Doug Bowser: Nintendo “learned a lot” from the NES Classic, licensing, no focus on VR right now
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 8 Comments
Doug Bowser, Nintendo of America’s Senior Vice President of Sales & Marketing, gave TechCrunch an interview at E3. Below are a couple of his key statements:
On the NES Classic:
“We’ve learned a lot from the NES Classic. We’ve learned there’s a real passion for retro gaming. The NES Classic was originally intended to be a holiday item and obviously there was high demand. So we doubled down and continued to produce it as we went into the next quarter. But we decided we wanted to focus on other areas. So we’re not producing any more at this point. But we’ve learned a lot.”
E3 2018 dated
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Just like every year, when one E3 ends, we can immediately begin looking forward to the next one. And now we know when E3 2018 will be taking place. A sign on display in the Los Angeles Convention Center reveals that the event will run between June 12 and June 14.
More: E3 2018
Reggie: Metroid is important to Nintendo, why Samus Returns wasn’t in presentation and not on Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch | 28 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
Reggie on Metroid: Samus Returns…
“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”
– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3
Reggie – more devs at Nintendo than past eras, Switch voice chat, VC, backing up saves
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 27 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
On how Nintendo has more developers now than ever before…
Fils-Aime … we have many more developers today working on our content than we did five years ago or even 10 years ago. Internal, right. Exactly. We’ve got that new development building in Kyoto that’s full of hardware and software developers. So we have a lot more development staff than we did at the beginning of the Wii U generation and certainly throughout the Wii generation.
On why Switch requires a phone for voice chat…
Fils-Aime: We actually think that the phone is going to deliver a better, more robust execution. In terms of the APIs that we can build into an app, the fact that phones are ubiquitous, the fact that it allows us to do much more rapid improvements and updates to the service, that’s why we think a phone execution—and specifically a mobile app execution—is going to be better for the consumer.
So let’s be clear. What you’ve seen is the execution by one particular supplier. That is not going to be the only solution.
It’s going to require a phone. It’s going to require a mobile device and be delivered by an app.
More: interview, Reggie Fils-Aime, top
Nintendo considering more Wii U games for Switch, against straight ports, approach to IPs
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 64 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“The internal conversations we have is that on one hand, the development teams would love to showcase their content to a wider base, and certainly in short order the install base on Nintendo Switch will be larger than the install base we ended with Wii U.
“So there is that opportunity. What also drives the discussion, though is ‘what more will there be?’ Meaning, let’s take Mario Kart 8 Deluxe as an example. It needed to be the definitive version of that software for the consumer to be as excited as they are. Pokken Tournament DX with the additional fighters, the additional Pokemon, that was important for it to be an element of the game. What we are internally resisting is just a pure port, versus thinking about how not only do we showcase a game to a wider audience, but how do we make sure that there’s something more? So it’s an active discussion.”
More: interview, Reggie Fils-Aime, top
Nintendo at E3 2017 live stream – day 3 (Treehouse Live)
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Switch, Videos | 1 Comment
The third and final day of Nintendo’s E3 2017 festivities will be kicking off soon. Treehouse Live will be back at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe and will be airing all day long.
You can watch Nintendo’s latest E3 activities below. We’ll bring you any notable news we come across as well as recordings of each Treehouse segment.
The Pokemon Company unveils exciting art installation at the Yoshio Kubo exhibition at Pitti Immagine Uomo
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Random | 1 Comment
The Pokémon Company has revealed a stunning projection based art installation created alongside fashion designer Yoshio Kubo.
The fascinating installation uses a range of different sized mirrored pyramids and projections of the culturally iconic Pikachu and PokéBall, with the aim of demonstrating the various stages of fashion creation.
The beautiful Pokémon installation was premiered to the attendees of Yoshio Kubo’s catwalk presentation, as well as being on show to the general public who also had the chance to view the installation as part of Pitti Immagine Uomo.
This installation is the first time that The Pokémon Company has had a presence at such a high profile fashion event. After the success of the installation, The Pokémon Company is continuing to seek further partners to collaborate with in the fashion space.
Source: Pokemon PR
More: Pokemon
ARMS wallpapers added to My Nintendo in North America
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 2 Comments
Something you may have missed from today’s Nintendo Download report are the additions of two new wallpapers on My Nintendo. On the North American version of the site, members can spend points on wallpapers featuring ARMS. Both are 50 Platinum Points each and are up here.
More: Arms, My Nintendo
Lillie Nendoroid photos and pre-orders are open
Posted on 7 years ago by Andrew in General Nintendo, Images, News | 1 Comment
Update: Bumped to the top. Pre-orders are live on Play-Asia here.
Original: Pre-orders are now starting to open for the Lillie Nendoroid.
Over at Good Smile, you can reserve the Nendoroid here. Pre-orders will be available until August 3rd. Good Smile will also be including a Potion and Bonus Hand Part as a bonus on their website.
AmiAmi also has pre-orders open. You can click here to get the Nendoroid.
The Lillie Nendoroid is currently not available for pre-order on Play-Asia or any other websites yet. We’ll update you if anything changes.
Below are some photos of the Lillie Nendoroid:
More: figure
Miyamoto – Mario Odyssey not influenced by Zelda, letting Mario evolve, keeping old games alive
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 1 Comment
This information comes from Shigeru Miyamoto…
On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…
Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.
In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.