Say hello to our new night shift news writer!
Posted on 9 years ago by Brian(@NE_Brian) in Site updates | 16 Comments
I do not sleep much. That’s probably why I’m tired all of the time! Much of my day is dedicated to ensuring that we’re totally up-to-date with news. But during those few hours when I hit the hay, there are a couple of folks to fill in for me. Jon joined us about a year ago and has typically posted a bunch of news Monday through Friday for a few hours. Kira fills in a bit later in the early morning. That’s how things have been on the site for awhile, but the situation is changing starting next week.
Due to the way Jon’s personal schedule has worked out, he’s unable to carry on with posting news from this point on. He’ll still be with us contributing features and other content, and we’re going to go over some possibilities in the near future. In terms of news though, which is the most important aspect of the site, I’m happy to say that we’ve found someone to take over Jon’s role – and you may have seen some of his work already.
Join me in welcoming LyonHart, everyone! LyonHart – or Dennis – actually started earlier this week, as he’s been tag-teaming the night shift with Jon while Kira has been on vacation over the past few days. Kira will be back next week, and that’s when LyonHeart is taking over Jon’s shift permanently. Kira is remaining on board with her regular shift.
I’m extremely grateful for Jon and Kira’s efforts over the past several months. Both of them have been instrumental in keeping the news cycle going all day long on Nintendo Everything! LyonHart is now up to the task of handling news, and I’m very confident in his abilities. Say hello if you have a moment. I’m sure he’ll appreciate it!
Screenshots of this week’s Nintendo Downloads (2/19/15, North America)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
More: Nintendo Download, Virtual Console
IronFall Invasion hitting the North American 3DS eShop next week
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 5 Comments
VD-Dev previously mentioned that it was targeting a February 26 release date for IronFall Invasion in North America. Today, that’s been made official. A listing on Nintendo’s website confirms that IronFall Invasion is due out next Thursday.
More: indie, IronFall: Invasion, VD-Dev
SpongeBob HeroPants footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Thanks to Jake for the tip.
More: Activision, SpongeBob HeroPants
The Deer God trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
More: indie, The Deer God
Video: “DIY – Kirby-inspired Rice Cereal Treats”
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 0 comments
Nintendo Minute – “Kirby and the Rainbow Curse Let’s Clay”
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 5 Comments
Iron & Steel Pack heading to Zen Pinball 2
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Zen Studios is bringing more content to Zen Pinball 2. The Iron & Steel Pack, comprised of CastleStorm and Wild West Rampage tables, will be coming to Wii U at some point in the future.
Below is an overview of both:
In CastleStorm pinball, players will team up once again with the heroic knight Sir Gareth as he returns to protect the Kingdom from the relentless hordes of vicious Vikings and their raging leader, Chief Ramhorn. The table features single and multiball game modes set within a Viking stronghold, an enormous fire breathing dragon, an armored troll, and even a charming donkey!
YEEEEHAAAW! The Wild West Rampage table stars Cindy, a bold bounty hunter who arrives in the western town of Rackton Point with a bone to pick with the town’s crooked Sheriff Evans. Cindy has her sights aimed on defeating his men and ruining their crooked plans to control the town, but it definitely won’t be easy to loosen Evans’ stranglehold. Hit the trail and experience an exciting Western-inspired playfield complete with a rolling 3D steam engine, swinging saloon doors, a six-shooter ball locker, and duels with members of Sheriff Evans’ posse!
We’ll let you know when a Wii U release date for the tables has been finalized.
More: indie, Zen Pinball 2, Zen Studios
Azure Striker Gunvolt, Mighty Gunvolt rated in Australia
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
Azure Striker Gunvolt and Mighty Gunvolt have now been rated in Australia. With that, both titles are one step closer to their PAL release! There’s still no firm date out there, but hopefully these ratings are a sign that they’re coming soon.
Rodea: The Sky Soldier devs on how the game came to be, why it took so long
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 2 Comments
By the time Rodea: The Sky Soldier hits store shelves in Japan, it will be about 3.5 years since the game was originally announced. So what took so long? Prope’s Yuji Naka, along with director Jin Hasegawa, commented on this and more at Kadokawa Games’ “Rodea: The Sky Experience Tour 2014 ~First~”. You can find a summary of what was shared below, courtesy of 4Gamer and Siliconera.
– The Rodea discussions began with “what thoughts went into the creation of Rodea?”
– Director Hasegawa always wanted to make a game where you can fly
– He’s dreamed about doing this since he was a kid
– Before making Rodea, Hasegawa had always been involved in the development of games with violence, so making an all-ages game is something he’s been wanting to do for a while
– These two thoughts prompted Hasegawa to meet up with Yuji Naka
– After they met, he felt like he might be able to make two of his wishes come true
– Naka says a sequel to NiGHTS was highly demanded around the world, but it was never made sort of for the same reason that Steven Spielberg never made a sequel to E.T
– Naka: “I didn’t want to do anything that could possibly take away from the good that was NiGHTS”
– Naka instead was doing research and development for a game that would allow you to fly around the skies more freely
– Making a game that lets you freely fry around in 360 degrees proved to be difficult, even with access to a gyro sensor-equipped controller
– Naka came across the Wii while going about his usual trial-and-errors for finding a way to make something work
– By using the Wii Remote, he felt that he might be able to make a new type of action game that would give you the freedom of flight in 360 degrees
– Naka now needed to get a game company to get on board with his project
– Naka crossed paths with Kadokawa Games when it was determined that the game could happen
– Development began, but opinions held by the developers at Prope clashed with those of the publishers
– Naka says out of the 9 years of existence since the establishment of Prope, they’ve never had as many arguments as they did while working on Rodea
– In the end everything worked out and both the publisher and developer were able to come to an agreement
– Naka still remembers all the trouble that went into the making of the game