Nintendo willing to consider classic approach for other franchises similar to Zelda: A Link Between Worlds
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 8 Comments
With The Legend of Zelda: A Link Between Worlds, Nintendo took a SNES classic and made it completely new again. Yet even though there’s a lot that’s new in the game – new dungeons, a new item system, and more – it also uses A Link to the Past as a base.
Could A Link Between Worlds set a new standard? What if Nintendo were to return to the core/basic elements of its other franchises and put a new spin on them?
When Game Informer asked Zelda: A Link Between Worlds director Hiromasa Shikata if he believes Nintendo is more interested in revisiting the structure/perspective of classic SNES games such as Metroid or Star Fox, he said:
It’s an honor that people consider the game to be a success. When we make a game we often start by thinking of the basic system and letting that in turn determine a suitable setting. If there’s something fitting for the basic Star Fox and Metroid formula then I think we’ll be able to develop something. On this title, if we hadn’t come up with the idea of going into the walls at the beginning and instead thought of something new which had the player curling up into a ball, we might have ended up with Metroid, not Zelda.
More: Hiromasa Shikata, top
Monolith Soft seeking planners and motion designers
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 8 Comments
Monolith Soft, developer of Xenoblade and the upcoming Wii U title “X”, is on a hiring spree of sorts for its Tokyo studio.
The company’s planner/designer position is marked as “urgent” on an official recruitment page. This is split into game planner, town planner, and battle algorithm planner parts.
The game planner section welcomes those with additional experience of having made a game that requires networking. For town planners, Monolith Soft is particularly interested in those who can write scripts and have programming knowledge while battle algorithm planners require experience in writing enemy AI and putting together scripts.
Monolith Soft is also seeking motion designers – another “urgent” hiring. The position is mainly for those who can work on character motions during event and battle scenes.
More: Monolith Soft
Selected Wii U Video Challenge Team and YouTube Celebrity Freddie Wong to Premiere Short Film in Park City
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 1 Comment
WHAT:
The team from Internet show Hey Ash, Whatcha Playin’? will debut its new short film in the Nintendo Chalet in Park City, Utah, during the Sundance Film Festival on Jan. 16. After participating in the Wii U Video Challenge, the Hey Ash, Whatcha Playin’? crew was selected to work with YouTube powerhouse Freddie Wong to produce an original short film inspired by the Donkey Kong Country: Tropical Freeze game, which launches for Wii U on Feb. 21.
Nintendo’s Wii U Video Challenge asked 30 of YouTube’s top content creators to produce short videos inspired by Super Mario 3D World and The Legend of Zelda: The Wind Waker HD for Wii U. After viewing all the submitted videos, Nintendo selected the Hey Ash, Whatcha Playin’? team to work with Wong on a film inspired by Donkey Kong Country: Tropical Freeze.
The Nintendo Chalet will also offer invitees the opportunity to take shelter from the cold weather and play a variety of fun Wii U and Nintendo 3DS games in a warm, welcoming environment. Games featured in the lounge include Wii Fit U for Wii U and The Legend of Zelda: A Link Between Worlds for Nintendo 3DS.
WHO:
YouTube filmmaker Freddie Wong, the Hey Ash, Whatcha Playin’? team, Nintendo of America executivesWHEN:
Thursday, Jan. 16
8 p.m. MT (Media check-in at 7:30 p.m. MT)
For media attendees: Please RSVP via e-mail to Grace Chang by 10 a.m. PT on Jan. 15WHERE:
449 Main St.
Park City, UT 84060
VISUALS:Freddie Wong and the Hey Ash, Whatcha Playin’? team introducing their short film inspired by Donkey Kong Country: Tropical Freeze for Wii U.
Nintendo is not affiliated with the Sundance Film Festival.
Source: Nintendo PR
More: press release
Level-5 teases future plans, CEO wants to make a game that surprises fans
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Two significant Level-5 developers shared teases about what lies ahead for the company as part of a feature on Japanese publication 4Gamer.
