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Here is the latest commercial from Splatoon called “Ink It Up”!

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Xenoblade Chronicles X was a huge undertaking for Monolith Soft. Not only is the game quite a bit bigger than the original title on Wii, but this was also the studio’s first time working with HD development.

Xenoblade Chronicles X executive director Tetsuya Takahashi spoke about some of the challenges in making the project in this week’s issue of Famitsu. On the topic of having trouble creating a map five times the size of the original Xenoblade Chronicles in addition to numerous quests and equipment, Takahashi said:

As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.

The latest issue of Famitsu contains an interview with the developers behind Fire Emblem If. Yokota Kenki, Maeda Kouhe, and Masahiro Higuchi commented on the game’s concept, Phoenix Mode, different sides, gameplay, and a few other topics.

Head past the break for a roundup of the Q&A. All translations come courtesy of kantopia.