Hideki Kamiya explains why he doesn’t work on sequels
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.
Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.
“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”
More: Famitsu, Hideki Kamiya, interview, top
Resident Evil creator says players have gotten used to the traditional means of horror, tougher to scare
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Shinji Mikami, creator of Resident Evil, says it isn’t as easy to scare players these days. This is because people have become accustomed “to the tropes of horror and they know what’s coming next,” he believes.
Mikami was sharing his comments about horror while speaking with EDGE. He told the publication:
“Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid.
“The scariest parts will be when you encounter enemies that cannot be killed with a gun. Even if you shoot them they won’t die, so you’ll have to run or use a trap to beat them. That should be fun – and also scary.
“Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.”
More: Shinji Mikami, top
Character designer Akihiko Yoshida leaves Square Enix
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Longtime character designer Akihiko Yoshida has left Square Enix after working at the company for close to two decades. Yoshida joined Square Soft way back in 1995.
Yoshida’s departure is confirmed through a message left in the Bravely Default art book just released in Japan.
The following message is included in his personal message section:
More: Akihiko Yoshida, Bravely Default, Square Enix, top
Club Nintendo Japan adds Animal Crossing magnets
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The latest reward on the Japanese Club Nintendo site is a pair of Animal Crossing magnets. Members can order the items for 250 points starting today.
More: Animal Crossing, Club Nintendo, Japan, top
Bravely Default notebook available in Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Square Enix has released a special notebook replica for Bravely Default based on the one found in the game. It’s available through the publisher’s Japanese store for 2,000 yen. The notebook contains 192 blank pages to write in, wrapped in silver foil, and downloadable costume codes that previously came with the drama CD.
More: Bravely Default, Japan, Square Enix
Video: “Play With Your Food: Zelda Edition – Episode Four: Done and Dungeon”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: The Legend of Zelda
Images: Mario mural spotted at Chinese elementary school
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images | 5 Comments
The incredible Mario mural above is located at an elementary school in the city of Shenzhen. As for why it was put up, it’s said to give children something to aspire to and helps reduce fears about attending school. The school also puts a considerable amount of focus in anime and manga education, though it’s true that Mario is actually a video game.
Fan video: New York City Super Mario World poster
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Club Nintendo Zelda: A Link Between Worlds poster set unboxing, photos
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
Reggie bits – chances of Smash Bros. inclusion, more Year of Luigi stuff next year, VGX, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 14 Comments
Nintendo of America is currently meeting with a group of fans at the company’s headquarters as part of an “#ImWithReggie TweetUp” event. It seems that before the gaming demos kicked off, Reggie shared a few words with the attendees. Here’s a roundup of what was said:
– Reggie said Mr. Sakurai might consider adding him to Super Smash Bros. if 100,000 fans sign the petition
– Pokemon X/Y are about equal in terms of sales, but Reggie thinks X will end up selling more
– Reggie: Wii Remote was an innovation that opened up gaming to multiple generations
– Nintendo will continue with some Year of Luigi stuff in 2014
– Reggie says he would have never imagined the Wii Remote when he joined Nintendo
– Reggie: Don’t know what hardware will look like in the future, but our games will make you smile
– Reggie: We’re aware of fan wishes but have to do what’s best for the company
– VGX appearance won’t be recorded; no hints as to what’s in store
– Reggie has a 3DS in each of his back pockets, one of which is the gold XL