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CGMagazine recently interviewed Kensuke Tanabe, the producer of the upcoming 3DS title Metroid Prime: Federation Force. Here are some excerpts from the interview:

Where did the concept of Blast Ball come from and how did you kind of come to the concept of taking Metroid Prime and enter it into a competitive shooter type thing?

So first off, I’d like to let you know that Blast Ball is part of a game within Federation Force. So when I was working on the Prime series, I always thought of looking at the game from a different perspective. So as you’ve seen Prime Hunters, that’s my attempt to bring different bounty hunters into the series. So the Metroid series itself belongs to Mr. Sakemoto, but within the Metroid Prime series, I haven’t seen anything that was focusing on the Galactic Federation against the Space Pirates so it’s sort of that balance. So that’s one of the things I thought and felt like the fans were curious about. They wanted to see a little more about that and that’s sort of the idea behind the creation of this game, and I have always been thinking about it. I’m finally able to accomplish it after 10 years or so. As such, that’s sort of how I decided to have the co-­op mode with up to four players.

So with the co-­op in mind, I also understand that the first person shooting games, there are different levels of game players. Some of them are very good; they’re very advanced, and some of them are not so good at it. So I wanted to have a mode where people can all play together on the same reign basically, and so that’s sort of the idea behind Blast Ball. So if you have a survival mode where you have to kill each other, obviously the advanced player is going to blast through the other players. There’s no chance for the beginners to move. If you take a look at that huge ball in the middle of the field, it’s much easier for you to target it and puts everyone on the same playing field no matter the skill level. Another thing to note is that if players experience this mode, then they’ll be able to learn the controls and be able to apply that to the main story itself. So while they have a lot of fun playing this game, with this mode they will also be able to learn how to play without any complicated tutorials.

Now when it comes to the world of Metroid Prime, I know a lot of fans are very loving of that series. Will you be carrying over any of the references or things people might love from the series into this game or will this be a completely new experience with no mention of the Metroid Prime games?

So the core game system itself is pretty much a brand new thing. I’d like to clarify it. So you can play as a solo player or up to four players. Each player will be given a mech with all the same base specs. It is then up to them to pick a load-out before they go on to a mission. You’d be able to choose items such as missiles or repairs or other things like that. However, the player would also have to consider that there’s a weight limit to the mech. The super missile is something that’s very powerful but because it’s so heavy, you’ll only be able to carry one or two at most at a time. As opposed to that, a repair capsule is pretty light so you’ll be able to carry multiples. So depending on how the player feels, they might choose to bring a powerful weapon like a super missile or some other people might choose to be more like a healer type to bring in repair capsules. So the load-outs will basically give players the choice to choose what type of character they will be in that mission.
So Samus will be in the game in some element?

That’s for sure. You will see her in some way. I feel like that’s something nice about this game. It’s kind of like a mix.

Check out the full interview here.

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Yo-Kai Watch Busters sold 694,000 copies in its first two days on the Japanese market. Media Create reports that the White Dog Squad earned 423,000 of those units while Red Cat Team moved the remaining 271,000 copies. Yo-Kai Watch Busters also became the best-selling game in Japan this year in terms of first week performance (previously Dragon Quest Heroes).

There were 1.159 million pieces of software sold between July 6 and July 12, which was brought about thanks to 3DS titles like Yo-Kai Watch Busters. It’s the first time in roughly 3.5 months that this happened on the Japanese market.

It’s true that Yo-Kai Watch Busters sold 52.67 percent compared to Yo-Kai Watch 2’s debut, which is roughly half. However, there is a difference in the sales period, and Busters isn’t a numbered title and instead a game mode from Yo-Kai Watch 2 that received an independent release. It can be thought that mostly old fans of the series bought Busters.

Media Create also notes that Yo-Kai Watch didn’t do much for 3DS hardware sales, and that strengthens the assumption that mostly existing users bought the game.

