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Recently, Inti Creates held an event for Azure Striker Gunvolt 2 in Japan. New details were shared here thanks to a playable demo – specifically the game’s characters, story, and gameplay.

Here’s the full rundown from Skybane:

Demo

– The stage is the Orbital Elevator which was in the prequel
– Acura mentions how it’s the 2nd time coming here
– He also mentions “Michiru”
– This might be his sister’s name
– RoRo and Nowa were shown speaking with Acura or to each other
– Nowa does bring up that the last time Acura came, he got beaten by a Psychic and had his gun stolen, so there’s no doubt it’s the same place
– Diva Project is mentioned; it seems someone’s trying to replicate that
– It’s also the stage of that boss (from the first trailer) that can control her hair
– Some of the enemies seemed to revere her as a Goddess, and she used her hair to make ramps linking the walls
– There are some platforms that are fragile and easily break apart
– RoRo tells Acura that he should do some dieting, but he dryly replies it’s faster to reduce the weight of the equipment
– He behaves dryly all across the stage and never shows surprise
– It was also shown that Acura has a Special Skill called “Strike Saw”
– The demo version doesn’t include the boss battle, so Inti Creates couldn’t show it
– This demo version had a lower difficulty because you didn’t lose Kudos even if you ran into an enemy or got attacked
– It’s possible that this game might have difficulty mode selection
– The 2 things at RoRo’s sides are actually “Speaker Pods”: they open and broadcast the songs; they do look like wings, but they actually aren’t wings
– Another stage: “Heaven Tower (Tangled).”
– Acura uses something akin to Gunvolt’s EP when doing the “Blitz Dash”, and the energy meters are on the bottom left corner of the screen, similar to his Special Skill points
– However, these are rechargable by hitting down twice, like the way GV recharges his EP

General

– The “claw” in the Japanese name (Azure Striker Gunvolt: Claw is the official Japanese name) is a reference to Acura’s attacks
– This is because they look like he attacks with claws
– There was a point in development where the name “Gunvolt Acura” was suggested, but was discarded
– The game might be a bit more difficult than the previous game
– The “masked man” shown last year: his design won’t appear in the sequel after all
– The design was originally going to be used for Gunvolt or an enemy, but the idea was scrapped
– There was a point where it wasn’t intended to change GV’s design
– However, the team wanted to make something that reflected the changes he underwent at the end of the first game
– RoRo’s addition to the game means that the amount of songs becomes about twice the amount of the previous game
– More songs could be added through DLC as well
– The “Reincarnation” song comes back in this sequel with some changes in lyrics, music, and gameplay

Source

Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

Super Punch-Out!! joined the New 3DS Virtual Console in Europe yesterday. 10 minutes of off-screen footage can be found below.

Last October, Gunslugs 2 came out as a 3DS eShop title. Engine Software has now announced that the original game is also in the works for Nintendo’s portable. It’s targeted for a late May release with a $1.99 / €1.99 price point.

Here’s an old trailer for Gunslugs:

Source

Nintendo Badge Arcade has introduced a new arm type in Japan. Pictured above is the Stick Arm, which has users holding down the button until it’s on the desired spot. Once released, the arm extends all the way down and pushes badges. We’ll have to see when this is added to the overseas version of Nintendo Badge Arcade.

Source

SEGA

SEGA was a strong proponent of the Wii Virtual Console back in the day. The company also has quite a number of titles up on the eShop. It sounds like SEGA wanted to work with other companies like Capcom and Bandai Namco on VC titles, but things sadly never came together.

SEGA told Yosuke Okunari in a recent interview:

“During the Wii Virtual Console days, we worked with other developers and were able to port games that were on Megadrive and other Sega systems. Those were all made on our side. However, negotiations with some publishers, like Capcom and Bandai-Namco, didn’t go through. We did consider negotiating again when the 3DS came along, but business-wise, nothing really came together.”

Source

Update: Here’s another trailer:


Mini Mario & Friends amiibo Challenge is officially out today on the North American and European eShops. View a trailer for the download below.

This week’s North American Nintendo Downloads are as follows:

Wii U Download

The Deer God – $4.99
Lost Reavers – free
Mini Mario & Friends: amiibo Challenge – free

Wii Download for Wii U

Xenoblade Chronicles – $19.99

3DS Retail

Disney Art Academy – Pre-Purchase – To help you start playing as soon as possible, if you pre-purchase the game in Nintendo eShop on the Nintendo 3DS family of systems, it will pre-load the game to your system. That means you’ll be able to play after a small game update when it launches on May 13. Be one of the first to play! Game playable in 2D only.

SEGA 3D Classics Collection – $29.99

3DS Download

ASH – $3.99
Mini Mario & Friends: amiibo Challenge – free

3DS Themes

Star Fox Zero : Space Battle
Shovel Knight Campfire Dream
Plague Knight’s Theme

eShop Sales

Wii U / 3DS

– Gardenscapes (Nintendo 3DS), Jones on Fire (Wii U) and more games from JoinDots are on sale until 8:59 a.m. PT on May 5.

Wii U

– Journey of a Special Average Balloon and Outside of the Realm from Eli Brewer are on sale until 8:59 a.m. PT on May 5.
– The Letter is 50 percent off (reduced from $1.99 to $0.99) until 8:59 a.m. PT on May 5.
– Explody Bomb and Hold Your Fire: A Game About Responsibility from Alkterios Games are on sale until 8:59 a.m. PT on May 19.
– SDK Paint is 25 percent off (reduced from $3.99 to $2.99) until 8:59 a.m. PT on May 11.

3DS

– To celebrate the developer’s 10th anniversary, Swords & Soldiers 3D, Tappingo and more games from Circle Entertainment are on sale until 8:59 a.m. PT on May 5.
– Etrian Odyssey IV: Legends of the Titan, Etrian Mystery Dungeon and more games from ATLUS are on sale until 8:59 a.m. PT on May 9.
– Real Heroes: Firefighter 3D is 50 percent off (reduced from $9.99 to $4.99) until 8:59 a.m. PT on May 5.
– Zombie Panic in Wonderland DX is more than 30 percent off (reduced from $8 to $4.99) until 8:59 a.m. PT on May 25.

Source: Nintendo PR

This information comes from Nintendo’s investors briefing as stated by president Tatsumi Kimishima…

Worldwide, the four Virtual Console titles – Pokémon Red, Green, Blue and Pikachu – have been downloaded more than 1.5 million times. More than half of these downloads came from the American market. Since the start of the calendar year, Pokémon has been the subject of much attention in America, and sales are showing a favorable trend. Although these are downloadable software titles, download codes sold through retail stores have been a high proportion of sales in Japan. We believe that we have successfully created a chance to appeal to the nostalgia of consumers who played these titles when they first came out.

Source


This information comes from Nintendo’s investors briefing as stated by president Tatsumi Kimishima…

Next, I will describe our progress in download sales. This graph shows our download sales by quarter over the last four fiscal years. Despite coming after the holiday season, the fourth quarter had the highest sales of any quarter over the fiscal year ended March 2016. The total for the entire fiscal year was 43.9 billion yen.

The large increase in the fourth quarter this year is due to the release of downloadable content for Super Smash Bros. for Nintendo 3DS/Wii U in February and downloadable content for Fire Emblem Fates that was released in the U.S. in March.

We have focused on expanding the digital business, both to keep up with changes in the industry and as a new business opportunity. This shows that we have made steady progress in the digital sphere.



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