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General Nintendo

GDC Europe – the “sister event” to Gamescom 2013, so to speak – will be attended by Nintendo for the first time. The Big N has two special sessions lined up for the events, but exact details haven’t been announced.

GDC Europe will take place between August 19 and August 21.

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Nintendo is celebrating the upcoming release of Pikmin 3 on the European Club Nintendo site. Users can now use their points to purchase Pikmin plush figures. Registered members can choose between red, blue, and yellow color variations. Each costs 2000 points.


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Nintendo is preparing a special Year of Luigi soundtrack for Japan. A total of thirty songs will be included, and will feature tracks from Luigi’s Mansion, Paper Mario, Mario Kart, and more.

The Year of Luigi soundtrack will be available on Club Nintendo for 400 points. Those who register Mario & Luigi: Dream Team can get the reward for 200 points.

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Capcom laid off a number of its staffers in the US. One of those affected is none other than Christian Svensson, the company’s senior VP of planning and business development Christian Svensson.

Capcom confirmed that the layoffs were a part of the company’s “overall organizational restructure”.

The full statement reads:

“Capcom today laid off several employees from the US office as part of an overall organizational restructure of the company. The transition to the new generation of hardware and changing industry landscape have required us to adapt our business to best meet our new goals. We sincerely thank each individual for their contributions and wish them well.”

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Geoff Johns and Jim Lee are two well-known figures in the comics scene. Johns primarily writes, while Lee has acted as an artist, writer, and more.

Both are now contributing to Scribblenauts, as they’ve been seen “recording something”. Given their impact in the comics industry, one would think that they’ll be involved with Scribblenauts Unmasked in some fashion.

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Capcom has laid off a number of its staff, and now-former senior vice president Christian Svensson is among those affected.

Svensson stepped down voluntarily as the publisher reorganizes. He isn’t the only one to go, writing on Facebook that “sadly, I’m not the only one affected by the reorganization today. Over the next few days, I’ll be gathering resumes from as many as I can and will be sending them out to my contacts around the industry to see if there’s a ‘love connection’ to be made.”

Svensson also said:

“I’ve had the opportunity to interface with the best fans any company could ever hope to have. I know that I wasn’t always able to deliver what they wanted, but I promise that I did my best to champion their needs and wants. So thank you to the fans who made my job rewarding, challenging, and, if nothing else, interesting.”

“While I wish the company the best of luck, Capcom is going in a different direction and the need for people at my level, relative to other areas, is lacking. Those who know me well, know that I’ve been ready to go for quite some time. We tried some things that worked. We tried others that didn’t. We fought fights that were worth fighting and even won a few. I’m proud of what we accomplished.”

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In Europe, Namco Bandai trademarked something called “Lost Swords”. It’s associated with video games, meaning that the company could be developing this unannounced title. Lost Swords could a completely new project from Namco Bandai, given how we haven’t heard of a similar name in the past.

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Nintendo’s original opposition to include Super Smash Bros. Meele at Evo 2013 goes further than initially thought.

Joey “Mr Wizard” Cuellar, co-founder of the tournament, told OneMoreGameTV that the company had hoped to shut down the entire Smash Bros. section – despite speaking with people inside Nintendo who “didn’t see a problem” with the event. It was initially thought that Nintendo only rejected permission for the streaming portion of Evo’s proceedings.

Cuellar said:


Earlier today, Kotaku published a massive article covering The Legend of Zelda: Ocarina of Time. Shigeru Miyamoto was brought in to discuss the game’s development, and touched on subjects such as initially wanting to make it first-person, the turning points of introducing Epona and young/adult Link, and more.

We’ve picked out a few select quotes below. You can find Kotaku’s full feature here.



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