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General Nintendo

Last year, SEGA acquired Atlus and its parent company Index. The two have been working together for several months now; so what’s that like?

Atlus representative director and president Yukio Sugino told Famitsu:

“Compared to Atlus, Sega are on a much bigger scale [as developers], and our respective know-how is completely different. They’re much more advanced than us when it comes to tools and middleware.”

Atlus CEO Naoto Hiraoka added the following when Famitsu mentioned how both Atlus and SEGA seem pleased with each other and that there will be more from them and their synergy together in the future:

“That’s right. The other day, we held a briefing session with Sugino and myself on Atlus’ side, with [Yakuza producer, Sega CCO Toshiro] Nagoshi and others from Sega to discuss our title line-up for the next three years, where we talked about things such as, ‘Ah, with that kind of lineup, we can do this and that.’”

And how about any collaborations between Atlus and SEGA? Sugino said that the timing for joint projects and such is often difficult, but by knowing what both are working on well ahead of time, it makes it much easier for such collaborations to be possible. It may not be entirely surprising to see collaborations in about three years’ time.

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Bloomberg has received a status update regarding the health of Nintendo president Satoru Iwata.

“Iwata is recovering steadily,” spokesman Yasuhiro Minagawa told the publication. “There is no interference with his business as president.”

Iwata had a bile duct growth removed last month. He did not attend E3 2014 in June and also missed Nintendo’s recent investor briefing.

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Nintendo has filed for a trio of “QOL” trademarks with the USPTO. Of course, these all pertain to the company’s upcoming Quality of Life plans.

Just last week, Nintendo filed a trademark for “QOL” in Europe as well. It was also registered with the Japanese trademark database in March.

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Sometimes there are fan videos that deserve your attention. This is one of those instances!

More:

Nintendo’s CSR report for 2014 is now available to read in English. You can check out the PDF version here or full detailed version on the site here.

The report features various details about Nintendo’s plans, workflow, working environment, current state of the company, and more. There’s also a message from president Satoru Iwata, in which he discusses the topic: “Adapt To Changing Times And Seek Out Challenges”.

Thanks to DigitalGreenTea for the tip.


Atlus

This week’s issue of Famitsu contains an interview with Atlus CEO Naoto Hiraoka and representative Yukio Sugino.

Speaking about games in the pipeline other than Persona, Hiraoka teased:

“I believe we’ll be able to announce ‘that title’ soon. At the moment, we’ve even begun development on a title that will be released in three years time.”

Hiraoka additionally confirmed that a brand new IP is in the works.

Atlus has expanded its efforts outside of games with the Persona series, thanks to projects such as the anime, stage plays, and film. This is something that Atlus hopes to extend to its other IP.

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USgamer has published a massive feature in which it delves into the topic of Nintendo’s quest for inclusivity. It features plenty of comments from EAD manager and original Animal Crossing director Katsuya Eguchi as well as Animal Crossing: New Leaf director Aya Kyogoku.

Among the topics discussed is Nintendo’s mission to create games that appeal to all types of players. Eguchi started off by saying:

With just a couple of weeks remaining until this year’s Gamescom, Nintendo has started to share more details about its presence at the expo. Today we’ve learned more about how Pokemon will be represented.

On August 14, Pokemon battle system lead developer Shigeki Morimoto will sign autographs for fans and will start a tournament with six players. Aside from this, fans can look forward to a distribution for the Pokeball Vivillon and there will be an exclusive video message from Junichi Masuda for Omega Ruby and Alpha Sapphire.

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I don’t think many people could pick a single “favorite” Nintendo game; most of us end up picking a top three or top five in a desperate attempt to include every game we’ve ever found truly special.

Here at Nintendo Everything, though, our interview subjects get no such privilege. We asked three developers– Black Forest Games, The Game Bakers, and Adam Rippon from Muteki Corporation and Choice Provisions– to provide for us two games: first, their favorite Nintendo-published game of all time. A tough task, no doubt, but on top of that? A second question! We also asked for their favorite non-Nintendo game on a Nintendo platform.

Could you pick just two? Check out the answers we got in below for inspiration– you might be surprised at some of the answers.

(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)


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