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Soon after Pokémon Shuffle launched, we were introduced to Daily stages, where new Pokémon would appear in the game for 24 hours only that you wouldn’t be able to obtain through normal play. The Pokémon to kick this off was Rotom, each day introducing one of its five forms. Now, Rotom is back!

For those of you that weren’t able to get Rotom initially, or maybe hadn’t downloaded Pokémon Shuffle yet, now is your chance at another shot! The Rotom events will run until May 16th, so don’t miss the opportunity at redemption if you missed it the first time around.

 

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It’s been a very long time since we last heard about the western version of SmileBASIC (otherwise known as Petite Computer 3). The overseas release was announced last summer, but we still have yet to see the app on the North American or European 3DS eShops.

There’s some good news and bad news. On the bright side, SmileBASIC is still on track to launch in North America and Europe. Unfortunately, developer SmileBoom is unsure as to when the app will be available here. SmileBASIC has been continuously updated in Japan, and once that’s completely done and over with, SmileBoom’s attention will shift its attention to localization.

You’ll find a full update from SmileBoom about SmileBASIC below.

Ratalaika Games is bringing its indie game “Guardians of the Forest” to Wii U, and it could land on 3DS as well.

Guardians of the Forest is a multiplayer brawler that takes place in a mystical woods. Players beat enemies by jumping on their heads. Different weapons and power-ups will mix things up by introducing unique ways to enhance abilities and receive protection from attacks.

In an interview with HackInformer, Ratalaika Games discussed how Guardians of the Forest will play on Wii U:

Well, for the Wii U controller we have several plans. We didn’t want to just throw the game on the Wii U controller screen like you will be playing on the TV. So we will probably add the current game scores and some handy buttons when on the menu. Even though we will allow the player to see the game on their controller like on TV if he or she wants to.

Ratalaika has also expressed interest in making a 3DS version of Guardians of the Forest, but nothing is confirmed at this time. You can check out some alpha gameplay below.

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This month’s EDGE review scores are as follows:

Mortal Kombat X – 5
Pillars of Eternity – 8
Dark Souls II: Scholar of the First Sin – 9
Broken Age: Act 2 – 8
The Hunter: Primal – 4
Code Name: S.T.E.A.M. – 6
Affordable Space Adventures – 8
BoxBoy! – 8

Thanks to joclo for the tip.

A 1.1 update for Bit Boy!! Arcade is now available in Europe. This version adds several elements and features, including a new level, cinema mode, C-stick support for the New 3DS, and more.

Developer Bplus announced the update news on Twitter just a short while ago:


Here’s the full rundown of Bit Boy!! Aracde’s 1.1 update:

Bit Boy!! ARCADE Version 1.1

– New Title Screen.
– Completely new Bonus Level Round Hill offers 3 phases to play and comes with a brand new music track.
– New Cinema Construct for watching all the sequences again.
– Improved Camera Control: Look around using the Circle Pad or C Stick (New 3DS only), Hold L- or R-Button to zoom.
– New intuitive Head-tracking-Camera activated by ZL/ZR: Look around the corner by moving your head. (New 3DS only)
– 60 frames/second support on main screen and in the Construct level hub. (New 3DS only)
– New ShadowMan design and animation for a better visibility.
– Get an 1UP extra life by reaching a score of 400.000 in a phase.
– The EASY MODE can now be activated at any time without having to lose 2 lives in a phase.
– After you have beaten the boss you can now enter any single Rainbow Run or Boss phase.
– New info screen during sequences recommends use of headphones and informs about how to skip the sequence.

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Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

Nintendo updated the Japanese 3DS app Collectible Badge Center with new Pikmin unlockables. You can get a look at them in the video below.

BoxBoy! director Yasuhiro Mukae has elaborated on the game’s origins.

Speaking with Siliconera, Mukae said:

First off, let me thank you for mentioning some of HAL Laboratory’s past titles. Regarding BOXBOY!’s design process, that got its start when the company began to field new ideas for games and I submitted the BOXBOY! design proposal I had come up with earlier.

After that, a few staffers that saw the potential in the design created a prototype game we could play within the company.

It was officially established and launched as a project once we submitted the project’s design document and proposal as a set. That marked the beginning of BOXBOY!’s development.

Mukae also discussed how the idea for BoxBoy! evolved into a full game. In doing so, he revealed that its placeholder visuals became the final visuals after he “drew in the design document and realized that they really had an impact, a uniqueness that differentiated it from other games.”

Yesterday, Collavier announced that screenshot sharing functionality will be returning to Comic Workshop through an upcoming patch. The update makes it possible to post images to Miiverse.

Collavier has now sent out a comprehensive follow-up, revealing that adding screenshots to Miiverse was never initially planned to be available. The company also talked about what’s changed to allow for the feature.

You can find Collavier’s full comments below.

Who am I?

My name is Jeremy and I’m taking care of international relations for Collavier on top of being a programmer. The same Jeremy you can see on Miiverse!

What happened with the community?

Firstly, you should know that posting screenshots to Miiverse for Comic Workshop never was planned to be available. The few days of authorized screenshot posting at the software’s release were a mistake.

With the Workshop Gallery (dedicated website for Comic & Painting Workshop) being quite popular in Japan, we’d hope western users would use it as well.

Arcane Four Studios has its indie game Rynn’s Adventure: Trouble in the Enchanted Forest lined up for Nintendo platforms. The game will be hitting both the Wii U and 3DS via the eShop.

Rynn’s Adventure: Trouble in the Enchanted Forest has players taking on the role of a fox. Rynn will need to use her abilities in order to save the King and Queen of the forest after it comes under siege by an army of reptiles. Levels can be tackled in any order, and there will be an emphasis on platforming and magic.

Take a look at some screenshots from Rynn’s Adventure: Trouble in the Enchanted Forest below. The title is due out this fall.

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