U/3DS marks the first time that Bandai Namco worked on new entries in Nintendo’s well-known series.
As for why Bandai Namco was chosen to handle development, director Masahiro Sakurai told Nintendo Dream in the magazine’s latest issue that having a single company create the games was thought to be the best option. And since Bandai Namco has the capability to create “a large-scale fighting-game, there was only this one company.” Sakurai feels that it would have been a difficult challenge for other developers to attempt.
Here are Sakurai’s full words: