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General Nintendo

GamesBeat recently spoke with Aaron Greenberg, who leads the marketing team for Xbox’s first and third-party games. At one point during the conversation, the site mentioned how Nintendo is bringing out a new system in the middle of a console cycle, and asked if that move will disrupt things in a way.

Greenberg responded by saying that Nintendo has “always been innovative”. He also said that they “always danced to their own tune”.

Greenberg’s full words:

“I’m not sure what Nintendo’s doing. I hear the same rumors and stuff that you do. I guess we’ll react to that when we know more. Nintendo’s always been innovative. They’ve always differentiated in their own way. They’ve always danced to their own tune, if you will. It wouldn’t surprise me if they do their own thing when the time is right. What they’ve done is unique and different. How they’ll compete with us remains to be seen.”

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Famitsu readers were recently tasked with ranking their favorite Japan’s top 3 biggest RPGs by franchise. It might not be surprising, but Dragon Quest came out on top with 366 votes. Final Fantasy was next with 361 votes, followed by Pokemon with 135 votes.

Here’s the full top 10:

1) Dragon Quest series – 366 votes
2) Final Fantasy series – 361 votes
3) Pokemon series – 135 votes
4) Tales of series – 84 votes
5) Shin Megami Tensei series – 44 votes
6) Persona series – 41 votes
7) SaGa series – 29 votes
8) Kingdom Hearts series – 23 votes
9) Suikoden series – 22 votes
10) Mother series – 19 votes

What’s your favorite Japanese RPG series?

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More:

The image above is a look at Dark Mewtwo, who was just added to the arcade version via a surprise update. He’s an exclusive boss in the fighting game – for now anyway. In any case, get a look at Dark Mewtwo below.

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In the latest episode of Nintendo Minute, Kit and Krysta return to take on the next part of Year Walk. You can watch today’s full video below.

The 33rd Golden Joystick Awards were held at the indigO2 at London’s O2 Arena. During the event, the late Satoru Iwata was honored with a Lifetime Achievement award.

Here’s the news on that front:

Satoru Iwata, the Nintendo CEO who sadly died in July this year at the age of 55, was honoured with the Lifetime Achievement Award. A revered man of the gaming industry, Satoru was the driving force behind many of Nintendo’s products including the Wii and DS, and is credited for bringing gaming to the masses by making it family entertainment. Starting out as a programmer in the 1980’s for a subsidiary of Nintendo, he became president in 2002, the first outside of the company’s founding family. He was renowned for first and foremost being a gamer and was described as “… having the brain of a game developer and the heart of a gamer”. His contribution and impact on modern gaming is second to none.

Splatoon also saw a couple of wins at the Golden Joystick Awards. The Wii U title was chosen as “Best Family Game” and “Best Nintendo Game”.

Source: Golden Joystick Awards PR

SEGA has once again commented on the Sonic franchise, plus what fans can expect in the future.

Chris Olson, SEGA of America’s chief operating officer, highlighted two key points while speaking with Polygon. He pointed to “a greater focus on quality” as well as interest in appealing to new and old fans. Additionally, SEGA isn’t looking to rush Sonic titles out the door.

Olson’s comments in full:

“(SEGA) wants to bring Sonic to where gamers are. …there’s still a very large-sized audience with old-school Sonic fans who grew up with the Genesis. We have an obligation to the fans of Sonic and the consumer.”

“The business is always a conflict of weighing bringing a title to a market and making the yearly plan versus maybe waiting and bringing something else. You can see that on the mobile side of things. In the earlier day of mobile development, there was a tendency to bring things out immediately. Those days are … gone. Consumer expectations have been raised.”

“Video game development is a pretty chaotic thing, and it’s important not to rush things, because we want to be sure we’re bring out the most polished thing. When we look at bringing Sonic to modern-day gamers, we … obviously want to appeal to as many people as possible but still focus on what it means to be Sonic and a Sonic game. Maybe that might lose some fans along the road, but we’re picking up new fans that will hopefully grow with us as Sonic grows.”

Olson also said SEGA will continue to “[evaluate] different ways to bring cool experiences” based on Sonic, it will do so with an increased emphasis on combining “cool” with “quality.”

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Earlier this week, Nintendo held its latest financial results briefing. The event consisted of both a presentation and a Q&A. The latter part has now been published online as a transcript, though only in Japanese at the moment.

Twitter user Cheesemeister has come up with a few translations of notable topics. These include more on Nintendo and mobile, the company’s usage of IPs and new IPs, and use of Facebook and Twitter. You can read on below for the full translations.

The smartphone app market seems to be out of new ideas and growing boring, do you intend to dramatically change gameplay with your games? The app you just introduced (Miitomo) may just be 1 app, but isn’t heavily emphasizing communication a bit off from Nintendo’s strengths?

Kimishima: Miitomo is a unique app and can be enjoyed by communicating using Miis, even by those not normally in constant communication. Miitomo is closely integrated with My Nintendo and Nintendo Account. We’ve already demonstrated the joy of discovering things about people you thought you knew well in internal tests during development. With the likable Mii IP, smart device users will enjoy it. Other than Miitomo, we’re thinking of apps that integrate w/ consoles, as well as things just for mobile and users who don’t normally play.

VIZ Media has high hopes for Yo-kai Watch. Waell Oueslati, EMEA associate brand manager at Viz Media, recently told MCV that he believes the franchise could be the next Pokemon.

Oueslati said:

“This will be the next big boys’ brand, essentially the next Pokémon. We have very high expectations for the market and for the UK. We are certainly bigger than Pokémon in Japan; we currently have 95 per cent market share in that region.”

In case you’re curious, VIZ Media is in charge of Yo-kai Watch’s comics and TV show in both North America and Europe.

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The Pokemon partnership with McDonald’s doesn’t just extend to the Hoopa distribution for the 3DS games. We’ve now also received the announcement of the Pokemon Omega Ruby and Alpha Sapphire Happy Meal, which will be available at locations in the United States and Canada between November 27 and December 23.

These Happy Meals will include one of eight collectible Pokemon figures from Omega Ruby/Alpha Sapphire as well as one of twelve Pokemon TCG cards. The figures include Pikachu, Primal Groudon, Primal Kyogre, Lugia, Rayquaza, Mega Latios, Wobbuffet, and Hoopa.

Source: Pokemon PR

More tidbits have been translated from Nikkei’s interview with Nintendo president and CEO Tatsumi Kimishima.

We already heard Kimishima’s mention that Nintendo has interest in bringing its mobile apps to over 100 countries (with eight supported languages). We also heard him mention that he believes Nintendo could exceed profits from the Wii and DS days.

In terms of what’s new, here’s what Kimishima said when asked when the localization of Nintendo’s mobile apps will take place:

“I want to do it as soon as possible. This is because our goal is to increase the number of My Nintendo members. It would be good if we reached one hundred or two hundred million members.”

Kimishima was also asked if Nintendo will lose money on Miitomo. He replied with the following:

“If you want to dress your Mii in certain outfits, it’ll be so that you can select and purchase them. Also, it will have game elements.”

Finally, Kimishima did briefly touch on NX. Of course, Nintendo won’t be talking about it until next year, but it “offers a totally new experience.” He also wants it to be adopted quicker than the 3DS and the Wii U.

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