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General Nintendo

Jack and I recently had the opportunity to interview Manabu Yamana, the president and representative director of Genius Sonority. The Denpa Men, EarthBound creator Shigesato Itoi, and former Nintendo president Hiroshi Yamauchi were among the topics discussed. Head past the break for our full interview with Yamana.


Thanks to Jake for the tip.

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VGX 2013 will begin at 6 PM ET / 3 PM PT. Nintendo’s Wii U reveal is taking place during the show’s first hour.

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Spike TV has put up its full schedule for VGX 2013. Nintendo’s reveal will be taking place within the first hour, as Reggie Fils-Aime “takes the stage for a demo.”

You can find the full VGX schedule here. It’s a three hour show with no commercials, so expect a ton of gaming news and awards. We’ll be posting a stream later today.

Actor Joel McHale and Geoff Keighley will co-host the VGX awards tomorrow. Keighley announced the news via Twitter through the following message:


When it was known as the VGAs, previous hosts include Zachary Levi, Neil Patrick Harris, and Jack Black.

VGX 2013 will take place tomorrow at 6 PM ET / 3 PM PT.

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Did you know that Nintendo’s head honcho is celebrating a birthday today? Yup: it’s now December 6 in Japan, which happens to be the day when president Satoru Iwata was born. Iwata is now 54 years-old.

Ubisoft has sent out a new Assassin’s Creed-related survey which may give some insight into what kind of ideas the publisher is considering for the franchise as well as a potential pirate spinoff.

One question asks of an original pirates title, “In such a game, what would be the most important elements among these below?” Customizable pirate character, ship, and hideout, a deeper economy, and additional activities at sea or on land are listed as choices. The survey also asks if participants would like to “sail and fight with my friends” and “sail and fight with other players.”

Specifically regarding Assassin’s Creed, Ubisoft asks if players would be interested in seeing a new modern day hero and more high-level subjects, such as desired gameplay improvements and historical settings.

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Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.

Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.

“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”

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Shinji Mikami, creator of Resident Evil, says it isn’t as easy to scare players these days. This is because people have become accustomed “to the tropes of horror and they know what’s coming next,” he believes.

Mikami was sharing his comments about horror while speaking with EDGE. He told the publication:

“Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid.

“The scariest parts will be when you encounter enemies that cannot be killed with a gun. Even if you shoot them they won’t die, so you’ll have to run or use a trap to beat them. That should be fun – and also scary.

“Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.”

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