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BoxBoy! director Yasuhiro Mukae has elaborated on the game’s origins.

Speaking with Siliconera, Mukae said:

First off, let me thank you for mentioning some of HAL Laboratory’s past titles. Regarding BOXBOY!’s design process, that got its start when the company began to field new ideas for games and I submitted the BOXBOY! design proposal I had come up with earlier.

After that, a few staffers that saw the potential in the design created a prototype game we could play within the company.

It was officially established and launched as a project once we submitted the project’s design document and proposal as a set. That marked the beginning of BOXBOY!’s development.

Mukae also discussed how the idea for BoxBoy! evolved into a full game. In doing so, he revealed that its placeholder visuals became the final visuals after he “drew in the design document and realized that they really had an impact, a uniqueness that differentiated it from other games.”

Yesterday, Collavier announced that screenshot sharing functionality will be returning to Comic Workshop through an upcoming patch. The update makes it possible to post images to Miiverse.

Collavier has now sent out a comprehensive follow-up, revealing that adding screenshots to Miiverse was never initially planned to be available. The company also talked about what’s changed to allow for the feature.

You can find Collavier’s full comments below.

Who am I?

My name is Jeremy and I’m taking care of international relations for Collavier on top of being a programmer. The same Jeremy you can see on Miiverse!

What happened with the community?

Firstly, you should know that posting screenshots to Miiverse for Comic Workshop never was planned to be available. The few days of authorized screenshot posting at the software’s release were a mistake.

With the Workshop Gallery (dedicated website for Comic & Painting Workshop) being quite popular in Japan, we’d hope western users would use it as well.