Director Atsushi Sugano first told the site:
“In 2013, we released Fantasy Life Link!, which corresponded to our ‘connecting’ network theme. That was our answer to those from our development staff and players who voiced ‘I want to play more,’ and I’m grateful we were able to meet those expectations.”
“Again, while I can’t say more, there’s one more approach through which we’re currently challenging ourselves. I believe that ‘even if we go against predictions, expectations must be met’ when it comes to creativity.”
“We’re all currently working at our best to prepare something, so please wait just a little longer.”
Level-5 CEO Akihiro Hino was next. He stated the following:
“In the midst of a rather sluggish consumer game industry at the moment, I believe that the industry needs a ‘new game’. We’ll try our best to make a new title that’ll surprise all of you, so please look forward to that.”
More: Akihiro Hino, Atsushi Sugano, Level-5
Pokemon composer Shota Kageyama leaves Game Freak, going independent
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Shota Kageyama, a composer who worked on Pokemon X/Y, Pokemon Black/White, and Pokemon HeartGold/SoulSilver, has left Game Freak. Kageyama also contributed to Luminous Arc and Super Smash Bros. Brawl.
Kageyama shared the news on Twitter last week in which he wrote:
[Greetings] Happy New Year, everyone. I’m sorry to raise a personal matter, but I left GAME FREAK, who has been good to me these past six years and seven months, on December 31 to start a new music brand called Spica Musica.
Along with gaming, Kageyama will be pursuing other areas of interest. Kageyama said that the staff at Game Freak sent him off with smiles and support, and he’s open to working with the studio again in the future.
More: Game Freak, Pokemon, Shota Kageyama
Kirby beanbags releasing in Japan
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Random | 6 Comments
Kirby Triple Deluxe is launching in Japan in just a few days. For the game’s launch, several Kirby beanbags will be made available.
Each measures in at H70 x W100 x D70mm. Pricing is set at 630 yen.
Dr. Luigi cleaning cloth lands on Club Nintendo Japan
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
It’s not 2013 any longer, but that doesn’t mean the Year of Luigi has ceased! Over on Club Nintendo Japan, members can order a Dr. Luigi cleaning cloth for 200 points. That amount is reduced to 100 if the just-launched Dr. Luigi game is registered on the site.
More: Club Nintendo, Dr. Luigi, Japan
Artist of classic video game boxart passes away
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Greg Martin, an artist of countless video game boxarts from the earlier days of gaming, has passed away. Martin worked on covers for Sonic the Hedgehog titles, Flintstones 2, Jetsons, Bonk’s Adventure, several Adventure Island games, and more.
More: Greg Martin
Keiji Inafune planning 2014 as “The Year of the Attack”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
In 2014, Keiji Inafune of Comcept would like to have “The Year of the Attack”.
Inafune, speaking to 4Gamer, said that for titles like Mighty No. 9, the studio wants to be able to move content on its own. Comcept will of course welcome partners and publishers and work hard alongside them, given the opportunity.
Additionally, Comcept really wants to focus and increase the range on its own content. Along with gaming areas, they want to see how far the extent of their content can go.
In all of that, Inafune believes that 2014 will be a very fun year.
More: Comcept, Keiji Inafune
Microsoft Studios’ Phil Spencer praises Nintendo
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Microsoft’s Phil Spencer sounded off positively about Nintendo while speaking with OXM.
Spencer was asked by the magazine what he’s learned from the Big N as well as Sony in its latest issue. Regarding Nintendo, the Microsoft Studios corporate vice-president praised Nintendo’s development teams and strong stable of franchises.
He said:
“Nintendo, I think – and there’s some argument about this – that their first-party is such an amazing asset. Their first party studios and IP can lead what they do as a company and the platforms are almost in service to the IP – not in a bad way.
“They have such iconic stories and this will seem somewhat random, but when we go back and do something like Killer Instinct, a little bit of the history of your franchise can actually be important part of people feeling connected. Obviously the history of Killer Instinct isn’t a history on Xbox, but it’s Rare’s history and I think the reaction when we announced it on-stage at E3 showed that playing to the people’s heart, I think Nintendo does that as well as anybody in terms of hitting the franchises and having huge success with them.”