Capcom has a number of new Monster Hunter games on the way, including Monster Hunter X. This one is actually pronounced “Monster Hunter Cross”.

How’d Capcom end up settling on the name? This is something that members of the development team touched on during an interview with Famitsu.

Monster Hunter X producer Shintaro Kojima started out with the following:

“Just as we said earlier, old and new elements cross over together [in the game]—so it bears the connotation of mingling. Moreover, the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages. They’re all crossing.”

Producer Ryozo Tsujimoto then chimed in:

“We actually hesitated a lot [when coming up with the title]. Many title candidates were brought up, but ultimate it was the power of the letter’s appearance… the force one feels from the ‘Cross’ that led to [the choice of X].”

Finally, we have these words from director Yasunori Ichinose:

“It isn’t as though there was a particular reason for the number four; it just came about naturally through discussions. It was the same when creating the main monster. Usually, we only create one monster to highlight, but by making four of them we could think about creating monsters we couldn’t make so far.”

“The same goes for the hunting styles. We though that bringing out the individual play styles of players and increasing the amount of freedom through several play styles would be nice… and that’s how the different elements diversified and each of them just so happened to total up to four. It wasn’t predetermined, but personally speaking, I feel things worked out rather nicely in the end.”

Source

Update (7/20): Bumped to the top. These prices have been price-matched on Amazon. See here.


Best Buy has discounted a number of Wii U and 3DS games. The following titles are seeing a $10 discount:

Super Smash Bros. for Wii U – $49.99
Super Smash Bros. for 3DS – $29.99
Mario Party 10 with Mario amiibo bundle – $49.99
Mario Party 10 – $39.99
Mario Kart 7 – $19.99
Pokemon X – $29.99
Pokemon Y – $29.99
Luigi’s Mansion: Dark Moon – $29.99

You can give Best Buy’s sale a look here. It should last through July 25.

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Pokemon Omega Ruby and Pokemon Alpha Sapphire will be taking part in a distribution for Diancie this week. Between July 24 and July 27, those in North America and Europe can obtain the Pokemon via the Nintendo Network.

Diancie features a number of moves, including Diamond Storm, Moonblast, Dazzling Gleam, and Protect. When you receive it, Diancie should come with its Mega Stone to allow for Mega Evolution.

Check out a trailer for the Diancie promotion below.

Lots of footage from Monster Hunter X was showcased during Monster Hunter Tokuban 2015 Summer, which Capcom held earlier today. Take a look at a half hour of footage below.

Capcom showed a little over 10 minutes of gameplay from Monster Hunter Diary: Poka Poka Airou Village DX during Monster Hunter Tokuban 2015 Summer earlier today. Watch the recording below.

We haven’t heard much about Monster Hunter Stories since its announcement in April, but that should be changing relatively soon. Capcom confirmed during its Monster Hunter Tokuban 2015 Summer live stream event today that the game will be playable at the Tokyo Game Show. The expo will run between September 17 and September 21.

Monster Hunter X is releasing in Japan on November 28, Capcom announced during Monster Hunter Tsudoi 2015 Summer. Reservations will begin on August 1. Pricing is set at 5,800 yen for the retail version and 5,546 yen for the download release.

There are also plans to release a New 3DS XL bundle for Monster Hunter X. This will feature a specially designed system. Pricing is set at 26,000 yen.

Aside from that, Capcom confirmed that two 3DS themes are in the works, and Nargacuga from Monster Hunter Freedom Unite and 3 Ultimate will be returning.

Fans can go hands-on with Monster Hunter X at the Tokyo Game Show in September. Weapon videos will be shown each day between August 1 and 7.

Tomodachi Life has sold more than 1.5 million copies in Europe, Nintendo revealed today. The game originally launched in the region last June.

We previously heard last December that over 1 million copies of Tomodachi Life had been sold in Europe.

Today’s news comes as part of a Tomodachi Life Friendship Fiesta for the territory. More information about the event can be found here.

Source: Nintendo PR


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