Theatrhythm producer “thinking about other titles with music that we produce”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 5 Comments
Square Enix has made two Theatrhythm games thus far, both of which are completely Final Fantasy-oriented. Where can the series go from here – if anywhere?
While not at all confirmed, Theathrhythm producer Ichiro Hazama recently hinted to GameSpot that other series could be considered. He said that he’s “thinking about other titles with music that we produce”. Make of that what you will!
“This is just my own broad thinking, but we’re probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I’m thinking about other titles with music that we produce, we can do something with that.”
More: Ichiro Hazama, Square Enix, Theatrhythm
Nintendo Minute – E3 memories
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
More: E3 2014, Nintendo Minute
Miyamoto and Takahashi comment on Minecraft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 18 Comments
Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.
First, here’s what Miyamoto shared:
More: interview, Shigeru Miyamoto, Shinya Takahashi, top
Philips wins patent case against Nintendo in UK
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 23 Comments
Reuters is reporting that Philips Electronics has won a patent infringement case against Nintendo in the UK. It’s the first of four lawsuits filed against Nintendo.
In a statement, Philips spokesman Bjorn Teuwsen said:
“It’s about a patent for motion, gesture and pointing control that we make available to manufacturers of set-top boxes and games consoles through a licensing program. We’d been trying to come to a licensing agreement with Nintendo since 2011, but since it didn’t work out we started legal action in Germany and the UK in 2012, France in 2013 and in the U.S. last month. We’ve requested fair compensation for the use of our patents.”
Philips did not share information regarding possible financial implications from the ruling.
Thanks to Joachim for the tip.
Nintendo Minute live @ E3
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: E3 2014, Nintendo Minute
Nintendo on Wii U’s NFC and Amiibo origins
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.
Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.
As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.
“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”
On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”
More: Amiibo, Shigeru Miyamoto
Miyamoto says “it’s always in those difficult times that we have a tendency to find that next new thing”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.
Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”
When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:
More: interview, Shigeru Miyamoto, top
Pokemon Company on the handling of the Pokemon games and Nintendo’s role
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In hopes of finding out more about the Pokemon Company, Polygon spoke with director of consumer marketing J.C. Smith and spokesperson Rob Novickas. The two discussed the various aspects that make up Pokemon such as animations, card game, and more.
Here’s what Smith said about the Pokemon games and Nintendo’s involvement:
More: J.C. Smith, Pokemon
Scott Moffitt says Wii U is at a “tipping point”, not removing GamePad from Wii U, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 6 Comments
Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.
Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.